After buildup is achieved, debuff duration is refreshed rather than starting buildup again
Spirit Shredder
Amunicja Antyduchowa1 600 dusz
Spirit Shredder Bullets: Spirit Resist Reduction increased from -7% to -8%
Swift Striker
Szybka Salwa1 600 dusz
Fire Rate increased from 18% to 20%
Berserker
3 200 dusz
Bullet Resistance reduced from 16% to 8%
Blood Tribute
Krwawy Hołd3 200 dusz
Healing Reduction reduced from -50% to -40%
Now grants +4 Out of Combat Regen
Active Move Speed increased from 1.75 to 2
Express Shot
Ekspresowy Strzał3 200 dusz
Primary weapon damage increased from 165% to 185%
Hunter's Aura
Aura Łowcy3 200 dusz
Now grants +1 Sprint
Shadow Weave
Cienisty Splot3 200 dusz
Duration reduced from 25s to 18s
Cooldown reduced from 40s to 32s
Now grants +25% Melee Damage on Ambush reveal
Spirit Rend
Duchowe Rozdarcie3 200 dusz
Spirit Resist Reduction increased from -7% to -8%
Toxic Bullets
Toksyczne Naboje3 200 dusz
Damage reduced from 2.5% Max HP to 2.1%
Now scales with Spirit Power (0.005%)
Weighted Shots
Ciężki Kaliber3 200 dusz
Bullet Velocity reduced from -25% to -30%
Stamina Recovery reduced from -10% to -20%
Capacitor
Kondensator6 400 dusz
Damage increased from 45 to 50
Crushing Fists
Miażdżące Pięści6 400 dusz
Bullet Resistance reduced from 20% to 12%
Heavy Melee Distance reduced from +70% to +60%
Spellslinger
Czaromiot6 400 dusz
Buff duration increased from 10s to 14s
Witalność 10
Guardian Ward
Obronny Stróż1 600 dusz
Cooldown reduced from 45s to 40s
Return Fire
Ogień Zwrotny1 600 dusz
Bullet Resistance reduced from 10% to 6%
Bullet Damage Returned reduced from 60% to 50%
Spirit Damage return from 30% to 25%
Spirit Shielding
Osłona Duchowa1 600 dusz
Barrier reduced from 400 to 325
Barrier no longer scales with Spirit Power (1.116)
Barrier now scales with Boons (+4)
Trophy Collector
Kolekcjoner Trofeów1 600 dusz
Out of Combat regen increased from 2 to 3.5
Weapon Shielding
Osłona Balistyczna1 600 dusz
Barrier reduced from 400 to 325
Barrier no longer scales with Spirit Power (1.116)
Barrier now scales with Boons (+4)
Metal Skin
Metalowa Skóra3 200 dusz
Cooldown reduced from 24s to 20s
Spirit Resilience
Niezłomność Duchowa3 200 dusz
Spirit Resistance reduced from 30% to 25%
Veil Walker
Wędrowiec Woalu3 200 dusz
Cooldown reduced from 14s to 12s
Cheat Death
Oszukanie Śmierci6 400 dusz
Effect no longer gets pierced by kill events like Killing Blow or Guided Owl
Divine Barrier
Święta Bariera6 400 dusz
Cooldown reduced from 45s to 40s
Duch 13
Rusted Barrel
Zardzewiała Lufa800 dusz
Now reduces Bullet Resistance by 5%
Cooldown reduced from 25s to 20s
Bullet Resist Shredder
Rozdzieracz Kuloodporności1 600 dusz
Bullet Resistance Reduction increased from -12% to -13%
Cold Front
Zimny Front1 600 dusz
Spirit Resistance reduced from 10% to 6%
Slowing Hex
Spowalniający Urok1 600 dusz
Duration increased from 3s to 3.5s
Spirit Sap
Duchowy Drenaż1 600 dusz
Spirit Power reduction increased from -15 to -18
Cast Range increased from 30m to 40m
Bonus Health increased from 50 to 75
Suppressor
Tłumiciel1 600 dusz
Fire Rate reduction reduced from -35% to -30%
Decay
Rozkład3 200 dusz
Damage increased from 2.4% to 2.6%
Disarming Hex
Rozbrajający Urok3 200 dusz
Cooldown reduced from 25s to 20s
Surge of Power
Przypływ Mocy3 200 dusz
Cooldown increased from 8s to 14s
Duration increased from 6s to 8s
Fire Rate increased from 20% to 22%
Spirit Power increased from 25 to 28
Tankbuster
Niszczyciel Obrońców3 200 dusz
Now ignores enemy Spirit Resistance
Damage reduced from 6% to 5%
Focus Lens
Soczewka Skupiająca6 400 dusz
Focus Lens cooldown reduced from 28s to 25s
Scourge
Plaga6 400 dusz
Projectile speed increased from 800 to 1600
Vortex Web
Wirowa Sieć6 400 dusz
Projectile Speed increased from 1800 to 2400
Zmiany ogólne
General
Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
Slight reduction to the amount of turning you can do while performing a heavy melee
Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
Heavy Melee cooldown increased from 0.9s to 1.0s
Heavy Melee cooldown when missing increased from 0.9s to 1.3s
Parried stun duration is no longer reduced by debuff resistance
Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
After 20 minutes, trooper spawn time is reduced from 30s to 25s
Trooper bounty growth reduced from 1.5 to 1.2
Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
Breakables souls growth per minute reduced from 2.6 to 2.0
Reduced comeback multipliers a bit
Neutrals bounty increased by 15% (strong neutrals +25%)
Medium Neutrals respawn rate increased from 360s to 420s (+17%)
Strong Neutrals respawn rate increased from 480s to 600s (+25%)
Sinner's Sacrifice: Retaliate damage increased from 40 to 60
Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
Movespeed Slow when shooting reduced from -30% to -25%
Side Walkers HP increased by 10%
Objectives no longer have 20-25% Spirit Resistance
The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
Trooper: Walk speed increased from 6.1 to 6.3
Trooper: Run speed increased from 11 to 13
Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
Zipline knockoff stun duration reduced from 3s to 2.5s
Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
Weapon Items
Armor Piercing Rounds: Chance reduced from 60% to 50%
Vitality Items
Debuff Remover: Bonus Health reduced from 125 to 100
Debuff Remover: Cooldown increased from 45s to 50s
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