Patch 29 lipca 2025

Patch z 29 lipca 2025 zmienia 16 bohaterów, 40 przedmiotów i 40 zmian ogólnych. Najwięcej zmian: Shiv (8), Seven (7), Bebop (6), McGinnis (6).

Oficjalne ogłoszenie · Archiwum deadlock-wiki. Treść zmian po angielsku, tak jak w oficjalnych notatkach.

Bohaterowie

Bebop

Kontry na Bebop →
  • No longer has +10% Base Bullet Resistance
  • Now has +0.3% Bullet Resistance per Boon

Exploding Uppercut Eksplodujący Podbródkowy

  • T2 reduced from +50% Weapon Damage to +40%
  • T2 duration reduced from 12s to 9s

Grapple Arm Chwytak

  • T1 reduced from +25% Weapon Damage to +20%
  • T1 duration reduced from 10s to 6s

Grey Talon

Kontry na Grey Talon →

Spirit Snare Duchowe Sidła

  • Curse duration increased from 1.75s to 2s

Guided Owl Kierowana Sowa

  • Cooldown reduced from 135s to 120s

Lady Geist

Kontry na Lady Geist →

Essence Bomb Bomba Esencji

  • No longer sticks to units
  • Cooldown increased from 10.5 to 14.5
  • Radius increased from 7m to 9m
  • T1 changed from "+2m Radius" to "-4s Cooldown"
  • Projectile speed increased by 25%

McGinnis

Kontry na McGinnis →
  • Health per boon reduced from 56 to 52
  • Turrets health per boon reduced from 12 to 10

Spectral Wall Widmowy Mur

  • Fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
  • Change the preview particle
  • Now supports Lag Compensation
  • Will now erupt where the preview Particle is displaying when manually triggering the Eruption

Seven

Kontry na Seven →
  • Base movement speed reduced from 7.1 to 6.9
  • Move Speed spirit scaling reduced from 0.023 to 0.02

Power Surge Przepięcie

  • T1 and T2 swapped

Storm Cloud Chmura Burzowa

  • Cooldown increased from 170s to 180s
  • Spirit Power scaling reduced from 0.7 to 0.65
  • DPS reduced from 95 to 90
  • T3 reduced from +65 to +60

Shiv

Kontry na Shiv →
  • Rage now only builds up from damaging players
  • Rage buildup for all damage types increased by 20% (easier to build up)
  • Rage decay duration increased from 9s to 12s

Bloodletting Upust Krwi

  • Duration reduced from 12s to 6s
  • Cooldown reduced from 60s to 45s
  • Damage clear increased from 30% to 40%
  • T1 and T2 swapped
  • T3 increased from +20% to +35%

Vindicta

Kontry na Vindicta →
  • Crow T1 bounce no longer bounces off of objectives

Stake Kołek

  • T3 reduced from +2m to +1m

Viscous

Kontry na Viscous →

Puddle Punch Cios z Kałuży

  • Cooldown reduced from 30s to 24s
  • T3 increased from -11.5s Cooldown to -12s

Warden

Kontry na Warden →
  • Bullet base damage reduced from 17 to 15
  • Bullet damage growth increased from 0.38 to 0.44
  • DPS reduced from 74 to 70

Last Stand Ostatni Bastion

  • Lifesteal vs non-heroes reduced from 15% to 10%

Wraith

Kontry na Wraith →
  • Bullet damage increased from 4.95 to 5.115
  • Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)

Yamato

Kontry na Yamato →
  • Alt Fire base damage reduced from 63.36 to 50
  • Alt Fire base damage now grows per boon (+0.7)

Przedmioty

Broń 17

Restorative Shot

Strzał Witalności800 dusz
  • Heal from NPC reduced from 20 to 15
  • Weapon damage reduced from 8% to 6%

Fleetfoot

Lekki Krok1 600 dusz
  • Bullet Resistance reduced from 10% to 6%

Melee Charge

Szarża Wręcz1 600 dusz
  • Bullet Resistance reduced from 10% to 6%

Slowing Bullets

Naboje Spowalniające1 600 dusz
  • After buildup is achieved, debuff duration is refreshed rather than starting buildup again

Spirit Shredder

Amunicja Antyduchowa1 600 dusz
  • Spirit Shredder Bullets: Spirit Resist Reduction increased from -7% to -8%

Swift Striker

Szybka Salwa1 600 dusz
  • Fire Rate increased from 18% to 20%

Berserker

3 200 dusz
  • Bullet Resistance reduced from 16% to 8%

Blood Tribute

Krwawy Hołd3 200 dusz
  • Healing Reduction reduced from -50% to -40%
  • Now grants +4 Out of Combat Regen
  • Active Move Speed increased from 1.75 to 2

Express Shot

Ekspresowy Strzał3 200 dusz
  • Primary weapon damage increased from 165% to 185%

Hunter's Aura

Aura Łowcy3 200 dusz
  • Now grants +1 Sprint

Shadow Weave

Cienisty Splot3 200 dusz
  • Duration reduced from 25s to 18s
  • Cooldown reduced from 40s to 32s
  • Now grants +25% Melee Damage on Ambush reveal

Spirit Rend

Duchowe Rozdarcie3 200 dusz
  • Spirit Resist Reduction increased from -7% to -8%

Toxic Bullets

Toksyczne Naboje3 200 dusz
  • Damage reduced from 2.5% Max HP to 2.1%
  • Now scales with Spirit Power (0.005%)

Weighted Shots

Ciężki Kaliber3 200 dusz
  • Bullet Velocity reduced from -25% to -30%
  • Stamina Recovery reduced from -10% to -20%

Capacitor

Kondensator6 400 dusz
  • Damage increased from 45 to 50

Crushing Fists

Miażdżące Pięści6 400 dusz
  • Bullet Resistance reduced from 20% to 12%
  • Heavy Melee Distance reduced from +70% to +60%

Spellslinger

Czaromiot6 400 dusz
  • Buff duration increased from 10s to 14s

Witalność 10

Guardian Ward

Obronny Stróż1 600 dusz
  • Cooldown reduced from 45s to 40s

Return Fire

Ogień Zwrotny1 600 dusz
  • Bullet Resistance reduced from 10% to 6%
  • Bullet Damage Returned reduced from 60% to 50%
  • Spirit Damage return from 30% to 25%

Spirit Shielding

Osłona Duchowa1 600 dusz
  • Barrier reduced from 400 to 325
  • Barrier no longer scales with Spirit Power (1.116)
  • Barrier now scales with Boons (+4)

Trophy Collector

Kolekcjoner Trofeów1 600 dusz
  • Out of Combat regen increased from 2 to 3.5

Weapon Shielding

Osłona Balistyczna1 600 dusz
  • Barrier reduced from 400 to 325
  • Barrier no longer scales with Spirit Power (1.116)
  • Barrier now scales with Boons (+4)

Metal Skin

Metalowa Skóra3 200 dusz
  • Cooldown reduced from 24s to 20s

Spirit Resilience

Niezłomność Duchowa3 200 dusz
  • Spirit Resistance reduced from 30% to 25%

Veil Walker

Wędrowiec Woalu3 200 dusz
  • Cooldown reduced from 14s to 12s

Cheat Death

Oszukanie Śmierci6 400 dusz
  • Effect no longer gets pierced by kill events like Killing Blow or Guided Owl

Divine Barrier

Święta Bariera6 400 dusz
  • Cooldown reduced from 45s to 40s

Duch 13

Rusted Barrel

Zardzewiała Lufa800 dusz
  • Now reduces Bullet Resistance by 5%
  • Cooldown reduced from 25s to 20s

Bullet Resist Shredder

Rozdzieracz Kuloodporności1 600 dusz
  • Bullet Resistance Reduction increased from -12% to -13%

Cold Front

Zimny Front1 600 dusz
  • Spirit Resistance reduced from 10% to 6%

Slowing Hex

Spowalniający Urok1 600 dusz
  • Duration increased from 3s to 3.5s

Spirit Sap

Duchowy Drenaż1 600 dusz
  • Spirit Power reduction increased from -15 to -18
  • Cast Range increased from 30m to 40m
  • Bonus Health increased from 50 to 75

Suppressor

Tłumiciel1 600 dusz
  • Fire Rate reduction reduced from -35% to -30%

Decay

Rozkład3 200 dusz
  • Damage increased from 2.4% to 2.6%

Disarming Hex

Rozbrajający Urok3 200 dusz
  • Cooldown reduced from 25s to 20s

Surge of Power

Przypływ Mocy3 200 dusz
  • Cooldown increased from 8s to 14s
  • Duration increased from 6s to 8s
  • Fire Rate increased from 20% to 22%
  • Spirit Power increased from 25 to 28

Tankbuster

Niszczyciel Obrońców3 200 dusz
  • Now ignores enemy Spirit Resistance
  • Damage reduced from 6% to 5%

Focus Lens

Soczewka Skupiająca6 400 dusz
  • Focus Lens cooldown reduced from 28s to 25s

Scourge

Plaga6 400 dusz
  • Projectile speed increased from 800 to 1600

Vortex Web

Wirowa Sieć6 400 dusz
  • Projectile Speed increased from 1800 to 2400

Zmiany ogólne

General

  • Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
  • Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
  • Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
  • Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
  • Slight reduction to the amount of turning you can do while performing a heavy melee
  • Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
  • Heavy Melee cooldown increased from 0.9s to 1.0s
  • Heavy Melee cooldown when missing increased from 0.9s to 1.3s
  • Parried stun duration is no longer reduced by debuff resistance
  • Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
  • Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
  • Bucket 1: Ivy, Haze, Holliday, Calico, Grey Talon, Paradox
  • Bucket 2: Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist
  • Bucket 3: Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis
  • Removed the teleporters behind the Walkers
  • After 20 minutes, trooper spawn time is reduced from 30s to 25s
  • Trooper bounty growth reduced from 1.5 to 1.2
  • Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
  • Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
  • Breakables souls growth per minute reduced from 2.6 to 2.0
  • Reduced comeback multipliers a bit
  • Neutrals bounty increased by 15% (strong neutrals +25%)
  • Medium Neutrals respawn rate increased from 360s to 420s (+17%)
  • Strong Neutrals respawn rate increased from 480s to 600s (+25%)
  • Sinner's Sacrifice: Retaliate damage increased from 40 to 60
  • Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
  • Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
  • Movespeed Slow when shooting reduced from -30% to -25%
  • Side Walkers HP increased by 10%
  • Objectives no longer have 20-25% Spirit Resistance
  • The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
  • Trooper: Walk speed increased from 6.1 to 6.3
  • Trooper: Run speed increased from 11 to 13
  • Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
  • Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
  • Zipline knockoff stun duration reduced from 3s to 2.5s
  • Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)

Weapon Items

  • Armor Piercing Rounds: Chance reduced from 60% to 50%

Vitality Items

  • Debuff Remover: Bonus Health reduced from 125 to 100
  • Debuff Remover: Cooldown increased from 45s to 50s

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