After buildup is achieved, debuff duration is refreshed rather than starting buildup again
Spirit Shredder
1,600 souls
Spirit Shredder Bullets: Spirit Resist Reduction increased from -7% to -8%
Swift Striker
1,600 souls
Fire Rate increased from 18% to 20%
Berserker
3,200 souls
Bullet Resistance reduced from 16% to 8%
Blood Tribute
3,200 souls
Healing Reduction reduced from -50% to -40%
Now grants +4 Out of Combat Regen
Active Move Speed increased from 1.75 to 2
Express Shot
3,200 souls
Primary weapon damage increased from 165% to 185%
Hunter's Aura
3,200 souls
Now grants +1 Sprint
Shadow Weave
3,200 souls
Duration reduced from 25s to 18s
Cooldown reduced from 40s to 32s
Now grants +25% Melee Damage on Ambush reveal
Spirit Rend
3,200 souls
Spirit Resist Reduction increased from -7% to -8%
Toxic Bullets
3,200 souls
Damage reduced from 2.5% Max HP to 2.1%
Now scales with Spirit Power (0.005%)
Weighted Shots
3,200 souls
Bullet Velocity reduced from -25% to -30%
Stamina Recovery reduced from -10% to -20%
Capacitor
6,400 souls
Damage increased from 45 to 50
Crushing Fists
6,400 souls
Bullet Resistance reduced from 20% to 12%
Heavy Melee Distance reduced from +70% to +60%
Spellslinger
6,400 souls
Buff duration increased from 10s to 14s
Vitality 10
Guardian Ward
1,600 souls
Cooldown reduced from 45s to 40s
Return Fire
1,600 souls
Bullet Resistance reduced from 10% to 6%
Bullet Damage Returned reduced from 60% to 50%
Spirit Damage return from 30% to 25%
Spirit Shielding
1,600 souls
Barrier reduced from 400 to 325
Barrier no longer scales with Spirit Power (1.116)
Barrier now scales with Boons (+4)
Trophy Collector
1,600 souls
Out of Combat regen increased from 2 to 3.5
Weapon Shielding
1,600 souls
Barrier reduced from 400 to 325
Barrier no longer scales with Spirit Power (1.116)
Barrier now scales with Boons (+4)
Metal Skin
3,200 souls
Cooldown reduced from 24s to 20s
Spirit Resilience
3,200 souls
Spirit Resistance reduced from 30% to 25%
Veil Walker
3,200 souls
Cooldown reduced from 14s to 12s
Cheat Death
6,400 souls
Effect no longer gets pierced by kill events like Killing Blow or Guided Owl
Divine Barrier
6,400 souls
Cooldown reduced from 45s to 40s
Spirit 13
Rusted Barrel
800 souls
Now reduces Bullet Resistance by 5%
Cooldown reduced from 25s to 20s
Bullet Resist Shredder
1,600 souls
Bullet Resistance Reduction increased from -12% to -13%
Cold Front
1,600 souls
Spirit Resistance reduced from 10% to 6%
Slowing Hex
1,600 souls
Duration increased from 3s to 3.5s
Spirit Sap
1,600 souls
Spirit Power reduction increased from -15 to -18
Cast Range increased from 30m to 40m
Bonus Health increased from 50 to 75
Suppressor
1,600 souls
Fire Rate reduction reduced from -35% to -30%
Decay
3,200 souls
Damage increased from 2.4% to 2.6%
Disarming Hex
3,200 souls
Cooldown reduced from 25s to 20s
Surge of Power
3,200 souls
Cooldown increased from 8s to 14s
Duration increased from 6s to 8s
Fire Rate increased from 20% to 22%
Spirit Power increased from 25 to 28
Tankbuster
3,200 souls
Now ignores enemy Spirit Resistance
Damage reduced from 6% to 5%
Focus Lens
6,400 souls
Focus Lens cooldown reduced from 28s to 25s
Scourge
6,400 souls
Projectile speed increased from 800 to 1600
Vortex Web
6,400 souls
Projectile Speed increased from 1800 to 2400
General changes
General
Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
Slight reduction to the amount of turning you can do while performing a heavy melee
Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
Heavy Melee cooldown increased from 0.9s to 1.0s
Heavy Melee cooldown when missing increased from 0.9s to 1.3s
Parried stun duration is no longer reduced by debuff resistance
Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
After 20 minutes, trooper spawn time is reduced from 30s to 25s
Trooper bounty growth reduced from 1.5 to 1.2
Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
Breakables souls growth per minute reduced from 2.6 to 2.0
Reduced comeback multipliers a bit
Neutrals bounty increased by 15% (strong neutrals +25%)
Medium Neutrals respawn rate increased from 360s to 420s (+17%)
Strong Neutrals respawn rate increased from 480s to 600s (+25%)
Sinner's Sacrifice: Retaliate damage increased from 40 to 60
Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
Movespeed Slow when shooting reduced from -30% to -25%
Side Walkers HP increased by 10%
Objectives no longer have 20-25% Spirit Resistance
The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
Trooper: Walk speed increased from 6.1 to 6.3
Trooper: Run speed increased from 11 to 13
Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
Zipline knockoff stun duration reduced from 3s to 2.5s
Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
Weapon Items
Armor Piercing Rounds: Chance reduced from 60% to 50%
Vitality Items
Debuff Remover: Bonus Health reduced from 125 to 100
Debuff Remover: Cooldown increased from 45s to 50s
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.