Bullet damage growth per boon reduced from 0.16 to 0.12
Afterburn
DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
Fixed going no where if the player is on uneven ground
Items
Weapon 10
Restorative Shot
800 souls
Heal from heroes increased from 40 to 50
Heal from NPCs/Orbs increased from 15 to 20
Split Shot
1,600 souls
Duration increased from 4.5s to 5s
Cooldown reduced from 16s to 14s
Swift Striker
1,600 souls
Fire Rate reduced from 20% to 18%
Weakening Headshot
1,600 souls
No longer has a 3s cooldown
Blood Tribute
3,200 souls
Health Drain reduced from 50 to 40
No longer grants +125 Bonus Health
Now grants +8% Spirit Resist
Express Shot
3,200 souls
Express Shot cooldown reduced from 4s to 3s
Weapon Damage increased from 150% to 165%
Fixed Kinetic Carbine using the primary values rather than secondary values on the item
Shadow Weave
3,200 souls
Ambush Fire Rate increased from +30% to +35%
Toxic Bullets
3,200 souls
Buildup is now 15% harder
Ricochet
6,400 souls
Fire Rate reduced from 25% to 20%
No longer bounces off objectives
Spellslinger
6,400 souls
Now only activates while in combat
Vitality 18
Melee Lifesteal
800 souls
Now has double cooldown when triggered via light melee
Rebuttal
800 souls
Bonus Health increased from +50 to +75
Bullet Lifesteal
1,600 souls
Bullet Lifesteal vs creeps increased from 50% to 60%
Guardian Ward
1,600 souls
Buff duration increased from 5s to 6s
Reactive Barrier
1,600 souls
Spirit Resist increased from +5% to +6%
Spirit Lifesteal
1,600 souls
Spirit Lifesteal vs creeps increased from 33% to 40%
Spirit Shielding
1,600 souls
Move Speed bonus increased from 1 to 1.5
Cooldown reduced from 40s to 35s
Trophy Collector
1,600 souls
Souls per minute increased from 20 to 23
Weapon Shielding
1,600 souls
Move Speed bonus increased from 1 to 1.5
Cooldown reduced from 40s to 35s
Counterspell
3,200 souls
Cooldown reduced from 25s to 20s
Now also grants +100 Health and +8 Spirit Power
Successful parry now provides +150 Heal
Fortitude
3,200 souls
Regen reduced from 3% to 2%
No longer grants +22% Weapon Damage
Lifestrike
3,200 souls
Now has double cooldown when triggered via light melee.
Cheat Death
6,400 souls
Now grants Bullet Resistance instead of Spirit Resistance
Cooldown reduced from 120s to 100s
Divine Barrier
6,400 souls
Buff duration increased from 5s to 6s
Inhibitor
6,400 souls
Now uses the buildup proc mechanic
Debuff duration increased from 3s to 4s
Siphon Bullets
6,400 souls
Now grants Bullet Resistance instead of Spirit Resistance
Unstoppable
6,400 souls
Fixed Silencer’s passive interaction during this state
Witchmail
6,400 souls
Cooldown reduction per hit increased from 3s to 4s
Spirit 12
Rusted Barrel
800 souls
Health increased from +50 to +60
Now provides +0.5 Sprint
Cooldown reduced from 30s to 25s
Spirit Strike
800 souls
Now has double cooldown when triggered via light melee.
Slowing Hex
1,600 souls
Now provides +0.5 Sprint
Debuff effects stays on for longer so it's easier to see
Spirit Sap
1,600 souls
Spirit Power reduction increased from -12 to -15
Disarming Hex
3,200 souls
Cooldown reduced from 30s to 25s
Knockdown
3,200 souls
Now provides +6% Ability Range
Cooldown reduced from 40s to 35s
Rapid Recharge
3,200 souls
Spirit Power for charged abilities increased from +16 to +20
Spirit Snatch
3,200 souls
Now has double cooldown when triggered via light melee.
Superior Cooldown
3,200 souls
Ability Cooldown Reduction increased from 24% to 25%
Boundless Spirit
6,400 souls
Percentage spirit bonus increased from 13% to 15%
Ethereal Shift
6,400 souls
Cooldown reduced from 22s to 20s
Move Speed while channeling increased from 3.5 to 4
Vortex Web
6,400 souls
Now provides +1 Sprint
Capture Radius increased from 11m to 12m
General changes
General
Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
Spirit bonus based on souls spent in the tree is increased by 25%
Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
Spirit gained from leveling reduced from 1.25 to 1.1
Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
300 Souls Boon now gives an AP instead of an Ability Unlock
600 Souls Boon now gives an Ability Unlock instead of a AP
Small neutral camp bounty increased by 15%
Zip Line after taking Base Guardians in a lane increased from +120% to +140%
Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s
Rejuv bonus duration changed from 4 minutes to 3/4/5
Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
Mid Boss HP increased by 15%
Mid Boss warning sound now plays at 70% HP rather than 60%
Rejuv drop duration reduced from 8s to 7s
Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
Mid Boss Spirit Resistance from items reduced from 50% to 20%
Walker Spirit resistance reduced from 30% to 25%
Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)
Guardian total bounty reduced from 1650 to 1000
Walker total bounty reduced from 4500 to 3500
Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)
End hero kill value increased from 2000 to 2200
Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
Fixed various camera issues with Calico's Ava Form and Viscous's Goo Ball
Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
Fixed a bug where players could exit the map if they tried to teleport into specific corners
Weapon Items
Cultists Sacrifice: Cooldown reduced from 260s to 250s
Vitality Items
Veilwalker: Heal now scales with boons (+3)
Spirit Items
Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)
Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.