Improved teleport targeting to remove cases where Wraith would clip nearby geo unintentionally
Items
Weapon 1
Opening Rounds
1,600 souls
No longer works against objectives
Vitality 7
Extra Regen
800 souls
Regen reduced from 3.5 to 3
Enchanter's Emblem
1,600 souls
Spirit Resistance reduced from 18% to 15%
Healing Booster
1,600 souls
Regen reduced from 3.5 to 3
Bullet Resilience
3,200 souls
Health threshold for bonus resistance reduced from 35% to 30%
Fortitude
3,200 souls
Damage taken cooldown increased from 12s to 14s
Rescue Beam
3,200 souls
Cooldown increased from 30s to 60s
Spirit Resilience
3,200 souls
Health threshold for bonus resistance reduced from 35% to 30%
Spirit 3
Radiant Regeneration
3,200 souls
Regen reduced from 5 HP to 4
Healing on ability cast reduced from 100 to 70
Healing on ability cast now scales with Boons (1.5)
Superior Cooldown
3,200 souls
Cooldown Reduction reduced from 25% to 24%
Tankbuster
3,200 souls
Tankbuster only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a trooper)
General changes
Map Changes
Mid Lane Rework (between Guardians):
Removed the Arch Monument.
Removed the rope entrances to Mid Boss.
Removed barrels and kiosk low cover.
Replaced bridge with a larger version.
Added stairway entrance to Mid Boss.
Moved the veil areas to fit with the new bridge.
Veil areas connect to Mid Boss.
Extended the wall cover further toward the bridge.
Mid Boss Changes:
Started Mid Boss Sewer theming.
Added connection from the rope shafts to upper area of Mid Boss.
Increase height of entrances to rope shafts from Mid Boss.
Added sloped mounds on side of stairs from the pit.
Adjusted breakables that were spread out in the underground
Gameplay Changes
Flex Slot changed from "Two Guardians" to "Three Guardians"
Flex Slot changed from "Two Walker" to "Three Walkers"
Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
Trooper damage to Walkers reduced from 80 DPS to 60 DPS
Hero Kill bounty increased from 250->1800 to 300->2000 (over 40 minutes, previously over 45 minutes)
Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters
Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team
Trooper base bounty reduced from 132 to 120
Trooper bounty growth per minute increased from 1 to 1.5
Time holding Urn before taking damage reduced from 90s to 45s (1% max health damage per second)
Time Urn will Autorun back to Home regardless of nearby players reduced from 75s to 45s
Time an Urn will wait for a nearby player to pick it up reduced from 20s to 12s
Cleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before).
Walker HP increased by 10%
Walker Spirit Resist reduced from 40% to 30%
Soul Orb auto claim radius reduced from 40m to 35m
Headshot multiplier reduced from 1.9x to 1.8x
Fixed some issues with hitting troopers while on ziplines
Fix potential prediction issue on guns, causing clients' spread to potentially decay faster
Rejuv drop duration reduced from 9s to 8s
Kelvin Arctic Beam cooldown increased from 24s to 25s
What to buy after this patch?
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