Patch 6 grudnia 2024

Patch z 6 grudnia 2024 zmienia 22 bohaterów, 49 przedmiotów i 81 zmian ogólnych. Najwięcej zmian: Haze (11), Pocket (11), Ivy (9), Lash (9).

Oficjalne ogłoszenie · Archiwum deadlock-wiki. Treść zmian po angielsku, tak jak w oficjalnych notatkach.

Bohaterowie

Abrams

Kontry na Abrams →
  • Bullet Damage decreased from 4.68 to 4.5
  • Spirit Siphon spirit scaling increased from 0.5 to 0.65

Bebop

Kontry na Bebop →
  • Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
  • Hook now shows a hero icon when you connect with a target
  • Hook delay reduced when pulling allies
  • Hook T1 now also improves melee damage

Dynamo

Kontry na Dynamo →
  • Fixed Quantum Entanglement not deselecting if you get silenced while targeting
  • Fixed Magic Carpet + Dynamo heal interaction

Kinetic Pulse Impuls Kinetyczny

  • T2 now affects melee damage too

Singularity Osobliwość

  • Cooldown increased from 191s to 215s
  • Now deals half damage to objectives
  • Fixed tooltip referencing knock-up that it doesn't do

Grey Talon

Kontry na Grey Talon →
  • Immobilizing Trap renamed to Spirit Snare
  • You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius

Spirit Snare Duchowe Sidła

  • Now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
  • T2 no longer increases slow by 1s
  • T2 now increases Curse debuff by 0.5s

Charged Shot Naładowany Strzał

  • Can now secure orbs

Haze

Kontry na Haze →
  • Fixed Fixation not working correctly with debuff resist
  • Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
  • Fixed creeps sometimes attacking and waking on sleeping targets

Smoke Bomb Bomba Dymna

  • T1 Sprint reduced from +6 to +5
  • T3 charge time reduced from 10s to 7s

Fixation Fiksacja

  • T3 reduced from 0.15 to 0.12

Sleep Dagger Sztylet Uśpienia

  • Now takes effect immediately, rather than after a brief delay

Bullet Dance Taniec Ołowiu

  • Cooldown increased from 138s to 150s
  • T1 reduced from +7 to +6 Spirit Damage
  • T2 increased from -38s to -40s
  • Fixed an issue causing the game to freeze for the duration of the ult channel

Infernus

Kontry na Infernus →

Flame Dash Ognisty Zryw

  • Cooldown reduced from 40s to 35s
  • T3 changed from -19s CD to -15s
  • T3 now also makes the ability charged (15s charge time)

Afterburn Dopalenie

  • Spirit scaling increased from 0.5 to 0.6

Ivy

Kontry na Ivy →
  • Starting Health reduced from 550 to 525
  • Watcher's Covenant fixed to replicate healing even when you are full
  • Watcher's Covenant now initially locks onto the target in your facing direction if there is one
  • Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air
  • Fixed Phantom Strike not grounding Ivy when using Air Drop

Melee Atak wręcz

  • Damage and growth reduced by 15%

Stone Form Kamienna Postać

  • Now shows the Ivy player a visible radius indicator for where your hero will hit

Air Drop Zrzut z Powietrza

  • Damage reduced from 150 to 125
  • Now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability

Kelvin

Kontry na Kelvin →
  • Fixed some issues with being unable to shoot over half-height cover

Frost Grenade Mroźny Granat

  • Now also reduces Stamina Regeneration during the slow duration

Frozen Shelter Mroźne Schronienie

  • Now created on key up. While the key is down an outline of the area will be shown
  • Cooldown increased from 127s to 130s
  • T2 increased from -38s to -40s

Lady Geist

Kontry na Lady Geist →

Malice Zawiść

  • Can now secure orbs

Soul Exchange Wymiana Dusz

  • T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
  • T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s"

Life Drain Drenowanie Życia

  • Duration increased from 2s to 2.5s
  • T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.

Lash

Kontry na Lash →

Ground Strike Tąpnięcie

  • T1 improved from -9.5s Cooldown to -10s

Death Slam Grzmotnięcie Śmierci

  • Cooldown increased from 137s to 140s
  • Channel time increased from 2s to 2.3s
  • Impact radius increased from 5m to 6m
  • Cone angle increased from 75 to 85
  • Cast range increased from 18m to 20m
  • T2 changed from +100 damage to -30s Cooldown
  • T3 changed from -56s Cooldown to Impact Area Stuns for 1s
  • Fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena

McGinnis

Kontry na McGinnis →
  • Mini Turrets HP gain per boon increased from 20 to 30
  • Mini Turrets no longer limit the damage they take to 33% of HP per second
  • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • Mini Turrets Fire Rate reduced by 20%

Mirage

Kontry na Mirage →

Fire Scarabs Ogniste Skarabeusze

  • Now applies its drain over 4s instead of frontloaded
  • No longer restricts you from hitting the same target (debuff duration refreshes)
  • Launch window increased from 5s to 8s (can be extended by duration extender)

Traveler Podróżnik

  • Now allows you to rotate the camera
  • T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)

Mo & Krill

Kontry na Mo & Krill →
  • Spectral Wall no longer hits you while you are Burrowed

Burrow Podkop

  • Is no longer affected by Shoulder Charge

Scorn Pogarda

  • Now heals you instantly rather than over 1s

Combo Seria

  • Health gain tooltip clarified

Paradox

Kontry na Paradox →

Time Wall Ściana Czasu

  • Time Stop duration reduced from 0.6s to 0.5s

Kinetic Carbine Kinetyczny Karabinek

  • Max Stop duration reduced from 0.5s to 0.4s
  • T1 reduced from +0.5s to +0.4s

Pocket

Kontry na Pocket →
  • Health growth reduced from 31 to 27

Enchanter's Satchel Waliza Czarownika

  • T1 increased from -4.75s to -5s
  • Escape Duration reduced from 2s to 1.5s
  • T3 now also increases Escape Duration by +0.5s

Flying Cloak Latający Płaszcz

  • Duration increased from 3.2 to 3.4s (slower speed, same overall distance)

Affliction Utrapienie

  • Now immediately deals 18% of Current HP on application
  • DPS reduced from 27 to 12
  • DPS Spirit Power scaling reduced from 0.3 to 0.22
  • Radius reduced from 14m to 9m
  • T3 reduced from +27 DPS to +15 DPS
  • T3 now also increases range by +5m and increases initial damage by 5%

Seven

Kontry na Seven →

Storm Cloud Chmura Burzowa

  • Now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
  • DPS reduced from 125 to 110
  • T3 now also allows you to float around at 2.5m/s speed

Vindicta

Kontry na Vindicta →
  • Health reduced from 550 to 525

Crow Familiar Kruczy Chowaniec

  • Projectile speed increased from 3500 to 4750

Stake Kołek

  • Cooldown reduced from 42s to 40s
  • T2 increased from -19s Cooldown to -20s
  • T3 reduced from +0.75s to 0.5s
  • T3 now also increases capture radius by +2m

Assassinate Zamach

  • Time between charges increased from 1.6s to 2s
  • Base damage reduced from 130 to 120
  • T2 damage reduced from 140 to 130

Viscous

Kontry na Viscous →
  • Fixed visual parry cooldown bug with Puddle Punch

The Cube Kostka

  • Cooldown reduced from 48s to 42s
  • Cast range reduced from 30m to 26m

Puddle Punch Cios z Kałuży

  • Radius increased from 4 to 4.5
  • Slow reduced from 20% to 15%
  • T2 slow reduced from 20% to 15%
  • T3 now also causes the Punch to become a heavy melee

Goo Ball Kula Mazi

  • Damage Spirit Power scaling reduced from 1.3 to 1.1
  • Damage T2 reduced from 120 to 90

Warden

Kontry na Warden →
  • Fire Rate Spirit Power scaling reduced from 0.25 to 0.22

Last Stand Ostatni Bastion

  • Resistance reduced from 60% to 30%
  • Now only goes on cooldown for 20s when interrupted rather than full
  • T2 now also reduces cooldown by 35s
  • T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"

Wraith

Kontry na Wraith →
  • Bullet damage growth increased 0.37 to 0.39

Full Auto Pełen Automat

  • T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
  • T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
  • T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal

Telekinesis Telekineza

  • Cast time reduced from 0.7s to 0.4s
  • Projectile speed increased from 650 to 750
  • Now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
  • T2 duration now applies to the silence and disarm, increased to +0.75s
  • T3 now causes the projectile to bounce to another nearby hero within 20m

Yamato

Kontry na Yamato →
  • Flying Strike T3 now also lets you grapple to ally heroes

Shadow Transformation Cienista Transformacja

  • Cast time reduced from 2s to 1.5s
  • No longer has a 0.6s post cast time
  • T3 now also increases Resist by 15%

Przedmioty

Broń 22

Close Quarters

Walka w Zwarciu800 dusz
  • Weapon Damage reduced from 25% to 22%
  • Bullet Resist reduced from 5% to 4%

Headshot Booster

Wzmacniacz Strzałów w Głowę800 dusz
  • Cooldown increased from 7.5s to 8.5s

Monster Rounds

Potworne Kule800 dusz
  • Weapon Damage vs NPC reduced from 30% to 26%

Rapid Rounds

Błyskawiczne Kule800 dusz
  • Fire Rate reduced from 11% to 10%

Restorative Shot

Strzał Witalności800 dusz
  • Weapon Damage reduced from 6% to 3%

Active Reload

Aktywne Przeładowanie1 600 dusz
  • Ammo increased from 18% to 24%

Fleetfoot

Lekki Krok1 600 dusz
  • Cooldown increased from 19s to 20s

Melee Charge

Szarża Wręcz1 600 dusz
  • Bonus Health reduced from +75 to +65

Titanic Magazine

Tytaniczny Magazynek1 600 dusz
  • Melee Resistance increased from 25% to 30%

Alchemical Fire

Ogień Alchemiczny3 200 dusz
  • Spirit Power reduced from 11 to 7
  • Added alternate desaturated variant for friendly versions of this

Berserker

3 200 dusz
  • Now builds into Frenzy

Hollow Point

Amunicja Grzybkująca3 200 dusz
  • Hollow Point Ward: Threshold increased from 60% to 65%
  • Hollow Point Ward: Weapon Damage reduced from 22% to 20%

Point Blank

Bezpośredniość3 200 dusz
  • Now provides +20% Melee Resistance

Shadow Weave

Cienisty Splot3 200 dusz
  • Spot radius increased from 22m to 26m

Sharpshooter

Strzelec Wyborowy3 200 dusz
  • Now reduces your Fire Rate by 10% and movespeed by 0.5
  • Weapon Damage increased from 20% to 30%
  • Far range Weapon Damage increased from +50% to +70%

Toxic Bullets

Toksyczne Naboje3 200 dusz
  • Bleed damage increased from 2.5% to 2.75%

Crippling Headshot

Okaleczający Strzał w Głowę6 400 dusz
  • The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)

Frenzy

Szał Bitewny6 400 dusz
  • Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)

Lucky Shot

Szczęśliwy Strzał6 400 dusz
  • Proc Chance reduced from 35% to 34%

Silencer

Uciszacz6 400 dusz
  • Buildup difficulty increased by 18%

Spellslinger

Czaromiot6 400 dusz
  • Spellslinger Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp

Spiritual Overflow

Duchowe Przepełnienie6 400 dusz
  • Cooldown Reduction reduced from 15% to 12%

Witalność 15

Extra Stamina

Dodatkowa Wytrzymałość800 dusz
  • Fire Rate reduced from 6% to 5%

Healing Rite

Seans Uzdrowienia800 dusz
  • Health bonus reduced from +45 to +30

Sprint Boots

Sprinterskie Buty800 dusz
  • Sprint Boots reduced from +2 Sprint to +1.5

Enduring Speed

Wytrwała Szybkość1 600 dusz
  • Enduring Speed reduced from +2 Sprint to +1.5

Restorative Locket

Amulet Pokrzepienia1 600 dusz
  • Cooldown reduced from 30s to 25s

Return Fire

Ogień Zwrotny1 600 dusz
  • Return Fire no longer has +9 Spirit Power
  • Return Fire now has +3 HP Regen
  • Return Fire now has +10% Ammo

Healing Nova

Uzdrawiająca Nowa3 200 dusz
  • Time to heal increased from 2s to 2.75s

Majestic Leap

Majestatyczny Skok3 200 dusz
  • No longer gets interrupted on slam down if you get shot

Metal Skin

Metalowa Skóra3 200 dusz
  • Duration increased from 3.5s to 4s
  • Stamina movement distance reduced by 25%

Rescue Beam

Promień Ratunkowy3 200 dusz
  • Range reduced from 32m to 28m

Veil Walker

Wędrowiec Woalu3 200 dusz
  • When shot while invisible, you will require 1s to go back invisible rather than 0.25s
  • Cooldown increased from 18s to 22s

Diviner's Kevlar

Kevlar Wróżbity6 400 dusz
  • Cooldown Reduction reduced from 12% to 10%
  • Ability Duration increased from 7% to 10%

Infuser

Infuzor6 400 dusz
  • Duration increased from 6s to 8s
  • No longer grants +50 Health
  • Now grants +70 Spirit Shield

Leech

Pijawka6 400 dusz
  • No longer provides +12% Cooldown Reduction
  • Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.

Unstoppable

Nie do Powstrzymania6 400 dusz
  • Now has 20% Slow Resistance

Duch 12

Arcane Surge

Tajemny Przypływ1 600 dusz
  • Ability range reduced from +20% to +18%
  • Ability duration reduced from +20% to +18
  • Spirit Power reduced from +20 to +18

Mystic Slow

Mistyczne Spowolnienie1 600 dusz
  • Duration increased from 2s to 2.5s

Slowing Hex

Spowalniający Urok1 600 dusz
  • Cooldown increased from 26s to 28s

Suppressor

Tłumiciel1 600 dusz
  • Duration increased from 2s to 2.5s

Decay

Rozkład3 200 dusz
  • Bleed damage increased from 1.4% to 1.5%

Knockdown

Powalenie3 200 dusz
  • Stun duration reduced from 0.9 to 0.75
  • Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)

Rapid Recharge

Błyskawiczne Doładowanie3 200 dusz
  • Cooldown for charged abilities reduced from 30% to 25%

Surge of Power

Przypływ Mocy3 200 dusz
  • Fire Rate increased from 10% to 15%

Ethereal Shift

Eteryczne Przejście6 400 dusz
  • Allows you to float around slowly (2 m/s)

Magic Carpet

Magiczny Dywan6 400 dusz
  • Duration increased from 7s to 8s

Mystic Reverb

Mistyczny Pogłos6 400 dusz
  • Damage increased from 45% to 50%

Refresher

Orzeźwiacz6 400 dusz
  • Cast delay increased from 0.3s to 0.6s

Zmiany ogólne

General Changes

  • Added a new hero, Raven, to Hero Labs
  • Added park theming to purple lane
  • Added park backdrop to park side of map
  • Updated tree models to new visual style and added player collision to canopies
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
  • Moved the post-game survey to the final score screen
  • Added text box field to the post-game survey
  • Muting a player now also silences map drawing, pings, and chatwheel messages
  • Various rendering performance improvements on map assets
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language
  • Added Toggle Crouch as a new keybind
  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
  • Fixed shop search not working in the shop when opened from Resources
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
  • Tweaked falloff range and toned down bass frequencies of hotel music
  • Added Pocket Barrage cast delay sound
  • Updated Pocket Enchanted Satchel cast sound
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
  • Fixed invulnerable-to-debuff sound effect playing at wrong times
  • Fixed melee damage audio playing despite no damage dealt
  • Fixed rejuv collect sound playing from wrong location in hero sandbox
  • Updated parry cast and parry success sounds
  • Mirage now has custom animations for most of his core movement
  • Fixed being able to wall jump off of the same surface multiple times
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
  • Fixed clicking on minimap not taking you to that location as a spectator
  • Fade rooftop antenna ambient effects so that they are not visible at a distance
  • Visual revisions to Quantum entanglement effect
  • Reverted recent updates to Shiv run animations
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
  • Lash's Flog impact sound adjusted for better feedback for attacking player
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
  • Visual updates to Mirage muzzle flash and tracers
  • Updated Bullet Flurry tracers to be spirit-based
  • Fixed Bebop's bomb damage growth not being reflected in the tooltip
  • Fixed Grey Talon's spirit power growth from his ult not being reflected in the shop
  • Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy
  • Fixed some item sounds playing on caster instead of target
  • Updated Krill VO - largely remastering pass, but some new content
  • Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
  • Fixed a regression where Kelvin referenced Grey Talon incorrectly
  • Updated Divine Barrier cast sound
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9
  • Added new Learn to Play tutorial images in collaboration with Toastyghostey (https://www.instagram.com/toastyghostey/)
  • Steam Input Support:
  • Added support for new Crouch Toggle button
  • Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
  • Added versioning system to Configs, so that outdated configs are unloaded

Misc Gameplay

  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
  • Ability Range stat now has diminishing stacking
  • Ability Duration stat now has diminishing stacking
  • Fire Rate now has a minimum final value of -50%
  • Heroes now have +0.5 Sprint
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
  • Urn spawn point now alternates left and right starting with left, rather than being random
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
  • Flying over buildings no longer causes you to get zapped, only standing on the building does
  • Patron HP reduced from 10k to 7.5k
  • Downed Patron HP reduced from 18k to 13.5k
  • Patron HP grows by 250/Min starting 20 min
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay: Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.
  • Reverted a few changes recently related to soul duplication issues
  • Reverted: - Guardians now deal 25% more damage to troopers
  • Reverted: - Guardians now take 25% more damage from troopers/players
  • Reverted: - Range to be considered for souls reduced by 5m
  • Reverted: - Troopers now do 20% more damage to each other

Weapon Items

  • Basic Magazine: Weapon Damage reduced from 15% to 12%
  • High-Velocity Mag: Weapon Damage reduced from 13% to 11%

Vitality Items

  • Enchanter's Barrier: Cooldown reduction reduced from 8% to 6%
  • Debuff Remover: Buff duration increased from 4s to 5s
  • Debuff Remover: Heal on active increased from 10% Max HP to 300 HP

Spirit Items

  • Withering Whip: Duration increased from 4.5s to 5s
  • Withering Whip: Bullet Resist reduced from -11% to -12%
  • Silence Glyph: Now pierces through all enemies in the path
  • Silence Glyph: Projectile and collision size increased by 40%

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