Fixed Fixation not working correctly with debuff resist
Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
Fixed creeps sometimes attacking and waking on sleeping targets
Smoke Bomb
T1 Sprint reduced from +6 to +5
T3 charge time reduced from 10s to 7s
Fixation
T3 reduced from 0.15 to 0.12
Sleep Dagger
Now takes effect immediately, rather than after a brief delay
Bullet Dance
Cooldown increased from 138s to 150s
T1 reduced from +7 to +6 Spirit Damage
T2 increased from -38s to -40s
Fixed an issue causing the game to freeze for the duration of the ult channel
T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s"
Life Drain
Duration increased from 2s to 2.5s
T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
Mini Turrets HP gain per boon increased from 20 to 30
Mini Turrets no longer limit the damage they take to 33% of HP per second
Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
Now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
DPS reduced from 125 to 110
T3 now also allows you to float around at 2.5m/s speed
Flying Strike T3 now also lets you grapple to ally heroes
Shadow Transformation
Cast time reduced from 2s to 1.5s
No longer has a 0.6s post cast time
T3 now also increases Resist by 15%
Items
Weapon 22
Close Quarters
800 souls
Weapon Damage reduced from 25% to 22%
Bullet Resist reduced from 5% to 4%
Headshot Booster
800 souls
Cooldown increased from 7.5s to 8.5s
Monster Rounds
800 souls
Weapon Damage vs NPC reduced from 30% to 26%
Rapid Rounds
800 souls
Fire Rate reduced from 11% to 10%
Restorative Shot
800 souls
Weapon Damage reduced from 6% to 3%
Active Reload
1,600 souls
Ammo increased from 18% to 24%
Fleetfoot
1,600 souls
Cooldown increased from 19s to 20s
Melee Charge
1,600 souls
Bonus Health reduced from +75 to +65
Titanic Magazine
1,600 souls
Melee Resistance increased from 25% to 30%
Alchemical Fire
3,200 souls
Spirit Power reduced from 11 to 7
Added alternate desaturated variant for friendly versions of this
Berserker
3,200 souls
Now builds into Frenzy
Hollow Point
3,200 souls
Hollow Point Ward: Threshold increased from 60% to 65%
Hollow Point Ward: Weapon Damage reduced from 22% to 20%
Point Blank
3,200 souls
Now provides +20% Melee Resistance
Shadow Weave
3,200 souls
Spot radius increased from 22m to 26m
Sharpshooter
3,200 souls
Now reduces your Fire Rate by 10% and movespeed by 0.5
Weapon Damage increased from 20% to 30%
Far range Weapon Damage increased from +50% to +70%
Toxic Bullets
3,200 souls
Bleed damage increased from 2.5% to 2.75%
Crippling Headshot
6,400 souls
The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)
Frenzy
6,400 souls
Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)
Lucky Shot
6,400 souls
Proc Chance reduced from 35% to 34%
Silencer
6,400 souls
Buildup difficulty increased by 18%
Spellslinger
6,400 souls
Spellslinger Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
Spiritual Overflow
6,400 souls
Cooldown Reduction reduced from 15% to 12%
Vitality 15
Extra Stamina
800 souls
Fire Rate reduced from 6% to 5%
Healing Rite
800 souls
Health bonus reduced from +45 to +30
Sprint Boots
800 souls
Sprint Boots reduced from +2 Sprint to +1.5
Enduring Speed
1,600 souls
Enduring Speed reduced from +2 Sprint to +1.5
Restorative Locket
1,600 souls
Cooldown reduced from 30s to 25s
Return Fire
1,600 souls
Return Fire no longer has +9 Spirit Power
Return Fire now has +3 HP Regen
Return Fire now has +10% Ammo
Healing Nova
3,200 souls
Time to heal increased from 2s to 2.75s
Majestic Leap
3,200 souls
No longer gets interrupted on slam down if you get shot
Metal Skin
3,200 souls
Duration increased from 3.5s to 4s
Stamina movement distance reduced by 25%
Rescue Beam
3,200 souls
Range reduced from 32m to 28m
Veil Walker
3,200 souls
When shot while invisible, you will require 1s to go back invisible rather than 0.25s
Cooldown increased from 18s to 22s
Diviner's Kevlar
6,400 souls
Cooldown Reduction reduced from 12% to 10%
Ability Duration increased from 7% to 10%
Infuser
6,400 souls
Duration increased from 6s to 8s
No longer grants +50 Health
Now grants +70 Spirit Shield
Leech
6,400 souls
No longer provides +12% Cooldown Reduction
Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Unstoppable
6,400 souls
Now has 20% Slow Resistance
Spirit 12
Arcane Surge
1,600 souls
Ability range reduced from +20% to +18%
Ability duration reduced from +20% to +18
Spirit Power reduced from +20 to +18
Mystic Slow
1,600 souls
Duration increased from 2s to 2.5s
Slowing Hex
1,600 souls
Cooldown increased from 26s to 28s
Suppressor
1,600 souls
Duration increased from 2s to 2.5s
Decay
3,200 souls
Bleed damage increased from 1.4% to 1.5%
Knockdown
3,200 souls
Stun duration reduced from 0.9 to 0.75
Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)
Rapid Recharge
3,200 souls
Cooldown for charged abilities reduced from 30% to 25%
Surge of Power
3,200 souls
Fire Rate increased from 10% to 15%
Ethereal Shift
6,400 souls
Allows you to float around slowly (2 m/s)
Magic Carpet
6,400 souls
Duration increased from 7s to 8s
Mystic Reverb
6,400 souls
Damage increased from 45% to 50%
Refresher
6,400 souls
Cast delay increased from 0.3s to 0.6s
General changes
General Changes
Added a new hero, Raven, to Hero Labs
Added park theming to purple lane
Added park backdrop to park side of map
Updated tree models to new visual style and added player collision to canopies
For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
Moved the post-game survey to the final score screen
Added text box field to the post-game survey
Muting a player now also silences map drawing, pings, and chatwheel messages
Various rendering performance improvements on map assets
Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language
Added Toggle Crouch as a new keybind
Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
Fixed shop search not working in the shop when opened from Resources
Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
Tweaked falloff range and toned down bass frequencies of hotel music
Added Pocket Barrage cast delay sound
Updated Pocket Enchanted Satchel cast sound
Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
Fixed invulnerable-to-debuff sound effect playing at wrong times
Fixed melee damage audio playing despite no damage dealt
Fixed rejuv collect sound playing from wrong location in hero sandbox
Updated parry cast and parry success sounds
Mirage now has custom animations for most of his core movement
Fixed being able to wall jump off of the same surface multiple times
Fixed the Damage Report UI clipping into the shop in Sandbox mode
Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
Fixed clicking on minimap not taking you to that location as a spectator
Fade rooftop antenna ambient effects so that they are not visible at a distance
Visual revisions to Quantum entanglement effect
Reverted recent updates to Shiv run animations
Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
Lash's Flog impact sound adjusted for better feedback for attacking player
Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
Visual updates to Mirage muzzle flash and tracers
Updated Bullet Flurry tracers to be spirit-based
Fixed Bebop's bomb damage growth not being reflected in the tooltip
Fixed Grey Talon's spirit power growth from his ult not being reflected in the shop
Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy
Fixed some item sounds playing on caster instead of target
Updated Krill VO - largely remastering pass, but some new content
Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
Fixed a regression where Kelvin referenced Grey Talon incorrectly
Updated Divine Barrier cast sound
Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9
Added new Learn to Play tutorial images in collaboration with Toastyghostey (https://www.instagram.com/toastyghostey/)
Steam Input Support:
Added support for new Crouch Toggle button
Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
Added versioning system to Configs, so that outdated configs are unloaded
Misc Gameplay
Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
Ability Range stat now has diminishing stacking
Ability Duration stat now has diminishing stacking
Fire Rate now has a minimum final value of -50%
Heroes now have +0.5 Sprint
Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
Urn spawn point now alternates left and right starting with left, rather than being random
Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
Flying over buildings no longer causes you to get zapped, only standing on the building does
Patron HP reduced from 10k to 7.5k
Downed Patron HP reduced from 18k to 13.5k
Patron HP grows by 250/Min starting 20 min
Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay: Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.
Reverted a few changes recently related to soul duplication issues
Reverted: - Guardians now deal 25% more damage to troopers
Reverted: - Guardians now take 25% more damage from troopers/players
Reverted: - Range to be considered for souls reduced by 5m
Reverted: - Troopers now do 20% more damage to each other
Weapon Items
Basic Magazine: Weapon Damage reduced from 15% to 12%
High-Velocity Mag: Weapon Damage reduced from 13% to 11%
Vitality Items
Enchanter's Barrier: Cooldown reduction reduced from 8% to 6%
Debuff Remover: Buff duration increased from 4s to 5s
Debuff Remover: Heal on active increased from 10% Max HP to 300 HP
Spirit Items
Withering Whip: Duration increased from 4.5s to 5s
Withering Whip: Bullet Resist reduced from -11% to -12%
Silence Glyph: Now pierces through all enemies in the path
Silence Glyph: Projectile and collision size increased by 40%
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.