Patch 12 września 2024

Patch z 12 września 2024 zmienia 21 bohaterów, 44 przedmioty i 140 zmian ogólnych. Najwięcej zmian: Vindicta (11), McGinnis (8), Viscous (8), Seven (7).

Oficjalne ogłoszenie · Archiwum deadlock-wiki. Treść zmian po angielsku, tak jak w oficjalnych notatkach.

Bohaterowie

Abrams

Kontry na Abrams →
  • Fixed Seismic Impact getting stuck on ceilings like in the mid boss room

Shoulder Charge Uderzenie z Bara

  • Turn rate reduced a bit
  • Stun time reduced from 1s to 0.85s

Infernal Resilience Piekielna Odporność

  • Reduced from 17% to 16%

Bebop

Kontry na Bebop →
  • Uppercut no longer roots your hero during cast time
  • Can now keep firing if he jumps and his laser is already warmed up
  • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
  • Hook range reduced from 35m to 30m

Hyper Beam Hiperwiązka

  • Now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)

Dynamo

Kontry na Dynamo →

Rejuvenating Aurora Odnawiająca Zorza

  • No longer gets canceled when stamina is used
  • T3 reduced from 4% to 3.8%

Kinetic Pulse Impuls Kinetyczny

  • T1 reduced from 40% slow to 35%

Quantum Entanglement Splątanie Kwantowe

  • Cooldown increased from 11s to 12s

Grey Talon

Kontry na Grey Talon →
  • Fixed issues with Charged Shot hitting targets behind walls
  • Fixed Guided Owl doing damage through buildings
  • Bullet damage growth per boon increased from +1.46 to +1.8

Rain of Arrows Deszcz Strzał

  • Weapon Damage reduced from +7 to +4
  • T2 Weapon Damage reduced from +7 to +5

Guided Owl Kierowana Sowa

  • Cooldown increased from 110s to 120s

Infernus

Kontry na Infernus →
  • Base health reduced from 625 to 600

Flame Dash Ognisty Zryw

  • Slow resistance increased from 30% to 50%

Ivy

Kontry na Ivy →
  • Fixed some control issues when flying near a wall

Air Drop Zrzut z Powietrza

  • Silence and slow debuff duration reduced from 4.5s to 4s

Kelvin

Kontry na Kelvin →
  • Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter

Arctic Beam Arktyczny Promień

  • Fire rate slow reduced from 80% to 40%
  • Movement slow reduced from 80% to 70%

Ice Path Lodowa Ścieżka

  • And Arctic Beam can now also be cancelled by hitting the ability key again

Lady Geist

Kontry na Lady Geist →
  • Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
  • Self Damage no longer consumes shields (general change)

Essence Bomb Bomba Esencji

  • T3 damage increased from 22% to 26%
  • Spirit scaling increased from 1.05 to 1.15

Lash

Kontry na Lash →
  • Ground Slam now allows you to turn during the descent
  • Bullet growth from 1.15 to 0.9

Ground Strike Tąpnięcie

  • Damage spirit scaling increased from 0.78 to 0.85
  • Damage Per Meter Spirit scaling increased from 0.045 to 0.05

McGinnis

Kontry na McGinnis →
  • Medicinal Spectre radius reduced from 6m to 5m
  • Medicinal Spectre radius now grows with Spirit Power (0.07)
  • Can no longer wall jump from Spectral Wall
  • Mini Turrets bullet travel speed increased

Spectral Wall Widmowy Mur

  • Min range reduced from 7m to 6m
  • Duration reduced from 6s to 5s

Heavy Barrage Kanonada

  • Spirit scaling increased from 0.3 to 0.35
  • Min range reduced from 7m to 6m

Mo & Krill

Kontry na Mo & Krill →
  • Camera zooms out a little bit more when un-burrowing
  • Can cast Scorn while using Combo

Combo Seria

  • T2 reduced from +1s to +0.75s

Pocket

Kontry na Pocket →
  • Bararge slow reduced from 40% to 30%
  • Added a brief lockout period on Flying Cloak to prevent accidental double clicks

Barrage Salwa

  • Amp per stack reduced from 7% to 6%

Seven

Kontry na Seven →
  • Base bullet resist reduced from 8% to 0%
  • Bullet resist no longer scales with Boons
  • Headshot reduction increased from 25% to 35%

Storm Cloud Chmura Burzowa

  • Damage reduced from 124 to 110
  • Max radius reduced from 30m to 25m
  • Cooldown reduced from 180s to 140s
  • Audio is now a little clearer when it's cast

Shiv

Kontry na Shiv →
  • Fixed issues with Serrated Knives hitting targets behind walls

Slice and Dice Szatkowanie

  • Damage reduced from 125 to 105

Bloodletting Upust Krwi

  • Deferred Damage Cleared reduced from 50% to 40%

Killing Blow Zabójczy Cios

  • Bonus Damage from Full Rage reduced from +25% to +20%
  • T2 now also increases Rage Amp by +5%

Vindicta

Kontry na Vindicta →
  • Base bullet damage reduced from 14 to 13
  • You can now use stamina while flying to get an impulse in the facing direction
  • Space bar no longer exists the ability, you have to press the key again

Stake Kołek

  • T1 duration reduced from +0.75s to +0.5s

Assassinate Zamach

  • Bonus gold is now shared with assisters
  • Now does 20% more damage when getting a headshot
  • Scope ends when you are stunned

Crow Familiar Kruczy Chowaniec

  • Now reduces bullet armor by 6%
  • Impact damage reduced from 50 to 40
  • Impact damage spirit scaling reduced from 1 to 0.8
  • Spirit power duration scaling reduced from 0.04 to 0.03

Viscous

Kontry na Viscous →
  • Improved various issues with the camera
  • Base bullet damage reduced from 14 to 13
  • Fixed Puddle Punch piercing Unstoppable

Puddle Punch Cios z Kałuży

  • Now correctly knocks people in The Cube up in the air
  • Now telegraphs an effect before it forms

Splatter Rozbryzg

  • Damage reduced from 110 to 100

Goo Ball Kula Mazi

  • Turn rate improved a bit
  • Stun frequency cooldown improved from 1.5s to 1.25s

Warden

Kontry na Warden →
  • Bullet growth reduced from 1.31 to 1.2
  • You gain 50% bullet resistance during the 2s ult channel

Alchemical Flask Alchemiczna Flaszka

  • Debuff duration reduced from 7s to 6s
  • Radius reduced from 7m to 6.5m

Wraith

Kontry na Wraith →

Card Trick Sztuczka Karciana

  • Damage reduced from 100 to 80
  • Spirit scaling increased from 1.2 to 1.5
  • Card projectiles spawn above the reticle rather than on the left side

Yamato

Kontry na Yamato →
  • Ammo now scales with Spirit Power (0.15)
  • Grapple post cast duration reduced from 0.5 to 0.2
  • Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
  • Can now interrupt Power Slash with parry

Power Slash Potężne Cięcie

  • Damage reduced from 170 to 160

Shadow Transformation Cienista Transformacja

  • Bullet and spirit resistance reduced from 55% to 40%

Przedmioty

Broń 21

Headshot Booster

Wzmacniacz Strzałów w Głowę800 dusz
  • Bonus damage reduced from 45 to 40

Rapid Rounds

Błyskawiczne Kule800 dusz
  • Fire Rate reduced from 12% to 9%
  • No longer provides -50 Max Health

Restorative Shot

Strzał Witalności800 dusz
  • Healing from heroes increased from 35 to 40
  • Healing from troopers increased from 10 to 15

Active Reload

Aktywne Przeładowanie1 600 dusz
  • Lifesteal reduced from 22% to 20%

Fleetfoot

Lekki Krok1 600 dusz
  • Active move speed reduced from 4 to 3
  • Cooldown reduced from 22s to 18s
  • Health increased from +75 to +90

Long Range

Daleki Zasięg1 600 dusz
  • Bullet Shield increased from +90 to +140

Melee Charge

Szarża Wręcz1 600 dusz
  • Charge distance bonus is moved to innate section
  • Passive now has a 8s cooldown
  • When passive triggers, you deal bonus +20% Melee Damage
  • Now gives a UI indication when reload procs

Mystic Shot

Mistyczny Strzał1 600 dusz
  • Spirit damage now considers bullet falloff
  • Cooldown reduced from 6s to 5s

Titanic Magazine

Tytaniczny Magazynek1 600 dusz
  • Bullet Resist increased from 15% to 18%

Alchemical Fire

Ogień Alchemiczny3 200 dusz
  • Spirit Power increased from +7 to +11

Berserker

3 200 dusz
  • Bullet Resist reduced from 8% to 7%

Burst Fire

Ściana Ognia3 200 dusz
  • Now provides +70 Health

Heroic Aura

Heroiczna Aura3 200 dusz
  • Active movement speed bonus reduced from 3 to 2

Hollow Point

Amunicja Grzybkująca3 200 dusz
  • Hollow Point Round: Conditional Weapon Damage increased from 20% to 22%

Hunter's Aura

Aura Łowcy3 200 dusz
  • Bullet Resist reduction reduced from -10% to -9%

Sharpshooter

Strzelec Wyborowy3 200 dusz
  • Bullet Health increased from +175 to +200

Crippling Headshot

Okaleczający Strzał w Głowę6 400 dusz
  • Debuff duration reduced from 5s to 4s

Frenzy

Szał Bitewny6 400 dusz
  • Linger duration increased from 4s to 6s

Glass Cannon

Szklane Działo6 400 dusz
  • Max stacks increased from 5 to 7

Lucky Shot

Szczęśliwy Strzał6 400 dusz
  • Bonus Damage increased from 80% to 90%

Silencer

Uciszacz6 400 dusz
  • Damage increased from 15% to 20%

Witalność 14

Enduring Spirit

Wytrwały Duch800 dusz
  • Spirit Lifesteal increased from 8% to 10%

Healing Rite

Seans Uzdrowienia800 dusz
  • Now grants +3 Spirit Power

Melee Lifesteal

Wampiryczne Pięści800 dusz
  • Melee damage reduced from 15% to 13%

Fortitude

Zawziętość3 200 dusz
  • Lane troopers do not reset the passive regen timer

Lifestrike

Cios Życia3 200 dusz
  • Melee damage reduced from 40% to 35%

Majestic Leap

Majestatyczny Skok3 200 dusz
  • Cooldown reduced from 24s to 22s

Metal Skin

Metalowa Skóra3 200 dusz
  • Metal Skin effects revisions
  • Cooldown reduced from 22s to 20s

Rescue Beam

Promień Ratunkowy3 200 dusz
  • Heal reduced from 30% to 26%
  • Cast range reduced from 45m to 36m
  • No longer requires Healing Rite

Colossus

Kolos6 400 dusz
  • Radius increased from 10m to 12m
  • Cooldown reduced from 45s to 35s

Divine Barrier

Święta Bariera6 400 dusz
  • Divine Barrier wings no longer fully opaque
  • Bullet Shield shield reduced from 300 to 260
  • Spirit Shield shield reduced from 300 to 260

Inhibitor

6 400 dusz
  • Fixed damage reduction on bullets not being reduced by a percentage properly

Phantom Strike

Widmowe Uderzenie6 400 dusz
  • Damage reduced from 150 to 75
  • Spirit Power scaling reduced from 2 to 1

Soul Rebirth

Odrodzenie Duszy6 400 dusz
  • No longer grants 20% Weapon Damage
  • Cooldown Reduction reduced from 18% to 15%

Unstoppable

Nie do Powstrzymania6 400 dusz
  • Fixed not preventing Disarm properly

Duch 9

Ammo Scavenger

Szabrownik Amunicji800 dusz
  • Neutral kills now count as a soul capture
  • Buff duration increased from 35s to 40s

Extra Spirit

Dodatkowy Duch800 dusz
  • Spirit increased from 8 to 9

Spirit Strike

Duchowe Uderzenie800 dusz
  • Melee damage reduced from 15% to 12%
  • Debuff duration reduced from 13s to 11s
  • Spirit Shield reduced from 100 to 80
  • Regen reduced from 1 to 0.8

Quicksilver Reload

Rtęciowe Przeładowanie1 600 dusz
  • Damage increased from 50 to 65

Slowing Hex

Spowalniający Urok1 600 dusz
  • Projectile speed increased by 20%

Rapid Recharge

Błyskawiczne Doładowanie3 200 dusz
  • Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)

Surge of Power

Przypływ Mocy3 200 dusz
  • Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)

Torment Pulse

Impuls Męki3 200 dusz
  • Health increased from +125 to +140

Echo Shard

Odłamek Echa6 400 dusz
  • Spirit Power increased from +8 to +12

Zmiany ogólne

General Changes

  • Matchmaking is now open 24/7 for all regions
  • Added new minimap Updated base asset and added new unique Hero Icons​ Neutral Camps are now represented by a highlight glow on the buildings they are located within​ The Orange Lane (Orchard) is now the Green Lane (Greenwich)​
  • Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
  • There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
  • Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
  • New players that are queued solo will only match with other new players until they get 4 wins
  • The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
  • A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
  • AFK players will be automatically kicked out after a few minutes
  • Abandon Match dialog is now more clear about consequences of leaving
  • Abandon Match now has a time delay before you can click it to help protect against some accidental cases
  • Added custom hotkeys per hero
  • Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
  • Added little spirit frog legs to the Soul Urn
  • Orange zipline is now green
  • Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
  • The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
  • Added UI button hints when using "Alternate Cast Button" in some extra cases
  • Added a slider for Double Tap Alternate Cast timing
  • Added a slider for Press and Hold Alternate Cast required time
  • Changes to Scoreboard (TAB) and Extra Info (ALT) Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.​ ​ Scoreboard (TAB):​
  • Enables cursor mode​
  • Displays Scoreboard​
  • Displays Damage Summary​
  • Allows minimap ping and draw​ ​ Extra Info (ALT):​
  • No longer enables cursor mode​
  • Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped​
  • Can now more easily map ALT as an Alternate Cast button​
  • Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates​ ​
  • Client performance improvements
  • Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
  • Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
  • Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
  • Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
  • Adjusted Midboss low health roar sound to be more distinct from spawn sound
  • Added Maximum FPS Sliders for Dashboard and In-Game
  • Removed Pause limit for hero testing, coop bot matches, and the tutorial
  • Added support for launching the game in a secondary monitor properly
  • Fixed friends menu scrolling up automatically when it shouldn't
  • Fixed being unable to invite offline users to a party
  • Fixed invite tooltips on friends menu not being positioned correctly
  • Seven's Static Charge effects improvement to make the boundary more clear
  • Updated medic healing beam colors to be consistent with other heals
  • Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
  • Added better indication when all four active slots are full
  • Updated Ice Dome to fix some performance related issues
  • Updated Torment visual effects to reduce some noise
  • Added sound for Tesla Bullets proc
  • Added sound for Toxic Bullets proc
  • Reduced intensity of last hit status effect
  • Updated Echo Shard sound effects
  • Added low ammo indication sound
  • Improved clarity for Seven casting and channeling sounds
  • Updated Refresher effects colors from green to purple
  • Minor updates to Abram's Seismic Impact to resolve some states faster to reduce visual noise
  • Updated Lady Geist Blood Bomb, Life Drain, Malice, and Soul Exchange sounds
  • Added Shoulder Charge wall impact effects
  • Changed open mic audio settings to allow open mic to opt in to team chat or party chat
  • Updated effects for the Warp Stone bullet resist buff
  • Added Lucky Shot proc sound effect
  • Updated Berserker buff effects
  • Adjusted Shiv's running reload animation
  • Added wall impact animation for Abram's Shoulder Charge
  • Lowered gun arm during Abram's jump animation to not obscure reticle
  • Soul Jar return location effects will change color based on the captured state of the Soul Jar
  • Lady Geist Blood bomb revisions to improve visibility in team fights
  • Improved visibility of heroes caught in the Singularity
  • Distance field shadows and AO no longer visible behind cosmic veils
  • Added sliders for FSR and FSR2 sharpness
  • Updated Wraith, Grey Talon, and Infernus VO
  • Walker AoE Stomp has new effects
  • Viscous Splatter effects have been adjusted
  • Revised Silencer cast and duration sounds
  • Added Rebirth channel and revive sounds
  • Added Infuser cast sound
  • Audio bug fixes related to switching spectating targets

Misc Gameplay

  • Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
  • Flex Slot moved from "First Walker" to "Two Walkers"
  • All ability and item cooldowns increased by 6% globally
  • Max respawn time now happens at 35 minutes rather than 40 minutes
  • T4 Items Cost reduced from 6300 to 6200
  • Shield regeneration time reduced from 60s to 50s
  • Wall Jump activation has been made more lenient
  • Wall Jump launch angle can now be steered a bit more
  • Jump shooting lockout period reduced from 0.25s to 0.15s
  • Souls from bosses now appear much more spread out
  • Rope climbing speed increased from 13 to 14
  • Taking non-dot damage while on a rope slows you by 30%
  • Improved Heavy melee hit registration
  • Mid Boss warning now happens at 60% instead of 50%
  • Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
  • Successful Parry CD reduced from 0.5s to 0.25s
  • Fixed Alt Fires not working with conditional bonuses (like Close Range)
  • Melee trooper hitbox improved
  • Fixed Medic Troopers sometimes using their heal on Guardian boss
  • Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
  • Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max

Weapon Items

  • High-Velocity Mag: Weapon Damage reduced from 14% to 12%
  • Soul Shredder Bullets: Weapon Damage increased from 6% to 7%
  • Warpstone: Range reduced from 13m to 11m

Vitality Items

  • Health Nova: Now requires Healing Rite
  • Health Nova: Now grants +4 Spirit Power
  • Health Nova: Range reduced from 18m to 15m

Spirit Items

  • Mystic Reach: Spirit Resist increased from 5% to 6%
  • Mystic Reach: Ability Range increased from 15% to 16%
  • Withering Whip: Fire Rate slow increased from 30% to 40%
  • Improved Burst: Damage reduced from 10% of Max HP to 9%
  • Improved Reach: Spirit Power increased from +6 to +8
  • Silence Glyph: Spirit Shield reduced from +200 to +150

Map Changes

  • Inner Lane Changes:
  • Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
  • Added veil in the opening at the front looking out toward the opposing side
  • Added a cover barrier in front of the opening with the veil
  • Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
  • amber_green_guardian_arena.png
  • dynamo_01.png
  • dynamo_02.png
  • Base Changes:
  • Angled the walkway connection from the outer lane exits to the inner lane exits
  • Added an overhang below the Patron position
  • Added two juke closets facing the Patron
  • base_update_091224.jpg
  • Rope Changes:
  • Removed the exterior ropes from the Garage and Nightclub
  • Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
  • dynamo_03.png
  • dynamo_04.png
  • Rooftop Changes:
  • Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
  • Removed rooftop details from roofs that are not safe
  • Added rooftop details to new valid rooftops
  • Miscellaneous:
  • Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
  • Replaced wall landing in front of the Nursery and the Market with an electrical box
  • Bug Fixes:
  • Fixed breakable items outside the underground tunnel
  • Removed some duplicate models, lights and geometry
  • Fixed bug where the Hotel sign was replacing billboards on other rooftops
  • Fixed rooftop details not aligned to the new height of the rooftops
  • Fixed enemy team from being able to enter the base side passages

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