Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
Self Damage no longer consumes shields (general change)
Grapple post cast duration reduced from 0.5 to 0.2
Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
Can now interrupt Power Slash with parry
Power Slash
Damage reduced from 170 to 160
Shadow Transformation
Bullet and spirit resistance reduced from 55% to 40%
Items
Weapon 21
Headshot Booster
800 souls
Bonus damage reduced from 45 to 40
Rapid Rounds
800 souls
Fire Rate reduced from 12% to 9%
No longer provides -50 Max Health
Restorative Shot
800 souls
Healing from heroes increased from 35 to 40
Healing from troopers increased from 10 to 15
Active Reload
1,600 souls
Lifesteal reduced from 22% to 20%
Fleetfoot
1,600 souls
Active move speed reduced from 4 to 3
Cooldown reduced from 22s to 18s
Health increased from +75 to +90
Long Range
1,600 souls
Bullet Shield increased from +90 to +140
Melee Charge
1,600 souls
Charge distance bonus is moved to innate section
Passive now has a 8s cooldown
When passive triggers, you deal bonus +20% Melee Damage
Now gives a UI indication when reload procs
Mystic Shot
1,600 souls
Spirit damage now considers bullet falloff
Cooldown reduced from 6s to 5s
Titanic Magazine
1,600 souls
Bullet Resist increased from 15% to 18%
Alchemical Fire
3,200 souls
Spirit Power increased from +7 to +11
Berserker
3,200 souls
Bullet Resist reduced from 8% to 7%
Burst Fire
3,200 souls
Now provides +70 Health
Heroic Aura
3,200 souls
Active movement speed bonus reduced from 3 to 2
Hollow Point
3,200 souls
Hollow Point Round: Conditional Weapon Damage increased from 20% to 22%
Hunter's Aura
3,200 souls
Bullet Resist reduction reduced from -10% to -9%
Sharpshooter
3,200 souls
Bullet Health increased from +175 to +200
Crippling Headshot
6,400 souls
Debuff duration reduced from 5s to 4s
Frenzy
6,400 souls
Linger duration increased from 4s to 6s
Glass Cannon
6,400 souls
Max stacks increased from 5 to 7
Lucky Shot
6,400 souls
Bonus Damage increased from 80% to 90%
Silencer
6,400 souls
Damage increased from 15% to 20%
Vitality 14
Enduring Spirit
800 souls
Spirit Lifesteal increased from 8% to 10%
Healing Rite
800 souls
Now grants +3 Spirit Power
Melee Lifesteal
800 souls
Melee damage reduced from 15% to 13%
Fortitude
3,200 souls
Lane troopers do not reset the passive regen timer
Lifestrike
3,200 souls
Melee damage reduced from 40% to 35%
Majestic Leap
3,200 souls
Cooldown reduced from 24s to 22s
Metal Skin
3,200 souls
Metal Skin effects revisions
Cooldown reduced from 22s to 20s
Rescue Beam
3,200 souls
Heal reduced from 30% to 26%
Cast range reduced from 45m to 36m
No longer requires Healing Rite
Colossus
6,400 souls
Radius increased from 10m to 12m
Cooldown reduced from 45s to 35s
Divine Barrier
6,400 souls
Divine Barrier wings no longer fully opaque
Bullet Shield shield reduced from 300 to 260
Spirit Shield shield reduced from 300 to 260
Inhibitor
6,400 souls
Fixed damage reduction on bullets not being reduced by a percentage properly
Phantom Strike
6,400 souls
Damage reduced from 150 to 75
Spirit Power scaling reduced from 2 to 1
Soul Rebirth
6,400 souls
No longer grants 20% Weapon Damage
Cooldown Reduction reduced from 18% to 15%
Unstoppable
6,400 souls
Fixed not preventing Disarm properly
Spirit 9
Ammo Scavenger
800 souls
Neutral kills now count as a soul capture
Buff duration increased from 35s to 40s
Extra Spirit
800 souls
Spirit increased from 8 to 9
Spirit Strike
800 souls
Melee damage reduced from 15% to 12%
Debuff duration reduced from 13s to 11s
Spirit Shield reduced from 100 to 80
Regen reduced from 1 to 0.8
Quicksilver Reload
1,600 souls
Damage increased from 50 to 65
Slowing Hex
1,600 souls
Projectile speed increased by 20%
Rapid Recharge
3,200 souls
Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
Surge of Power
3,200 souls
Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
Torment Pulse
3,200 souls
Health increased from +125 to +140
Echo Shard
6,400 souls
Spirit Power increased from +8 to +12
General changes
General Changes
Matchmaking is now open 24/7 for all regions
Added new minimap Updated base asset and added new unique Hero Icons Neutral Camps are now represented by a highlight glow on the buildings they are located within The Orange Lane (Orchard) is now the Green Lane (Greenwich)
Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
New players that are queued solo will only match with other new players until they get 4 wins
The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
AFK players will be automatically kicked out after a few minutes
Abandon Match dialog is now more clear about consequences of leaving
Abandon Match now has a time delay before you can click it to help protect against some accidental cases
Added custom hotkeys per hero
Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
Added little spirit frog legs to the Soul Urn
Orange zipline is now green
Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
Added UI button hints when using "Alternate Cast Button" in some extra cases
Added a slider for Double Tap Alternate Cast timing
Added a slider for Press and Hold Alternate Cast required time
Changes to Scoreboard (TAB) and Extra Info (ALT) Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings. Scoreboard (TAB):
Enables cursor mode
Displays Scoreboard
Displays Damage Summary
Allows minimap ping and draw Extra Info (ALT):
No longer enables cursor mode
Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped
Can now more easily map ALT as an Alternate Cast button
Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates
Client performance improvements
Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
Adjusted Midboss low health roar sound to be more distinct from spawn sound
Added Maximum FPS Sliders for Dashboard and In-Game
Removed Pause limit for hero testing, coop bot matches, and the tutorial
Added support for launching the game in a secondary monitor properly
Fixed friends menu scrolling up automatically when it shouldn't
Fixed being unable to invite offline users to a party
Fixed invite tooltips on friends menu not being positioned correctly
Seven's Static Charge effects improvement to make the boundary more clear
Updated medic healing beam colors to be consistent with other heals
Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
Added better indication when all four active slots are full
Updated Ice Dome to fix some performance related issues
Updated Torment visual effects to reduce some noise
Added sound for Tesla Bullets proc
Added sound for Toxic Bullets proc
Reduced intensity of last hit status effect
Updated Echo Shard sound effects
Added low ammo indication sound
Improved clarity for Seven casting and channeling sounds
Updated Refresher effects colors from green to purple
Minor updates to Abram's Seismic Impact to resolve some states faster to reduce visual noise
Updated Lady Geist Blood Bomb, Life Drain, Malice, and Soul Exchange sounds
Added Shoulder Charge wall impact effects
Changed open mic audio settings to allow open mic to opt in to team chat or party chat
Updated effects for the Warp Stone bullet resist buff
Added Lucky Shot proc sound effect
Updated Berserker buff effects
Adjusted Shiv's running reload animation
Added wall impact animation for Abram's Shoulder Charge
Lowered gun arm during Abram's jump animation to not obscure reticle
Soul Jar return location effects will change color based on the captured state of the Soul Jar
Lady Geist Blood bomb revisions to improve visibility in team fights
Improved visibility of heroes caught in the Singularity
Distance field shadows and AO no longer visible behind cosmic veils
Added sliders for FSR and FSR2 sharpness
Updated Wraith, Grey Talon, and Infernus VO
Walker AoE Stomp has new effects
Viscous Splatter effects have been adjusted
Revised Silencer cast and duration sounds
Added Rebirth channel and revive sounds
Added Infuser cast sound
Audio bug fixes related to switching spectating targets
Misc Gameplay
Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
Flex Slot moved from "First Walker" to "Two Walkers"
All ability and item cooldowns increased by 6% globally
Max respawn time now happens at 35 minutes rather than 40 minutes
T4 Items Cost reduced from 6300 to 6200
Shield regeneration time reduced from 60s to 50s
Wall Jump activation has been made more lenient
Wall Jump launch angle can now be steered a bit more
Jump shooting lockout period reduced from 0.25s to 0.15s
Souls from bosses now appear much more spread out
Rope climbing speed increased from 13 to 14
Taking non-dot damage while on a rope slows you by 30%
Improved Heavy melee hit registration
Mid Boss warning now happens at 60% instead of 50%
Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
Successful Parry CD reduced from 0.5s to 0.25s
Fixed Alt Fires not working with conditional bonuses (like Close Range)
Melee trooper hitbox improved
Fixed Medic Troopers sometimes using their heal on Guardian boss
Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
Weapon Items
High-Velocity Mag: Weapon Damage reduced from 14% to 12%
Soul Shredder Bullets: Weapon Damage increased from 6% to 7%
Warpstone: Range reduced from 13m to 11m
Vitality Items
Health Nova: Now requires Healing Rite
Health Nova: Now grants +4 Spirit Power
Health Nova: Range reduced from 18m to 15m
Spirit Items
Mystic Reach: Spirit Resist increased from 5% to 6%
Mystic Reach: Ability Range increased from 15% to 16%
Withering Whip: Fire Rate slow increased from 30% to 40%
Improved Burst: Damage reduced from 10% of Max HP to 9%
Improved Reach: Spirit Power increased from +6 to +8
Silence Glyph: Spirit Shield reduced from +200 to +150
Map Changes
Inner Lane Changes:
Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
Added veil in the opening at the front looking out toward the opposing side
Added a cover barrier in front of the opening with the veil
Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
amber_green_guardian_arena.png
dynamo_01.png
dynamo_02.png
Base Changes:
Angled the walkway connection from the outer lane exits to the inner lane exits
Added an overhang below the Patron position
Added two juke closets facing the Patron
base_update_091224.jpg
Rope Changes:
Removed the exterior ropes from the Garage and Nightclub
Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
dynamo_03.png
dynamo_04.png
Rooftop Changes:
Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
Removed rooftop details from roofs that are not safe
Added rooftop details to new valid rooftops
Miscellaneous:
Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
Replaced wall landing in front of the Nursery and the Market with an electrical box
Bug Fixes:
Fixed breakable items outside the underground tunnel
Removed some duplicate models, lights and geometry
Fixed bug where the Hotel sign was replacing billboards on other rooftops
Fixed rooftop details not aligned to the new height of the rooftops
Fixed enemy team from being able to enter the base side passages
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.