Patch 30 maja 2024

Patch z 30 maja 2024 zmienia 17 bohaterów, 22 przedmioty i 68 zmian ogólnych. Najwięcej zmian: Kelvin (6), Infernus (5), Paradox (5), Pocket (5).

Oficjalne ogłoszenie · Archiwum deadlock-wiki. Treść zmian po angielsku, tak jak w oficjalnych notatkach.

Bohaterowie

Abrams

Kontry na Abrams →

Seismic Impact Sejsmiczne Uderzenie

  • Is now faster to play out
  • Now has a very brief busy state upon landing

Bebop

Kontry na Bebop →
  • Hyperbeam width increased from 2.7m to 2.9m
  • Base bullet armor increased from 20% to 24%

Dynamo

Kontry na Dynamo →

Quantum Entanglement Splątanie Kwantowe

  • Fire rate bonus reduced from 35% to 30%

Singularity Osobliwość

  • T1 range increased from +2m to +3m

Grey Talon

Kontry na Grey Talon →
  • Charge Shot spirit scaling improved from 1 to 1.3

Guided Owl Kierowana Sowa

  • Duration increased from 13s to 14s
  • T3 increased from 20% to 22%
  • Player collision sized increased to regular sizes for these kind of projectiles

Haze

Kontry na Haze →

Sleep Dagger Sztylet Uśpienia

  • Cooldown increased from 27 to 29
  • Spirit scaling increased from 2.2 to 2.5

Smoke Bomb Bomba Dymna

  • T2 and T3 swapped
  • T3 cooldown improved from -20s to -25s

Infernus

Kontry na Infernus →

Afterburn Dopalenie

  • T3 reduced from +40 dps to +35

Flame Dash Ognisty Zryw

  • T1 duration reduced from 8s to 7s
  • T1 Fire Rate slow increased from +30% to +35%
  • T2 increased from +40 DPS to +45
  • T3 increased from -15s to -20s

Kelvin

Kontry na Kelvin →
  • Base health increased from 550 to 600
  • Players can now slide down the Ice Path

Frost Grenade Mroźny Granat

  • Radius increased from 6 to 6.5
  • Charge time reduced from 10s to 8s

Ice Path Lodowa Ścieżka

  • Slow resistance increased from 50% to 60%
  • T3 max spirit increased from 40 to 55

Paradox

Kontry na Paradox →
  • Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
  • Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
  • Fixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other

Kinetic Carbine Kinetyczny Karabinek

  • Damage reduced from +100% to +85%

Paradoxical Swap Paradoksalna Zamiana

  • Range reduced from 40m to 35m

Pocket

Kontry na Pocket →

Barrage Salwa

  • Radius increased from 5m to 6m
  • Cooldown reduced from 35 to 30
  • T3 increased from 100% to 150%

Flying Cloak Latający Płaszcz

  • Speed increased by 7%
  • T3 increased from +5 damage to +7

Vindicta

Kontry na Vindicta →
  • Now has -10% Base Bullet Resist
  • Fixed flight spirit damage being able to pierce Metal Skin

Flight Lot

  • No longer grants +1 bonus air speed
  • Falloff damage increase reduced from +20% to +10%

Warden

Kontry na Warden →

Willpower Siła Woli

  • T1 improved from +15% to +20%

Last Stand Ostatni Bastion

  • Duration increased from 5s to 6s

Yamato

Kontry na Yamato →
  • Fixed Power Slash sometimes not being a full charge when channeled fully during the Shadow Transformation
  • Shadow Transformation's ability speedup now affects the post-cast durations as well
  • Shadow Transformation's ability speedup now improves the visual animations (cosmetic only change)

Power Slash Potężne Cięcie

  • Spirit scaling improved from 1.6 to 2.0
  • No longer does a very minor movement on enemies hit

Przedmioty

Broń 8

Headshot Booster

Wzmacniacz Strzałów w Głowę800 dusz
  • Cooldown reduced from 9s to 5s

Swift Striker

Szybka Salwa1 600 dusz
  • Bullet Resist penalty reduced from -8% to -7%

Alchemical Fire

Ogień Alchemiczny3 200 dusz
  • Now grants +5 Spirit
  • Bullet Shield Health increased from +150 to +175
  • Cooldown reduced from 37 to 34

Shadow Weave

Cienisty Splot3 200 dusz
  • Invis Sprint increased from +3 to +5

Toxic Bullets

Toksyczne Naboje3 200 dusz
  • Now deals half damage against troopers and neutrals

Glass Cannon

Szklane Działo6 400 dusz
  • Weapon Damage reduced from +70% to +65%

Silencer

Uciszacz6 400 dusz
  • Ammo increased from +15% to +20%

Spiritual Overflow

Duchowe Przepełnienie6 400 dusz
  • Spirit bonus increased from 30 to 35

Witalność 6

Enduring Spirit

Wytrwały Duch800 dusz
  • No longer provides +1 Sprint
  • +10% Spirit Lifesteal

Enduring Speed

Wytrwała Szybkość1 600 dusz
  • Move Speed increased from +1.25 to +1.4

Restorative Locket

Amulet Pokrzepienia1 600 dusz
  • Spirit increased from +4 to +5

Lifestrike

Cios Życia3 200 dusz
  • Melee damage increased from +35% to +40%

Leech

Pijawka6 400 dusz
  • No longer gives +8 Spirit

Vampiric Burst

Wampiryczny Wybuch6 400 dusz
  • Duration reduced from 5s to 4.5s
  • Lifesteal increased from 60% to 70%

Duch 8

Spirit Strike

Duchowe Uderzenie800 dusz
  • Health Regen increased from 0.7 to 1

Slowing Hex

Spowalniający Urok1 600 dusz
  • Cooldown increased from 25 to 27

Suppressor

Tłumiciel1 600 dusz
  • Fire rate slow increased from 30% to 35%

Decay

Rozkład3 200 dusz
  • Cast range now scales with Spirit (0.2 factor)

Knockdown

Powalenie3 200 dusz
  • Cooldown reduced from 50s to 40s

Boundless Spirit

Bezkresny Duch6 400 dusz
  • Spirit increased from +40 to +45

Mystic Reverb

Mistyczny Pogłos6 400 dusz
  • No longer stops the echo if the target dies

Refresher

Orzeźwiacz6 400 dusz
  • Spirit Resist increased from +10% to +12%

Zmiany ogólne

General Changes

  • Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.
  • Added a temporary matchmaking ban system for people that leave games
  • Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update.
  • Matches in the watch tab will now indicate if a friend is in that match
  • A paused a game can only be unpaused by the player that paused for the first 30 seconds
  • Once you pause a game, you cannot pause it again within 5 minutes
  • Pause now says the player name pausing it
  • Added a view cone for your player on the minimap to help with finding yourself and the direction you are pointed
  • Added a sound when you receive a chat message
  • Increased the base font size for text chat
  • Increased the duration text chat is visible
  • You can now ping enemy items on the scoreboard to say alert players that the hero has that item.
  • You can now middle mouse click an ability to say its on cooldown
  • You can now alt click your active items to say if they are ready or not
  • Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
  • Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly
  • Adjusted the health bar on Walkers to be easier to see
  • Match found sound now plays regardless of window focus
  • Added option to give fast stamina regen in Hero Sandbox
  • Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping
  • Fixed zooming bypassing the shooting speed penalty
  • Added new effects for Shifting Shroud
  • T1 Boss now has quicker melee animations
  • Fixed Turrets causing backdoor protection to be lost
  • Fixed Guided Owl flying while the game is paused
  • Fixed a bug with using Melee in the air that could cause you to move a lot
  • Fixed some sound issues with Pulse Grenade
  • Added new sprint animations for Abrams
  • Various fixes to Lash's Ground Strike visual effects
  • Fixed various bugs and crashes with hero guides
  • Fixed Turrets not proccing things like Mystic Vulnerability
  • Fixed some outdated details on the minimap
  • Grey Talon's Charged Shot effect matches the damage radius better
  • Added visual tell for when Assassinate is active
  • Fixed some bugs that could cause McGinnis gun to be stuck
  • Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
  • Fixed an edge case with Unstoppable and a debuff being applied on the same frame
  • Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2
  • Fixed getting stuck going up the ramp on the inner lane street
  • Fixed corner neutral camps not burrowing if they lose line of sight
  • Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse

Misc Gameplay

  • Lane Guardian HP increased from 3750 to 4600
  • Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
  • Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
  • Base Guardians moved a little bit further towards the outside of the base
  • Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)
  • Airborne Heavy Melee distance increased to match ground version
  • Heavy Melee time reduced from 0.6 to 0.55 (same for Air)
  • Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
  • Added breakable crates inside each lane's Cosmic Veil
  • Expanded space in some of the lane's Cosmic Veils
  • Audible distance of enemy footsteps is reduced
  • Special 15 minute melee creep now upgrades again at 25 minutes
  • Base zipline speed increased by 10%
  • Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
  • Removed 3 bush trees on each inner lane near the urn bridge buildings
  • Carved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
  • Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
  • Carved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders
  • Reduced width of forward base lookout bridges

Item Gameplay

  • Basic Magazine: Ammo reduced from +16% to +15%
  • Basic Magazine: Weapon Damage reduced from +16% to +15%
  • Soul Shredder Bullets: Spirit Amp reduced from 14% to 12%
  • Shifting Shroud: Duration increased from 2.75 to 3
  • Shifting Shroud: Can now be canceled early
  • Shifting Shroud: Cooldown reduced from 55s to 45s
  • Superior Stamina: Spirit buff duration increased from 8s to 12s
  • Curse: Now grants +8 Spirit

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