Fixed Power Slash sometimes not being a full charge when channeled fully during the Shadow Transformation
Shadow Transformation's ability speedup now affects the post-cast durations as well
Shadow Transformation's ability speedup now improves the visual animations (cosmetic only change)
Power Slash
Spirit scaling improved from 1.6 to 2.0
No longer does a very minor movement on enemies hit
Items
Weapon 8
Headshot Booster
800 souls
Cooldown reduced from 9s to 5s
Swift Striker
1,600 souls
Bullet Resist penalty reduced from -8% to -7%
Alchemical Fire
3,200 souls
Now grants +5 Spirit
Bullet Shield Health increased from +150 to +175
Cooldown reduced from 37 to 34
Shadow Weave
3,200 souls
Invis Sprint increased from +3 to +5
Toxic Bullets
3,200 souls
Now deals half damage against troopers and neutrals
Glass Cannon
6,400 souls
Weapon Damage reduced from +70% to +65%
Silencer
6,400 souls
Ammo increased from +15% to +20%
Spiritual Overflow
6,400 souls
Spirit bonus increased from 30 to 35
Vitality 6
Enduring Spirit
800 souls
No longer provides +1 Sprint
+10% Spirit Lifesteal
Enduring Speed
1,600 souls
Move Speed increased from +1.25 to +1.4
Restorative Locket
1,600 souls
Spirit increased from +4 to +5
Lifestrike
3,200 souls
Melee damage increased from +35% to +40%
Leech
6,400 souls
No longer gives +8 Spirit
Vampiric Burst
6,400 souls
Duration reduced from 5s to 4.5s
Lifesteal increased from 60% to 70%
Spirit 8
Spirit Strike
800 souls
Health Regen increased from 0.7 to 1
Slowing Hex
1,600 souls
Cooldown increased from 25 to 27
Suppressor
1,600 souls
Fire rate slow increased from 30% to 35%
Decay
3,200 souls
Cast range now scales with Spirit (0.2 factor)
Knockdown
3,200 souls
Cooldown reduced from 50s to 40s
Boundless Spirit
6,400 souls
Spirit increased from +40 to +45
Mystic Reverb
6,400 souls
No longer stops the echo if the target dies
Refresher
6,400 souls
Spirit Resist increased from +10% to +12%
General changes
General Changes
Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.
Added a temporary matchmaking ban system for people that leave games
Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update.
Matches in the watch tab will now indicate if a friend is in that match
A paused a game can only be unpaused by the player that paused for the first 30 seconds
Once you pause a game, you cannot pause it again within 5 minutes
Pause now says the player name pausing it
Added a view cone for your player on the minimap to help with finding yourself and the direction you are pointed
Added a sound when you receive a chat message
Increased the base font size for text chat
Increased the duration text chat is visible
You can now ping enemy items on the scoreboard to say alert players that the hero has that item.
You can now middle mouse click an ability to say its on cooldown
You can now alt click your active items to say if they are ready or not
Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly
Adjusted the health bar on Walkers to be easier to see
Match found sound now plays regardless of window focus
Added option to give fast stamina regen in Hero Sandbox
Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping
Fixed zooming bypassing the shooting speed penalty
Added new effects for Shifting Shroud
T1 Boss now has quicker melee animations
Fixed Turrets causing backdoor protection to be lost
Fixed Guided Owl flying while the game is paused
Fixed a bug with using Melee in the air that could cause you to move a lot
Fixed some sound issues with Pulse Grenade
Added new sprint animations for Abrams
Various fixes to Lash's Ground Strike visual effects
Fixed various bugs and crashes with hero guides
Fixed Turrets not proccing things like Mystic Vulnerability
Fixed some outdated details on the minimap
Grey Talon's Charged Shot effect matches the damage radius better
Added visual tell for when Assassinate is active
Fixed some bugs that could cause McGinnis gun to be stuck
Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
Fixed an edge case with Unstoppable and a debuff being applied on the same frame
Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2
Fixed getting stuck going up the ramp on the inner lane street
Fixed corner neutral camps not burrowing if they lose line of sight
Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse
Misc Gameplay
Lane Guardian HP increased from 3750 to 4600
Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
Base Guardians moved a little bit further towards the outside of the base
Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)
Airborne Heavy Melee distance increased to match ground version
Heavy Melee time reduced from 0.6 to 0.55 (same for Air)
Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
Added breakable crates inside each lane's Cosmic Veil
Expanded space in some of the lane's Cosmic Veils
Audible distance of enemy footsteps is reduced
Special 15 minute melee creep now upgrades again at 25 minutes
Base zipline speed increased by 10%
Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
Removed 3 bush trees on each inner lane near the urn bridge buildings
Carved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
Carved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders
Reduced width of forward base lookout bridges
Item Gameplay
Basic Magazine: Ammo reduced from +16% to +15%
Basic Magazine: Weapon Damage reduced from +16% to +15%
Soul Shredder Bullets: Spirit Amp reduced from 14% to 12%
Shifting Shroud: Duration increased from 2.75 to 3
Shifting Shroud: Can now be canceled early
Shifting Shroud: Cooldown reduced from 55s to 45s
Superior Stamina: Spirit buff duration increased from 8s to 12s
Curse: Now grants +8 Spirit
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.