Patch October 24, 2025

The October 24, 2025 patch changes 13 heroes, 15 items and 2 general changes. Most changes: Calico (5), Infernus (4), Drifter (3), Ethereal Shift (3).

Official post · deadlock-wiki archive.

Heroes

Calico

Calico counters →

Gloom Bombs

  • Cooldown increased from 10s to 12s
  • Base damage from 55 to 45
  • Spirit scaling reduced from 0.74 to 0.64
  • Multi bomb damage ratio increased from 50% to 65%

Ava

  • No longer replenishes stamina on usage

Drifter

Drifter counters →
  • Base bullet damage increased from 20.9 to 21.3
  • Bullet damage growth increased from 0.52 to 0.56

Bloodscent

  • Isolated kill bonus reduced from 5% to 4%

Dynamo

Dynamo counters →

Quantum Entanglement

  • Fire Rate increased from +25% to +30%

Rejuvenating Aurora

  • Cooldown reduced from 48s to 45s

Infernus

Infernus counters →
  • Bullet damage growth per boon reduced from 0.12 to 0.08

Flame Dash

  • T2 reduced from +35 to +30

Afterburn

  • T1 reduced from -25% Spirit Damage to -20%
  • T3 reduced from +28 DPS to +26

Kelvin

Kelvin counters →
  • Base regen reduced from 2 to 1
  • Headshot reduction reduced from -20% to -25%

Frozen Shelter

  • Cooldown increased from 150s to 170s

Paradox

Paradox counters →
  • Base bullet damage reduced from 6.48 to 6.15

Paradoxical Swap

  • Cooldown increased from 70s to 75s

The Doorman

The Doorman counters →
  • Bullet damage growth per boon reduced from 1.15 to 1.0
  • Outgoing headshot damage multiplier reduced by 25%

Call Bell

  • Explosion damage spirit scaling increased from 1.5 to 1.7

Victor

Victor counters →

Pain Battery

  • T1 and T2 swapped

Aura of Suffering

  • Max damage reduced from 80 to 70
  • T2 reduced from +10/50 to +8/40

Warden

Warden counters →
  • Base bullet damage increased from 15 to 16.2

Binding Word

  • Range increased from 19m to 20m

Items

Weapon 2

Mystic Shot

1,600 souls
  • Base damage reduced from 55 to 45
  • Spirit scaling increased from 0.65 to 0.75

Capacitor

6,400 souls
  • Fire Rate reduced from 8% to 5%
  • Cooldown increased from 40s to 60s

Vitality 9

Guardian Ward

1,600 souls
  • Cooldown increased from 40s to 45s

Reactive Barrier

1,600 souls
  • Cooldown increased from 24s to 26s

Spirit Shielding

1,600 souls
  • Barrier reduced from 325 to 300
  • Barrier boon scaling increased from 4 to 5

Trophy Collector

1,600 souls
  • Souls per Minute increased from 25 to 30

Weapon Shielding

1,600 souls
  • Barrier reduced from 325 to 300
  • Barrier boon scaling increased from 4 to 5

Fortitude

3,200 souls
  • Damage taken duration to regen reduced from 14s to 13s

Majestic Leap

3,200 souls
  • Cooldown increased from 28s to 32s

Warp Stone

3,200 souls
  • Bullet Resist reduced from 40% to 35%

Divine Barrier

6,400 souls
  • Cooldown increased from 40s to 45s

Spirit 4

Rusted Barrel

800 souls
  • Bonus health increased from 60 to 70

Silence Wave

3,200 souls
  • Cooldown increased from 30s to 35s (affects component)

Spirit Snatch

3,200 souls
  • Duration reduced from 14s to 10s
  • Bonus damage reduced from 75 to 50

Ethereal Shift

6,400 souls
  • Cooldown increased from 20s to 45s
  • Movespeed during phase reduced from 4m to 3m
  • Can no longer target an ethereal shifted ally with things like Rescue Beam, Viscous Cube, etc

General changes

  • Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
  • Curse: Cooldown reduced from 50s to 45s

What to buy after this patch?

The in-game advisor counts counters on current data and tells you what to buy now.

All patches (138) →