Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
Call Bell
Explosion damage reduced from 60 to 55
T2 explosion damage reduced from +50 to +45
Impact damage spirit scaling increased from 0.7 to 1.0
Secondary Fire Weapon Damage now scales with boons (+1)
Secondary Fire Weapon Damage reduced from 75% to 45%
Ammo consumed increased from 30% to 40%
Shadow Weave
3,200 souls
Reveal distance reduced from 20m to 18m
Full invisibility distance reduced from 50m to 30m
Tesla Bullets
3,200 souls
Shock damage reduced from 40 to 33
Shock damage spirit power growth increased from 0.14 to 0.19
Toxic Bullets
3,200 souls
Toxic Bullets duration increased from 3s to 4s
Weighted Shots
3,200 souls
Weapon Damage increased from +30% to +35%
Capacitor
6,400 souls
Shock damage reduced from 50 to 43
Shock damage spirit power growth increased from 0.14 to 0.19
No longer dispels buffs (moved to Curse)
Cooldown reduced from 60s to 50s
Slow duration reduced from 5s to 4s (75%->0%)
Slow debuff now prevents stamina usage and silences movement abilities
Crippling Headshot
6,400 souls
Healing Reduction increased from -30% to -35%
Glass Cannon
6,400 souls
Max Health reduced from -10% to -13%
Lucky Shot
6,400 souls
Damage reduced from 125% to 110%
Silencer
6,400 souls
Spirit Resist increased from 14% to 15%
Spellslinger
6,400 souls
Cooldown Reduction reduced from +12% to +6%
Fire Rate per stack increased from 10% to 12%
Spiritual Overflow
6,400 souls
Cooldown Reduction reduced from +20% to +12%
Fire Rate increased from +30% to +35%
Vitality 9
Enchanter's Emblem
1,600 souls
Cooldown Reduction reduced from +7% to +5%
Reactive Barrier
1,600 souls
Cooldown increased from 26s to 40s
Duration reduced from 12s to 10s
Spirit Shielding
1,600 souls
Cooldown increased from 35s to 45s
Damage threshold increased from 175 to 225
Duration reduced from 8s to 7s
Weapon Shielding
1,600 souls
Cooldown increased from 35s to 45s
Duration reduced from 8s to 7s
Majestic Leap
3,200 souls
Cooldown increased from 32s to 34s
Warp Stone
3,200 souls
Bullet Resist reduced from 35% to 30%
Cheat Death
6,400 souls
Removes all non-stun debuffs on proc
Inhibitor
6,400 souls
Healing Reduction increased from -35% to -40%
Spellbreaker
6,400 souls
Cooldown reduced from 10s to 9s
Spirit 12
Bullet Resist Shredder
1,600 souls
Bullet Resist Reduction reduced from 13% to 12%
Compress Cooldown
1,600 souls
Cooldown Reduction reduced from +22% to +18%
Mystic Vulnerability
1,600 souls
Duration increased from 6s to 7s
Spirit Sap
1,600 souls
Cooldown reduced from 35s to 25s (matches Focus Lens)
Decay
3,200 souls
Healing Reduction increased from -40% to -45%
Silence Wave
3,200 souls
No longer upgrades from Spirit Sap
No longer reduces Spirit Resistance or Spirit Power
Now deals 100 Impact Damage (0.3 spirit power growth)
Spirit Snatch
3,200 souls
Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
Superior Cooldown
3,200 souls
Cooldown Reduction reduced from +25% to +20%
Echo Shard
6,400 souls
No longer grants +5% Cooldown Reduction
Now grants +5% Ability Range (no longer has the +5% CD Reduction)
Focus Lens
6,400 souls
Now builds from Spirit Sap
Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
Fire Rate reduced from +16 to +13
Scourge
6,400 souls
Cooldown Reduction reduced from +6% to +4%
Max Health damage per second increased from 3.25% to 3.5%
Cooldown reduced from 38s to 35s
Transcendent Cooldown
6,400 souls
Cooldown Reduction reduced from +30% to +25%
General changes
General
Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
Very small tweaks to the secure/deny lag calculation to improve it
Increased trooper range to be considered in range for souls to drop from 35m to 45m
Medic troopers no longer have a passive healing pulse ability
Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
Starting souls count increased from 400 to 600
Trooper bounty values increased by 10%
Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
Reworked the position of your player camera and various details that affect visibility around your hero
Neutrals bounty increased by 10%
Neutrals HP increased by +15%
Small neutrals damage +15%
Small neutral camps respawn time 180s to 120s
Medium neutrals spirit resist from 30% to 40%
Medium neutrals damage increased by 25%
Hard neutrals spirit resist increased from 35% to 50%
Hard neutrals damage increased by 30%
Sinner's Sacrifice: Return damage increased from 60 to 80
Minimum unsecured gold to drop increased from 100 to 150
Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
Reduced all AP damage upgrades by 10%
Base gun damage and gun damage growth increased by 10% (excluding Paige)
Headshot multiplier reduced from 1.8x to 1.65x
Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
Added a UI highlight to 4800 reward row of the investment bonuses
Initial wall jump now costs 0.25 stamina
Stamina regen rate reduced by 5% (5s to 5.25s)
After 35 minutes all troopers gain +50% HP.
Guardians HP increased from 3500 to 4250 HP
Walker HP increased by 40%
Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
Walker stomp cooldown reduced from 10s to 6s
Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
Walker fireballs radius from 5m to 6m
Walker fireballs debuff now lingers for 4s
Walker fireballs now reduce bullet and spirit resistance by 10%
Walker area in mid lane adjusted
Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
Mid Boss base health increased from 13000 to 14000
Mid Boss health growth per minute increased from 200 to 230
Team that kills Mid Boss gets +2 permanent buffs for each player
Dropping / Throwing the Urn now causes Parry to go on CD
Soul Urn no longer grants +1 AP to the person dropping it off
Soul Urn now provides 4 Permanent Buffs to the person dropping it off
Added two levels at 47k and 49k to let you get all ability upgrades
Jump Pad stun window increased from 0.6s to 0.9s
When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
Subsequent CC reduction increased from 7%/21% to 8/24%
Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
Gun Buff ammo increased from 20->60% to 35->70%
Gun Buff now reloads your ammo on pickup
Casting Buff spirit power increased from 15>40 to 15->65
Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
Movement Buff stamina from 1->4 to 2->4
Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
Items
Cooldown Reduction Changes:
Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
High Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades)
Curse: Now dispels buffs
Curse: Cooldown increased from 45s to 55s
Curse: Weapon Damage reduced from 20% to 15%
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.