Patch May 27, 2025

The May 27, 2025 patch changes 15 heroes, 21 items and 8 general changes. Most changes: Abrams (8), Calico (7), Cultist Sacrifice (7), Seven (6).

Official post · deadlock-wiki archive.

Heroes

Abrams

Abrams counters →
  • Health growth per boon reduced from 81 to 78
  • Various network related fixed for Shoulder Charge

Infernal Resilience

  • Damage Regenerated increased from 10% to 12%
  • T3 increased from 5% to 6%

Shoulder Charge

  • Wall stun from 0.85s to 0.6s
  • T2 changed from -12s Cooldown to +0.45s Wall Stun
  • T3 changed to -18s Cooldown

Seismic Impact

  • Cooldown increased from 160s to 170s

Bebop

Bebop counters →
  • Hyperbeam cooldown reduced from 130s to 110s
  • Fixed some issues with lag compensation and Hook

Calico

Calico counters →
  • Ammo increased from 9 to 10
  • Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)

Ava

  • Self slow on damage duration increased from 1.5s to 2s
  • Self slow on damage increased from -50% to -65%
  • Duration reduced from 15s to 14s
  • T1 duration reduced from +20s to +14s
  • Recent damage window increased from 5s to 6s

Grey Talon

Grey Talon counters →

Spirit Snare

  • Radius increased from 6.2 to 6.5

Guided Owl

  • Duration increased from 14s to 16s
  • Cooldown decreased from 127s to 125s
  • T2 cooldown improved from -47s to -50s

Holliday

Holliday counters →
  • Fixed some issues with lag compensation and Lasso

Spirit Lasso

  • Cooldown increased from 100s to 105s
  • T3 improved from -30s Cooldown to -35s

Mo & Krill

Mo & Krill counters →
  • Base gun damage increased from 2.6 to 2.7

Scorn

  • Spirit scaling increased from 0.39 to 0.42

Combo

  • Cooldown increased from 75s to 80s

Seven

Seven counters →
  • Fixed Health Regen being 3 instead of 1.5

Power Surge

  • Spirit scaling increased from 0.148 to 0.16

Storm Cloud

  • DPS reduced from 120 to 115
  • T3 reduced from +75 to +70
  • Spirit scaling increased from 0.65 to 0.7
  • Cooldown increased from 148s to 155s

Shiv

Shiv counters →
  • Alt Fire base damage reduced by 15%
  • Rage per weapon damage reduced by 10%

Sinclair

Sinclair counters →

Vexing Bolt

  • Radius increased from 3m to 3.5m
  • Radius fixed to scale with radius increase now

Spectral Assistant

  • T2 duration increased from +5s to +7s

Rabbit Hex

  • Cooldown reduced from 35s to 30s

Warden

Warden counters →
  • Bullet damage per boon reduced from 0.74 to 0.6

Last Stand

  • Interrupt cooldown increased from 20s to 30s

Items

Weapon 10

Headshot Booster

800 souls
  • Now requires the center pellet hit the head hitbox to count

Restorative Shot

800 souls
  • Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)

Fleetfoot

1,600 souls
  • Cooldown increased from 10s to 16s
  • Duration increased from 4s to 6s
  • No longer grants +125 Bonus Health
  • Now grants +10% Bullet Resistance
  • While active, you gain +40% Slow Resistance

Melee Charge

1,600 souls
  • Fixed always giving 25% more damage against objectives

Blood Tribute

3,200 souls
  • Fire Rate increased from 35% to 40%

Cultist Sacrifice

3,200 souls
  • Out of Combat Regen reduced from 4 to 2
  • Weapon Damage vs NPC reduced from 35% to 30%
  • Bullet Resist vs NPC reduced from 35% to 30%
  • Fire Rate reduced from 25% to 10%
  • Fire Rate now scales with Boons (1.25%)
  • Health Bonus reduced from 250 to 100
  • Health Bonus now scales with Boons (11)

Express Shot

3,200 souls
  • Fixed shotguns with express shot instantly applying buildups

Headhunter

3,200 souls
  • Now requires the center pellet hit the head hitbox to count
  • Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
  • Bonus Headshot Damage reduced from 100 to 75
  • Heal now scales with Boons rather than Spirit Power (0.1 per Boon)

Crippling Headshot

6,400 souls
  • No longer has a 3s cooldown
  • Debuff duration reduced from 10s to 8s

Crushing Fists

6,400 souls
  • Fixed always giving 25% more damage against objectives

Vitality 4

Counterspell

3,200 souls
  • Duration increased from 0.8s to 1s

Healing Nova

3,200 souls
  • Now a T3 item
  • Base heal increased from 260 to 325
  • Heal now scales with Boons rather than Spirit Power (7 per Boon)
  • Now grants +8 Spirit Power
  • Cooldown reduced from 70s to 60s

Siphon Bullets

6,400 souls
  • Cooldown increased from 0.7s to 0.8s
  • Fixed various bugs with stat stealing and Capacitor/Debuff Remover

Spellbreaker

6,400 souls
  • Fixed it affecting Lady Geist's Soul Exchange

Spirit 7

Decay

3,200 souls
  • Damage no longer procs item effects (like Affliction)

Superior Cooldown

3,200 souls
  • Cooldown Reduction reduced from 26% to 25%

Tankbuster

3,200 souls
  • Fixed various bugs when multiple abilities hit on the same frame

Boundless Spirit

6,400 souls
  • Spirit % bonus increased from +10% to +13%

Lightning Scroll

6,400 souls
  • Fixed bugs when used with Refresher

Mercurial Magnum

6,400 souls
  • Fixed an interaction bug with Split Shot

Vortex Web

6,400 souls
  • Adjusted cast arc to be more similar to other grenades

General changes

  • Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
  • Trooper resistance near base reduced from 40% to 35%
  • Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
  • Fixed Neutrals near the base gaining the "near base" trooper resist
  • Added news kiosk structure in between Mid Lane Walker and base entrance
  • Added wall partition structures outside of Outer Lane base entrances
  • Improved lighting in Mid Boss area
  • Armor Piercing Rounds: Bullet Velocity increased from 30% to 35% (to match the component)

What to buy after this patch?

The in-game advisor counts counters on current data and tells you what to buy now.

All patches (138) →