Patch 16 września 2026

Patch z 16 września 2026 zmienia 20 bohaterów, 22 przedmioty i 17 zmian ogólnych. Najwięcej zmian: Lash (8), Celeste (7), Wraith (7), Silver (6).

Oficjalne ogłoszenie · Archiwum deadlock-wiki. Treść zmian po angielsku, tak jak w oficjalnych notatkach.

Bohaterowie

Abrams

Kontry na Abrams →

Infernal Resilience Piekielna Odporność

  • T3 increased from +8% to +9%

Seismic Impact Sejsmiczne Uderzenie

  • T3 reduced from 6s Unstoppable to 5s

Celeste

Kontry na Celeste →
  • Stamina cooldown increased from 5 to 5.3

Light Eater Pożeraczka Światła

  • Spirit lifesteal reduced from 20% to 18%
  • T3 decreased from +25 to +22

Dazzling Trick Olśniewająca Sztuczka

  • Cooldown increased from 34s to 38s

Radiant Daggers Promieniste Sztylety

  • T2 reduced from +80 to +70

Shining Wonder Lśniący Cud

  • Radius reduced from 16.5m to 15.5m
  • T3 Max Bounces reduced from +8 to +6

Haze

Kontry na Haze →

Fixation Fiksacja

  • Headshot stack count increased from +2 to +3
  • T3 weapon scaling increased from 0.0003 to 0.00035

Holliday

Kontry na Holliday →
  • Health per boon increased from 41 to 43
  • Lasso duration extention by Bounce Pad increased from +1s to +1.25s

Crackshot Celne Oko

  • T2 now also applies -6% Bullet Resistance for 5s

Ivy

Kontry na Ivy →

Stone Form Kamienna Postać

  • Radius reduced from 6m to 5.75m
  • T1 max health heal reduced from 7% to 6%

Kelvin

Kontry na Kelvin →

Frozen Shelter Mroźne Schronienie

  • Base ability health regen now scales with spirit power (0.2)

Lady Geist

Kontry na Lady Geist →

Life Drain Drenowanie Życia

  • T3 spirit scaling increased from +0.3 to +0.45

Essence Bomb Bomba Esencji

  • T3 damage increased from 26% to 30%

Lash

Kontry na Lash →
  • Gun falloff range reduced from 18m->54m to 16m->48m

Ground Strike Tąpnięcie

  • T3 spirit scaling increased from +0.03 to +0.04
  • T3 damage per meter scaling increased from 110% to 120%

Grapple Kotwiczka

  • T2 Weapon Damage buff duration reduced from 10s to 6s

Flog Chłosta

  • Heal reduced from 50% to 40%
  • Angle increased from 38 to 40
  • T3 reduced from +40 degrees angle to +25
  • T3 reduced from +20% heal to +15%

Paige

Kontry na Paige →
  • Heavy Melee spirit scaling increased from 0.3 to 0.45
  • Fixed some collision issues with Rallying Charge

Captivating Read Wciągająca Lektura

  • T1 increased from -11s Cooldown to -14s
  • T3 increased from +1m to +2m

Paradox

Kontry na Paradox →

Kinetic Carbine Kinetyczny Karabinek

  • Min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
  • Min damage multiplier no longer gets increased by the T3

Rem

Kontry na Rem →
  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect

Lil Helpers Tyci Pomocnicy

  • Now have a target UI when instant cast mode is selected

Shiv

Kontry na Shiv →
  • Alt fire base damage increased by 4%
  • Alt fire damage per boon increased from +0.2 to +0.24

Serrated Knives Noże Ząbkowane

  • While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)

Silver

Kontry na Silver →
  • Health per boon increased from 28 to 31
  • Sprint speed increased from 1.5 to 2.5
  • Dashes and light melee's no longer pause your gun's cycle time
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)

Boot Kick Z Buta

  • Can only target heroes and objectives now

Entangling Bola Pętający Bolas

  • Can only target heroes now

Venator

Kontry na Venator →

Ira Domini

  • Now works with Ricochet, all the shots will bounce
  • Can now split shot (releases 1 extra bolt on each side, 3 total)

Viscous

Kontry na Viscous →
  • Alt fire damage growth reduced by 10%

Splatter Rozbryzg

  • Detonation cooldown reduced from 0.15 to 0.12
  • T1 reduced from +2m to +1.5m

The Cube Kostka

  • Cast range reduced from 26m to 20m

Puddle Punch Cios z Kałuży

  • Cooldown increased from 21s to 24s

Goo Ball Kula Mazi

  • T3 now also increases spirit scaling by 0.2

Vyper

Kontry na Vyper →

Slither Pełznięcie

  • T3 barrier duration reduced from 5s to 4s

Petrifying Bola Petryfikujący Bolas

  • Cooldown increased from 105s to 115s

Warden

Kontry na Warden →
  • Bullet damage per boon reduced from 0.28 to 0.25
  • Fire Rate spirit scaling reduced from 0.25 to 0.21

Alchemical Flask Alchemiczna Flaszka

  • Projectile range and speed reduced by 30%

Willpower Siła Woli

  • T3 spirit scaling reduced from +2.7 to +2.1
  • T3 debuff resistance reduced from 40% to 30%

Wraith

Kontry na Wraith →
  • Fixed Project Mind getting caught on edges/corners when aiming past it

Card Trick Sztuczka Karciana

  • Heart heal reduced from 75 to 60
  • Heart heal spirit scaling reduced from 0.75 to 0.5
  • Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • T3 Clubs slow from +20% to +15%

Full Auto Pełen Automat

  • Spirit damage per bullet scaling increased from 0.03 to 0.045

Yamato

Kontry na Yamato →

Crimson Slash Szkarłatne Cięcie

  • T3 now also increases the heal spirit scaling by +0.4

Flying Slash Frunące Cięcie

  • Light melee scaling increased from 1.0 to 1.2

Przedmioty

Broń 7

Weakening Headshot

Osłabiający Strzał w Głowę1 600 dusz
  • Bullet Resist Reduction reduced from -13% to -12%

Ballistic Enchantment

Zaklęcie Balistyczne3 200 dusz
  • Duration increased from 14s to 20s

Cultist Sacrifice

Ofiara Kultysty3 200 dusz
  • Bounty reduced from 180% to 170%

Hollow Point

Amunicja Grzybkująca3 200 dusz
  • Bullet Resist Reduction increased from 9% to 10%

Shadow Weave

Cienisty Splot3 200 dusz
  • Now builds from Sprint Boots
  • Sprint speed increased from 1.5 to 2
  • Cooldown reduced from 45s to 37s

Toxic Bullets

Toksyczne Naboje3 200 dusz
  • Spirit scaling increased from 0.005% to 0.006%

Spiritual Overflow

Duchowe Przepełnienie6 400 dusz
  • Buildup is 35% slower
  • Spirit Power on proc reduced from 40 to 30
  • Fire Rate reduced from 30% to 25%

Witalność 8

Restorative Locket

Amulet Pokrzepienia1 600 dusz
  • Heal per boon reduced from 0.5 to 0.45
  • Stack range reduced from 35m to 32m

Trophy Collector

Kolekcjoner Trofeów1 600 dusz
  • Souls per minute reduced from 18 to 16

Fortitude

Zawziętość3 200 dusz
  • Max Health regen increased from 2% to 2.25%

Lifestrike

Cios Życia3 200 dusz
  • Heal on Melee hit increased from 100+1.5 to 120+1.75
  • Melee hit heal increased from 30% to 35%

Veil Walker

Wędrowiec Woalu3 200 dusz
  • No longer builds from Sprint Boots
  • No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Movement speed bonus is now removed when the invisibility is removed
  • Spirit Power reduced from 10 to 6

Diviner's Kevlar

Kevlar Wróżbity6 400 dusz
  • Now grants +10% Ultimate Ability Cooldown Reduction

Leech

Pijawka6 400 dusz
  • Bullet and Spirit Lifesteal increased from 25% to 28%

Plated Armor

Pancerz Płytowy6 400 dusz
  • Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

Duch 7

Golden Goose Egg

Jajo Złotej Gęsi800 dusz
  • Damage Penalty increased from -10% to -15%
  • Stored souls now count towards net worth (affects comeback reward calculations)
  • Souls per minute reduced from 90 to 80

Slowing Hex

Spowalniający Urok1 600 dusz
  • Cooldown increased from 27s to 29s

Decay

Rozkład3 200 dusz
  • DPS reduced by 25%
  • Duration increased by 20%

Radiant Regeneration

Promienna Regeneracja3 200 dusz
  • Healing on Ability Cast per boon scaling reduced from 2 to 1.7

Tankbuster

Niszczyciel Obrońców3 200 dusz
  • Current Health Bonus damage reduced from 8% to 7.5%

Focus Lens

Soczewka Skupiająca6 400 dusz
  • Damage increased from 30% to 35%
  • Cast range increased from 20m to 25m

Mercurial Magnum

Merkuryczne Magnum6 400 dusz
  • Base bullet damage scaling reduced from 0.49 to 0.38
  • Base bullet damage reduced from 25% to 20%

Zmiany ogólne

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  • Breakables in the underground tunnels respawn rate increased from 3m to 5m
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)
  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

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