Patch September 16, 2026

The September 16, 2026 patch changes 20 heroes, 22 items and 17 general changes. Most changes: Lash (8), Celeste (7), Wraith (7), Silver (6).

Official post · deadlock-wiki archive.

Heroes

Abrams

Abrams counters →

Infernal Resilience

  • T3 increased from +8% to +9%

Seismic Impact

  • T3 reduced from 6s Unstoppable to 5s

Celeste

Celeste counters →
  • Stamina cooldown increased from 5 to 5.3

Light Eater

  • Spirit lifesteal reduced from 20% to 18%
  • T3 decreased from +25 to +22

Dazzling Trick

  • Cooldown increased from 34s to 38s

Radiant Daggers

  • T2 reduced from +80 to +70

Shining Wonder

  • Radius reduced from 16.5m to 15.5m
  • T3 Max Bounces reduced from +8 to +6

Haze

Haze counters →

Fixation

  • Headshot stack count increased from +2 to +3
  • T3 weapon scaling increased from 0.0003 to 0.00035

Holliday

Holliday counters →
  • Health per boon increased from 41 to 43
  • Lasso duration extention by Bounce Pad increased from +1s to +1.25s

Crackshot

  • T2 now also applies -6% Bullet Resistance for 5s

Ivy

Ivy counters →

Stone Form

  • Radius reduced from 6m to 5.75m
  • T1 max health heal reduced from 7% to 6%

Kelvin

Kelvin counters →

Frozen Shelter

  • Base ability health regen now scales with spirit power (0.2)

Lady Geist

Lady Geist counters →

Life Drain

  • T3 spirit scaling increased from +0.3 to +0.45

Essence Bomb

  • T3 damage increased from 26% to 30%

Lash

Lash counters →
  • Gun falloff range reduced from 18m->54m to 16m->48m

Ground Strike

  • T3 spirit scaling increased from +0.03 to +0.04
  • T3 damage per meter scaling increased from 110% to 120%

Grapple

  • T2 Weapon Damage buff duration reduced from 10s to 6s

Flog

  • Heal reduced from 50% to 40%
  • Angle increased from 38 to 40
  • T3 reduced from +40 degrees angle to +25
  • T3 reduced from +20% heal to +15%

Paige

Paige counters →
  • Heavy Melee spirit scaling increased from 0.3 to 0.45
  • Fixed some collision issues with Rallying Charge

Captivating Read

  • T1 increased from -11s Cooldown to -14s
  • T3 increased from +1m to +2m

Paradox

Paradox counters →

Kinetic Carbine

  • Min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
  • Min damage multiplier no longer gets increased by the T3

Rem

Rem counters →
  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect

Lil Helpers

  • Now have a target UI when instant cast mode is selected

Shiv

Shiv counters →
  • Alt fire base damage increased by 4%
  • Alt fire damage per boon increased from +0.2 to +0.24

Serrated Knives

  • While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)

Silver

Silver counters →
  • Health per boon increased from 28 to 31
  • Sprint speed increased from 1.5 to 2.5
  • Dashes and light melee's no longer pause your gun's cycle time
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)

Boot Kick

  • Can only target heroes and objectives now

Entangling Bola

  • Can only target heroes now

Venator

Venator counters →

Ira Domini

  • Now works with Ricochet, all the shots will bounce
  • Can now split shot (releases 1 extra bolt on each side, 3 total)

Viscous

Viscous counters →
  • Alt fire damage growth reduced by 10%

Splatter

  • Detonation cooldown reduced from 0.15 to 0.12
  • T1 reduced from +2m to +1.5m

The Cube

  • Cast range reduced from 26m to 20m

Puddle Punch

  • Cooldown increased from 21s to 24s

Goo Ball

  • T3 now also increases spirit scaling by 0.2

Vyper

Vyper counters →

Slither

  • T3 barrier duration reduced from 5s to 4s

Petrifying Bola

  • Cooldown increased from 105s to 115s

Warden

Warden counters →
  • Bullet damage per boon reduced from 0.28 to 0.25
  • Fire Rate spirit scaling reduced from 0.25 to 0.21

Alchemical Flask

  • Projectile range and speed reduced by 30%

Willpower

  • T3 spirit scaling reduced from +2.7 to +2.1
  • T3 debuff resistance reduced from 40% to 30%

Wraith

Wraith counters →
  • Fixed Project Mind getting caught on edges/corners when aiming past it

Card Trick

  • Heart heal reduced from 75 to 60
  • Heart heal spirit scaling reduced from 0.75 to 0.5
  • Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • T3 Clubs slow from +20% to +15%

Full Auto

  • Spirit damage per bullet scaling increased from 0.03 to 0.045

Yamato

Yamato counters →

Crimson Slash

  • T3 now also increases the heal spirit scaling by +0.4

Flying Slash

  • Light melee scaling increased from 1.0 to 1.2

Items

Weapon 7

Weakening Headshot

1,600 souls
  • Bullet Resist Reduction reduced from -13% to -12%

Ballistic Enchantment

3,200 souls
  • Duration increased from 14s to 20s

Cultist Sacrifice

3,200 souls
  • Bounty reduced from 180% to 170%

Hollow Point

3,200 souls
  • Bullet Resist Reduction increased from 9% to 10%

Shadow Weave

3,200 souls
  • Now builds from Sprint Boots
  • Sprint speed increased from 1.5 to 2
  • Cooldown reduced from 45s to 37s

Toxic Bullets

3,200 souls
  • Spirit scaling increased from 0.005% to 0.006%

Spiritual Overflow

6,400 souls
  • Buildup is 35% slower
  • Spirit Power on proc reduced from 40 to 30
  • Fire Rate reduced from 30% to 25%

Vitality 8

Restorative Locket

1,600 souls
  • Heal per boon reduced from 0.5 to 0.45
  • Stack range reduced from 35m to 32m

Trophy Collector

1,600 souls
  • Souls per minute reduced from 18 to 16

Fortitude

3,200 souls
  • Max Health regen increased from 2% to 2.25%

Lifestrike

3,200 souls
  • Heal on Melee hit increased from 100+1.5 to 120+1.75
  • Melee hit heal increased from 30% to 35%

Veil Walker

3,200 souls
  • No longer builds from Sprint Boots
  • No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Movement speed bonus is now removed when the invisibility is removed
  • Spirit Power reduced from 10 to 6

Diviner's Kevlar

6,400 souls
  • Now grants +10% Ultimate Ability Cooldown Reduction

Leech

6,400 souls
  • Bullet and Spirit Lifesteal increased from 25% to 28%

Plated Armor

6,400 souls
  • Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

Spirit 7

Golden Goose Egg

800 souls
  • Damage Penalty increased from -10% to -15%
  • Stored souls now count towards net worth (affects comeback reward calculations)
  • Souls per minute reduced from 90 to 80

Slowing Hex

1,600 souls
  • Cooldown increased from 27s to 29s

Decay

3,200 souls
  • DPS reduced by 25%
  • Duration increased by 20%

Radiant Regeneration

3,200 souls
  • Healing on Ability Cast per boon scaling reduced from 2 to 1.7

Tankbuster

3,200 souls
  • Current Health Bonus damage reduced from 8% to 7.5%

Focus Lens

6,400 souls
  • Damage increased from 30% to 35%
  • Cast range increased from 20m to 25m

Mercurial Magnum

6,400 souls
  • Base bullet damage scaling reduced from 0.49 to 0.38
  • Base bullet damage reduced from 25% to 20%

General changes

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  • Breakables in the underground tunnels respawn rate increased from 3m to 5m
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)
  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

What to buy after this patch?

The in-game advisor counts counters on current data and tells you what to buy now.

All patches (138) →