T3 now also increases the heal spirit scaling by +0.4
Flying Slash
Light melee scaling increased from 1.0 to 1.2
Items
Weapon 7
Weakening Headshot
1,600 souls
Bullet Resist Reduction reduced from -13% to -12%
Ballistic Enchantment
3,200 souls
Duration increased from 14s to 20s
Cultist Sacrifice
3,200 souls
Bounty reduced from 180% to 170%
Hollow Point
3,200 souls
Bullet Resist Reduction increased from 9% to 10%
Shadow Weave
3,200 souls
Now builds from Sprint Boots
Sprint speed increased from 1.5 to 2
Cooldown reduced from 45s to 37s
Toxic Bullets
3,200 souls
Spirit scaling increased from 0.005% to 0.006%
Spiritual Overflow
6,400 souls
Buildup is 35% slower
Spirit Power on proc reduced from 40 to 30
Fire Rate reduced from 30% to 25%
Vitality 8
Restorative Locket
1,600 souls
Heal per boon reduced from 0.5 to 0.45
Stack range reduced from 35m to 32m
Trophy Collector
1,600 souls
Souls per minute reduced from 18 to 16
Fortitude
3,200 souls
Max Health regen increased from 2% to 2.25%
Lifestrike
3,200 souls
Heal on Melee hit increased from 100+1.5 to 120+1.75
Melee hit heal increased from 30% to 35%
Veil Walker
3,200 souls
No longer builds from Sprint Boots
No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
Movement speed bonus is now removed when the invisibility is removed
Spirit Power reduced from 10 to 6
Diviner's Kevlar
6,400 souls
Now grants +10% Ultimate Ability Cooldown Reduction
Leech
6,400 souls
Bullet and Spirit Lifesteal increased from 25% to 28%
Plated Armor
6,400 souls
Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Spirit 7
Golden Goose Egg
800 souls
Damage Penalty increased from -10% to -15%
Stored souls now count towards net worth (affects comeback reward calculations)
Souls per minute reduced from 90 to 80
Slowing Hex
1,600 souls
Cooldown increased from 27s to 29s
Decay
3,200 souls
DPS reduced by 25%
Duration increased by 20%
Radiant Regeneration
3,200 souls
Healing on Ability Cast per boon scaling reduced from 2 to 1.7
Tankbuster
3,200 souls
Current Health Bonus damage reduced from 8% to 7.5%
Focus Lens
6,400 souls
Damage increased from 30% to 35%
Cast range increased from 20m to 25m
Mercurial Magnum
6,400 souls
Base bullet damage scaling reduced from 0.49 to 0.38
Base bullet damage reduced from 25% to 20%
General changes
Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
Slightly reduced comeback bounties in general (this is in addition to the above change)
A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
Guardian bounty increased by 10%
Walker bounty increased by 5%
Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
Using parry now pauses reloading
Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
Getting stunned now pauses your reload rather than restarting it
Breakables in the underground tunnels initial spawn time increased from 3m to 5m
Breakables in the underground tunnels respawn rate increased from 3m to 5m
All move slow values reduced by ~20% globally
All ground dash slows reduced by ~10% globally
Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)
Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.