T1 changed from "-25% Fire Rate" to "-12s Cooldown"
T2 DPS reduced from +27 to +20
T2 DPS now also increases trail duration by 1s
T3 no longer reduces cooldown by 15s
T3 now also grants +1 Charge
T3 time between charges reduced from 20s to 14s
Melee Atak wręcz
Can now buildup afterburn (20% for light melee, 35% for heavy)
Afterburn Dopalenie
T1 changed from "-20% Spirit Damage" to "+14 DPS"
T2 changed from +1s Burn Duration to -35% Spirit Damage
T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
Concussive Combustion Zapłon Wstrząsowy
Cast now causes camera to move back a bit
Delay increased from 3s to 3.25s
Radius reduced from 13m to 12m
Cooldown increased from 140s to 165s
Damage reduced from 150 to 125
T1 changed from "-35s Cooldown" to "+100 Damage"
T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
Mini Turrets initial fading resist start value increased from 60% to 80%
Mini Turrets now have 35% melee resist
Mini Turret Miniwieżyczka
Duration increased from 24s to 35s
Base health and health growth reduced by 40%
Tracking, angle and projectile speeds significantly improved
On the minimap now flash/turn red when they are attacking
T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
Medicinal Specter Lecznicze Widmo
Duration no longer scales with spirit power
Radius no longer scales with spirit power
Regen now scales with spirit power (+0.3)
Cooldown increased from 48s to 50s
No longer provides +15% Stamina Recovery
T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
T2 increased from -17s Cooldown to -20s
T2 now also increases Stamina Recovery by +100%
T3 regen reduced from 2.5% Max HP to 2%
T3 now also increases radius by 3m
T3 now also increases duration by 1s
Spectral Wall Widmowy Mur
That is midcast will now fire when you are interrupted, rather than continue to expand outward
Segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
Min range reduced from 6m to 5m
Applies it's slow to enemies it passes through while being summoned
T1 no longer drains 1 stamina
T1 Damage Amp increased from 15% to 20%
T2 also increases wall duration by +2s
T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
Heavy Barrage Kanonada
Duration reduced from 13s to 8s
Minimum range reduced from 9m to 8.5m
T1 tooltip updated to clarify that it also reduces dash distance
Trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
Trooper healing spirit scaling increased from 0.125 to 0.14
Naptime Drzemka
Sleep move speed reduced from 2m/s to 1.5m/s
Sleep duration decreased from 4.25s to 4s
Radius decreased from 20m to 17.0m
T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
T3 now also grants +50% damage resist while channeling
Gun now pierces through targets at 50% reduced damage
Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
Call Bell Dzwonek Recepcyjny
Time between charges increased from 4s to 6s
No longer has Impact Damage (was 40 with 1.0 scaling)
Explosion damage increased from 55 to 85
Explosion damage spirit scaling reduced from 1.7 to 1.4
T1 increased from +2m to +2.5m
T2 no longer has Impact Damage
T2 Explosion Damage increased from 40 to 75
T2 now increases spirit scaling by +0.6
T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
Doorway Przejście
Now has a timer icon above the ability
T1 duration increased from +10s to +15s
T2 barrier duration increased from 8s to 12s
T3 doorway distance now also scales with Spirit Power (0.25)
Luggage Cart Wózek Bagażowy
Is now 20% larger (20% wider hitbox as well)
T1 changed from "-8s Cooldown" to "+60 Damage"
T2 increased from +15m Cast Range to +20m
T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
Hotel Guest Gość Hotelu
Cast range increased from 6m to 7m
No longer goes on cooldown if the target dies during the cast
Fixed enemies not always landing in the correct spot on return
Now supports instant cast settings
Returning guest now has a 100% time slow that decays to 0% over 1s
Cast range increased from 5m to 6m
Cost of stay damage reduced from 150 to 75
Failure to check-out damage reduced from 250 to 125
T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
Cards now have specific suites with special bonuses.
Base charge count increased from 1 to 2
Base damage reduced from 60 to 45
Spirit scaling reduced from 1.0 to 0.55
Buildup now takes 20% longer
Cooldown reduced from 0.75s to 0.5s
Post cast time reduced from 0.2s to 0.1
Now highlights the card that will be throw next.
Now has unique sounds for each card suite that is summoned.
T1 increased from "+1 Charges" to "+2 Charges"
T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
Full Auto Pełen Automat
No longer affects allies (previously gave half fire rate to allies)
Duration no longer scales with Spirit Power
Cooldown reduced from 48s to 45s
Base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
T1 increased from -14s Cooldown to -20s
T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
Telekinesis Telekineza
Cooldown increased from 110s to 120s
Cast range reduced from 20m to 14m
Cast time increased from 0.1s to 0.3s
No longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
T1 changed from "-25s Cooldown" to "+100 Damage"
T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
Flying Strike renamed to Flying Slash
Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
Power Slash Potężne Cięcie
Being held down no longer automatically fires it
Base ability now has +60% Bullet Resist while channeling
Cooldown increased from 10.5s to 12s
Slash Length reduced from 25m to 22m
T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
T3 now also grants +8m Range
Flying Slash Frunące Cięcie
Is now light melee damage rather than spirit
Slow increased from -30% to -50%
Cooldown increased from 21s to 36s
Range increased from 20m to 25m
T1 changed from "25% Slow" to "-18s Cooldown"
T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
Crimson Slash Szkarłatne Cięcie
Cooldown increased from 15s to 16s
Fire Rate reduction increased from -18% to -30%
T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
T3 increased from -9s Cooldown to -10s
T3 now also increases spirit scaling (+0.6)
Shadow Transformation Cienista Transformacja
Cooldown increased from 110s to 130s
Bullet and Spirit Resist reduced from 40% to 30%
T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
T2 now also reduces cooldown by 25s
T3 increased from +20% Bullet and Spirit Resist to +30%
Przedmioty
Broń 21
Extended Magazine
Rozszerzony Magazynek800 dusz
Weapon Damage increased from +6% to +8%
High-Velocity Rounds
Szybkie Kule800 dusz
No longer grants +5% Fire Rate
Now grants +8% Weapon Damage
Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
Active Reload
Aktywne Przeładowanie1 600 dusz
You can now reload while already full when carrying this item
Long Range
Daleki Zasięg1 600 dusz
Fall-off Range increased from +4% to +8%
Melee Charge
Szarża Wręcz1 600 dusz
Heavy Melee Bonus damage now works with heavy melee abilities
Mystic Shot
Mistyczny Strzał1 600 dusz
Damage spirit scaling increased from 0.8 to 1.0
Opening Rounds
Otwierające Kule1 600 dusz
Spirit Power increased from +8 to +10
Weapon Damage increased from +40% to +45%
Spirit Shredder
Amunicja Antyduchowa1 600 dusz
Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12%
Split Shot
Rozszczepiony Strzał1 600 dusz
Cooldown reduced from 32s to 24s
Now supports custom count and angles per hero
Enabled for Celeste (3 at 70 degrees)
Stalker
Prześladowca1 600 dusz
No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Swift Striker
Szybka Salwa1 600 dusz
Fire Rate increased from 18% to 20%
Weakening Headshot
Osłabiający Strzał w Głowę1 600 dusz
Bonus health increased from +50 to +60
Ballistic Enchantment
Zaklęcie Balistyczne3 200 dusz
Weapon damage per stack increased from 18% to 20%
Range reduced from 30% to 25%
Non-hero weapon damage increased from 4% to 5%
Blood Tribute
Krwawy Hołd3 200 dusz
No longer has healing reduction
Self damage increased from 40 to 50
Express Shot
Ekspresowy Strzał3 200 dusz
Ammo consumed changed from -30% to 2 Ammo
Hunter's Aura
Aura Łowcy3 200 dusz
Solo hero multiplier reduced from 3x to 2x
Bullet Resist Reduction increased from -8% to -10%
Fire Rate Reduction increased from -11% to -14%
Spirit Rend
Duchowe Rozdarcie3 200 dusz
Cooldown reduced from 2.2s to 2s
Spirit Lifesteal increased from 8% to 12%
Weighted Shots
Ciężki Kaliber3 200 dusz
Now builds from Slowing Bullets. Has Slowing Bullets passive
No longer grants +16% Spirit Resist
Now grants -0.5m Move Speed
No longer grants -30% Bullet Velocity
Debuff Resist increased from 16% to 18%
Weapon Damage increased from 35% to 40%
Stamina Reduction reduced from -20% to -14%
Crushing Fists
Miażdżące Pięści6 400 dusz
Heavy Mele Bonus damage now works with heavy melee abilities
Frenzy
Szał Bitewny6 400 dusz
Base Fire Rate increased from 8% to 10%
Base Spirit Resist increased from 10% to 15%
Conditional Fire Rate reduced from 28% to 25%
Conditional Spirit Resist reduced from 30% to 20%
Spiritual Overflow
Duchowe Przepełnienie6 400 dusz
Spirit Power increased from 30 to 40
Now grants +20% Duration instead of +12% CD Reduction
Witalność 18
Extra Health
Dodatkowe Zdrowie800 dusz
Increased from 185 to 210
Enduring Speed
Wytrwała Szybkość1 600 dusz
Fixed slow resistance interaction with dash slows
Restorative Locket
Amulet Pokrzepienia1 600 dusz
Range increased from 30m to 35m
Max stamina regen increased from 3 to 4
Now always restores at least 1 stamina
Return Fire
Ogień Zwrotny1 600 dusz
Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
Bullet Damage Returned reduced from 60% to 50%
Trophy Collector
Kolekcjoner Trofeów1 600 dusz
Souls per minute increased from 22 to 25
Weapon Shielding
Osłona Balistyczna1 600 dusz
Damage threshold increased from 150 to 250
Cooldown reduced from 45s to 35s
Bullet Resilience
Niezłomność Balistyczna3 200 dusz
Low Health threshold increased from 40% to 50%
Low Health resistance reduced from 22% to 15%
Dispel Magic
Rozproszenie Magii3 200 dusz
Cooldown reduced from 50s to 40s
Fortitude
Zawziętość3 200 dusz
Time to regen reduced from 13s to 10s
Lifestrike
Cios Życia3 200 dusz
Heal on melee hit reduced from 160 to 100 + 1.5/boon
Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
Majestic Leap
Majestatyczny Skok3 200 dusz
Barrier increased from 140 to 200
Spirit Resilience
Niezłomność Duchowa3 200 dusz
Low Health threshold increased from 40% to 50%
Low Health resistance reduced from 22% to 15%
Cheat Death
Oszukanie Śmierci6 400 dusz
No longer reduces movement speed by -2m during the death immunity phase
Colossus
Kolos6 400 dusz
Active now grants you an additional +30% Melee Damage
Diviner's Kevlar
Kevlar Wróżbity6 400 dusz
Cooldown reduced from 64s to 40s
Inhibitor
6 400 dusz
Damage Penalty reduced from -35% to -30%
Weapon Damage bonus increased from +22% to +25%
Siphon Bullets
Naboje Wysysające6 400 dusz
Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
Spellbreaker
Łamacz Czarów6 400 dusz
High instant damage reduction reduced from -75% to -65%
Duch 17
Mystic Regeneration
Mistyczna Regeneracja800 dusz
Health bonus increased from +40 to +50
Duration increased from 5s to 6s
Rusted Barrel
Zardzewiała Lufa800 dusz
Cooldown reduced from 20s to 16s
Arcane Surge
Tajemny Przypływ1 600 dusz
Spirit Power increased from +15 to +20
Slowing Hex
Spowalniający Urok1 600 dusz
Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
Projectile speed increased from 53m/s to 80m/s
Cooldown reduced from 30s to 27s
Spirit Sap
Duchowy Drenaż1 600 dusz
Spirit Power loss increased from -24 to -30
Cooldown reduced from 32s to 18s
Suppressor
Tłumiciel1 600 dusz
Debuff duration increased from 4s to 5s
Decay
Rozkład3 200 dusz
Healing Reduction increased from -45% to -50%
Disarming Hex
Rozbrajający Urok3 200 dusz
Cooldown reduced from 20s to 16s
Knockdown
Powalenie3 200 dusz
Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
Radiant Regeneration
Promienna Regeneracja3 200 dusz
Health bonus increased from +65 to +90
Duration increased from 5s to 6s
Healing on Ability Cast boon scaling increased from 1.5 to 2.0
Silence Wave
Fala Ciszy3 200 dusz
Damage spirit scaling increased from 0.6 to 1.0
Cooldown reduced from 35s to 30s
Tankbuster
Niszczyciel Obrońców3 200 dusz
Current Health Bonus Damage increased from 7.5% to 8%
Torment Pulse
Impuls Męki3 200 dusz
Damage spirit scaling reduced from 0.28 to 0.25
No longer hits sleeping enemies to avoid waking them up
Cursed Relic
Przeklęta Relikwia6 400 dusz
Damage penalty increased from -8% to -10%
Ethereal Shift
Eteryczne Przejście6 400 dusz
Cooldown reduced from 45s to 35s
Magic Carpet
Magiczny Dywan6 400 dusz
Duration increased from 8s to 12s
Bonus health increased from 75 to 125
Vortex Web
Wirowa Sieć6 400 dusz
Now has a unit target option where it will vacuum enemies around that target
Zmiany ogólne
General
Can now jump during slide
Dash jump grants a very brief period with increased air control (30% for 0.25s)
Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
Shrines attack no longer hits heroes under the shrine
Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
Medic Troopers DPS grows by 3% per minute
Troopers now gain 7 HP regen when out of combat
Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
Guardians bounty increased from 1000 to 1500
Walkers bounty increased from 3500 to 4000
Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
Base Guardians bounty from 750 to 1000
Shrines bounty increased from 0 to 2000
Mid Boss base bounty increased from 2000 to 3000
Mid Boss base HP increased from 11900 to 13000
Mid Boss global announcement health threshold reduced from 70% to 50%
Mid Boss now has 35% Debuff Resistance
Rejuv drop duration reduced from 7s to 6s
Rejuv duration no longer refreshes when hitting a crystal later
Minimap now indicates if the Urn is a favored, neutral or unfavored
Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
Added "0 Way" veils underneath the Shrine platforms in each base
Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
Move speed diminishing ramp now occurs around 11m rather than 10m
Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)
Items
Added new T1 Spirit Item: Golden Goose Egg
Backstabber: Renamed to Stalker
Heroes
Vindcita: Ammo reduced from 22 to 19
Vindcita: Crow Familiar cooldown increased from 28s to 32s
Card Types:
Spades: +70% Damage
Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal no non-heroes)
Clubs: 30% Slow for 3s
Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
[ General ] - Can now jump during slide - Dash jump grants a very brief period with increased air control (30% for 0.25s) - Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) - Shrines attack no...
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