Patch z 10 października 2024 zmienia 21 bohaterów, 39 przedmiotów i 145 zmian ogólnych. Najwięcej zmian: McGinnis (14), Vindicta (14), Paradox (11), Bebop (10).
Now behaves like other grenades and does not bounce off walls
Base DPS increased from 45 to 55
Tesla Bullets
Naboje Tesli3 200 dusz
Spirit scaling increased from 0.13 to 0.16
Toxic Bullets
Toksyczne Naboje3 200 dusz
Buildup is now 15% slower
Frenzy
Szał Bitewny6 400 dusz
Low HP threshold increased from 40% to 50%
Ricochet
Rykoszet6 400 dusz
Range reduced from 14m to 11m
Silencer
Uciszacz6 400 dusz
Spirit Power increased from 12 to 18
Spiritual Overflow
Duchowe Przepełnienie6 400 dusz
No longer grants +20% Fire Rate
Upon full build-up, grants +35% Fire Rate
Activated Spirit Power increased from +45 to +50
Witalność 15
Extra Health
Dodatkowe Zdrowie800 dusz
Weapon Damage increased from 5% to 6%
Extra Regen
Dodatkowa Regeneracja800 dusz
Regen increased from 2.8 to 3
Ammo increased from 8% to 10%
Extra Stamina
Dodatkowa Wytrzymałość800 dusz
Stamina Recovery increased from 14% to 16%
Fire Rate reduced from 7% to 6%
Now gives +25 Health
Healing Rite
Seans Uzdrowienia800 dusz
Regen duration increased from 17s to 19s (same total heal)
Enduring Speed
Wytrwała Szybkość1 600 dusz
Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
Slow resist reduced from 40% to 35%
Restorative Locket
Amulet Pokrzepienia1 600 dusz
Spirit Resist increased from 8% to 10%
Now grants +1 Sprint
Return Fire
Ogień Zwrotny1 600 dusz
Cooldown increased from 25s to 30s
Active bullet resist reduced from 25% to 20%
Fortitude
Zawziętość3 200 dusz
Health increased from +300 to +325
Lifestrike
Cios Życia3 200 dusz
Heal increased from 55% of melee damage to 65%
Majestic Leap
Majestatyczny Skok3 200 dusz
Cooldown increased from 23s to 26s
Rescue Beam
Promień Ratunkowy3 200 dusz
Rescue beam now shows heal indicator if you heal someone with it
Cast range reduced from 36m to 32m
Veil Walker
Wędrowiec Woalu3 200 dusz
Speed increased from 3 to 4
Leech
Pijawka6 400 dusz
Weapon Damage increase from +15% to +20%
Spirit Power increased from +12 to +18
Siphon Bullets
Naboje Wysysające6 400 dusz
HP Steal Per Bullet increased from 45 to 50
Vampiric Burst
Wampiryczny Wybuch6 400 dusz
Added ammo on active increased from +50% to +75%
Cooldown reduced from 37s to 34s
Duch 13
Ammo Scavenger
Szabrownik Amunicji800 dusz
Spirit Power Per Soul reduced from 2 to 1
Max Stacks increased from 10 to 20
Extra Spirit
Dodatkowy Duch800 dusz
Spirit Power increased from 9 to 10
Cold Front
Zimny Front1 600 dusz
Cooldown reduced from 34s to 28s
Improved Spirit
Ulepszony Duch1 600 dusz
Spirit Power increased from +23 to +28
Mystic Vulnerability
Mistyczna Wrażliwość1 600 dusz
Fixed it stacking with Escalating Exposure
Slowing Hex
Spowalniający Urok1 600 dusz
Slow reduced from 30% to 25%
Knockdown
Powalenie3 200 dusz
Cooldown reduced from 48s to 40s
Superior Cooldown
Doskonałe Odnowienie3 200 dusz
Now grants +100 Spirit Shield
Torment Pulse
Impuls Męki3 200 dusz
Pulse interval is now fixed and does not get reduced with cooldown reduction
Escalating Exposure
Rosnąca Podatność6 400 dusz
Spirit Resist On Damage reduced from -15% to -12%
Amp Per Stack reduced from 6% to 5%
Duration reduced from 15s to 12s
Ethereal Shift
Eteryczne Przejście6 400 dusz
Can no longer end it early
Mystic Reverb
Mistyczny Pogłos6 400 dusz
Slow reduced from 50% to 40%
Refresher
Orzeźwiacz6 400 dusz
Cooldown increased from 212s to 230s
Zmiany ogólne
Ranked Mode
Added Ranked mode
We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.
The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).
In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.
General Changes
Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
View attachment quick_cast_modes.mp4
Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
View attachment input_buffering.mp4
Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
Added "Allow Duplicate Heroes" setting in Private Lobbies
Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
Pausing is no longer allowed in the first three minutes of the game
Added Thai and Indonesian localization
Replaced the temp Yamato VO with a new translation spoken by a native actress
Added Stomp AoE range indication as the Walker is about to use the ability
Updated the way status effects are shown above the healthbar
Fixed troopers being unreliable to shoot while on the zipline
Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
Fixed AFK kick detection not working properly
Added Crit Bonus Scale tooltip to the Weapon stats in the shop
Fixed ESC key not working on the private lobbies page
Fixed respawn music not playing while spectating another player
Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
Fixed Streamer mode not persisting between game relaunches
Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
Fixed Debuff Reducer causing Teleporters to be faster
Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
Enabled Middle Mouse for "pinging" minimap
Enabled the ability to middle mouse click players on the top bar
Fixed Shiv's Killing Blow sometimes sending him into orbit
Fixed Shiv's Killing Blow continuing to do damage while being teleported by Quantum Entanglement
Fixed Quantum Entanglement's camera position anims not being smooth
Yamato's Flying Strike now also cancels when the target is out of world (like with Quantum Entanglement)
Fixed Pausing not working when using hero specific key binds
Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in
Fixed some cases where Grey Talon's trap effects would be stuck in the world
Updated ground strike preview cone to have a little more information on shape & outer bounds
Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
Fixed issues with Bots not using ziplines properly
Added Return Fire proc sound
Added Metal Skin proc sound
Updated McGinnis Heavy Barrage sound
Added Guardian and Walker death notification sound for all players
Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
Fixed hero death UI sound playing inconsistently
Added bullet evasion sound effects
Updated Kelvin weapon fire audio
Updated Infernus weapon fire audio
Improved clarity for hero roster selection VO
Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
Re-enabled weapon-specific reload sounds
Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
Added Healing Rite cast sound
Added Rescue Beam heal and pull loop sounds
Added Health Nova cast sound
Added Return Fire cast sound
Revised Metal Skin cast sound
Added Colossus cast and loop sounds
Added echo to Echo Shard cast sound
Added Silence Glyph cast and hit sounds
Added Ammo Scavenger proc sound
Added Restorative Shot proc sound
Added Toxic Bullets proc variations
Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
Improved visibility on Spiritual Overflow effects when heroes are airborne
Reworked visual effects for puddle punch
Updated "getting started" VO for the ability points tab to match the text
Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
The patron once again will warn you when your Walkers are under attack
The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
Increased the time you need to carry the urn before the urn nags about not being delivered
Fixed more instances of the wrong name for a hero being called out
If you're Dynamo or Krill, you can now ping during your ult to alert your allies
Mirage still loves the Djinn, but he yells about them less frequently
Added new custom charge and light melee and parry animations for Bebop
Added improvements for meleeing while using Siphon Life (book now floats and hand makes a fist)
Updated Grey Talon root effect for trap
Updated Grey Talon updated firing, projectile, impact effects
Updated Rain of Arrows effects
New heavy melee anims added to Mo & Krill and Ivy
Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches
Inferno Catalyst effect revisions to help show range better
Trooper death effects resolve quicker and more cleanly
Mirage Djinn's Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage
Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
New Imports Building
New Taxi Stand building
Replaced old retaining wall
Replaced block-in park bridges
Misc Gameplay
Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
Players now need to be within 19m (above the ramp) to attack a Lane Guardian
Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
Guardian damage vs players increased by 20%
Medium Camps spawn time changed from 7 min to 5 min
Hard Camps spawn time changed from 7 min to 8 min
Teleporters open time changed from 10 min to 8 min
Trooper spawn/bounty lane end time changed from 10 min to 8 min
Vaults spawn time/interval changed from 10/5 to 8/4
Golden Statues and Breakables spawn time changed from 3 min to 2 min
Golden Statues bonuses upgrade time changed from 15 min to 10 min
Golden Statue Health buff increased from 15/20 to 20/30
Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
Mid Boss now has 15 regen
Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
Urn now causes the runner to be revealed on the minimap
Heavy Melee against the urn runner now causes them to drop the urn
Urn delivery now gives each player on your team a Golden Statue permanent buff
Urn bounty increased by 15%
Urn now falls down from the sky a little bit faster
Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
All heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
Bullet and Spirit Lifesteal now stack diminishingly
Teleporters now grant +3 m/s for 5s after arriving at the other side
Updated teleporter locations
Moved teleporters to travel between outer lane Walkers
Added teleporters in the underground tunnels
Changed underground teleporters to go between Subway and Tunnel on the same side of the map
Widened stairs from Shrines back to the player spawn area
Added ledge to mantle back up to the player spawn area from the pit
Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
Added upper level connection through the Subway Entrance building
Moved Guardians back slightly further from stairs down to the canal
Widened channels surrounding Mid Temple slightly
Widened archways between Mid Temple channels
Garage and Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
Weapon Items
Basic Magazine: Ammo increased from 24% to 26%
Vitality Items
Health Nova: Spirit Power increased from +4 to +6
Combat Barrier: Weapon Damage reduced from 25% to 22%
Superior Stamina: Stamina Recovery increased from 20% to 25%
Spirit Items
Withering Whip: No longer grants +50 Health
Withering Whip: Now grants +100 Bullet Shield
Withering Whip: Cooldown reduced from 26s to 22s
Improved Burst: Max Health damage reduced from 9% to 7%
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