Extra Stamina powerup duration increased from 60s to 80s
Extra Stamina powerup amount reduced from 2 to 1
Healbane
Zguba Uzdrawiacza1 600 dusz
Healbane moved from Spirit tree to Vitality tree
Healbane now gives +50 Health
Reactive Barrier
Bariera Reaktywna1 600 dusz
Cooldown reduced from 35s to 25s
Spirit Lifesteal
Wampiryczny Duch1 600 dusz
Reduced from +25% to +23%
Majestic Leap
Majestatyczny Skok3 200 dusz
Velocity increased from 22.5 to 27
Metal Skin
Metalowa Skóra3 200 dusz
Metal Skin duration reduced from 4s to 3s
Metal Skin cooldown increased from 25s to 30s
Leech
Pijawka6 400 dusz
Spirit Lifesteal reduced from +35% to +33%
Duch 7
Cold Front
Zimny Front1 600 dusz
cooldown reduced from 40s to 32s
Decay
Rozkład3 200 dusz
Decay changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now)
Knockdown
Powalenie3 200 dusz
No longer provides +2 Sprint
Now provides +1 Stamina
Torment Pulse
Impuls Męki3 200 dusz
Interval improved from 2s to 1.5s
Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6)
HP bonus reduced from +150 to +125
Boundless Spirit
Bezkresny Duch6 400 dusz
Spirit increased from 45 to 50
Mystic Reverb
Mistyczny Pogłos6 400 dusz
Fixed the damage being reduced by armor twice
Damage reduced from 35% to 30%
Refresher
Orzeźwiacz6 400 dusz
No longer has cast time (was 1s)
Zmiany ogólne
General Changes
Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
Replaced the neutral vaults with a new model, the Sinner's Sacrifice
Added the ability to change builds while in-game
Build descriptions can now be seen in-game via a tooltip
Added neutrals to Hero Sandbox (the small room in the back on the right)
Added new objective health bars for Guardians and Walkers
Added Match History link to the top right
You can now move active item slots on the HUD while holding alt/tab
Improved visibility of the voice icon indicating who is talking
Hero icons on the minimap are scaled up a little when holding alt
Removed Pause cooldown in private bot matches and tutorial/sandbox
Improved networking when there is packet loss or jitter
Soul Vessel dropped from heroes (after killing neutrals) now scales in size based on how many souls are inside
Improved Grey Talon's trap visibility
Increased the speed of Guardian's melee attacks
Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
Infernus's Afterburn now shows portraits of enemies that are burning for the full duration
Improved menu UI sound feedback
Player's icon is highlighted in the top bar
Added UI sound effects for team and opponent deaths
Added Kinetic Carbine charge audio loop
Updated Vindicta Flight sound effects
Added Vindicta Assassinate sound effect for targeted players
Improved visuals for Kelvin's gun projectile
Fixed some visual issues with Ice Path
Added AoE effect to Pocket's Barrage
Updated weapon buff effect in Pocket's Flying Cloak upgrade
Visual effects updates for melee lifesteal items
Fixed Power Slash sometimes getting stuck on nearby geometry
Updated sound effects for the Sinner's Sacrifice
Updated Pocket's Enchanted Satchel delay and explode sounds
Updated Pocket's Barrage cast and impact sounds
Updated Warden's Binding Word delay and impact sounds
Fixed Dynamo's Quantum Entanglement going through ceilings sometimes
Fixed an HTML exploit with chat
Fixed not being able to place deployable abilities at certain angles
Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
Fixed training Ivy's True Form causing you to get healed
Fixed a bug with Malice firing slightly upward
Changed collision on barrel stand stacks to block bullets
Added zapper on factory outpost building
Removed roof duct on top of low building besides inner Walker
Removed street lamp post that was causing heroes to get stuck near inner lane Guardian
Added lights to outer lane Cosmic Veil tunnels
More heroes will now compliment on good uses of ultimates instead of just saying "good work"
Fixed more instances of heroes being called out by the wrong name
Misc Gameplay
Base hero kill value increased from 150 to 225
Rejuv duration reduced from 4 to 3 minutes
Rejuv buff no longer increases your ammo
Rejuv now causes all your candle troopers to have double health for 3 minutes
Mid Boss can now only be damaged by enemies inside the bottom pit
Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
Strong neutrals HP reduced by 20%
Strong neutrals souls bounty reduced by 20%
4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals
Vaults souls increased from 260 to 300
Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16
Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%
Bullet damage falloff now maxes out at ~65m instead of ~70m
Walker bomb damage reduced from 300 to 200
Moved the middle lane Base Guardians further out slightly
Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.
Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s
Mid boss area has reduced destructibles
Movement Speed powerup duration increased from 12s to 30s
Movement Speed powerup movespeed reduced from 2 to 1
Movement Speed powerup sprint speed increased from 2 to 4
Fire Rate powerup reduced from +20% to +15%
Fire Rate powerup duration increased from 25s to 35s
Health Regen powerup regen reduced from 1.5% to 1%
Health Regen powerup duration increased from 15s to 25s
Cooldown Reduction powerup reduced from 25% to 20%
Extra Clip powerup reduced from 4 clips to 3
Crouch movespeed increased from 4 to 4.75
Bullet Shields now block damage from melee (similar to resistance)
Increased the distance heroes slide when they come to the bottom of a ramp
Item Gameplay
Soul Shredder Bullets: Spirit Amp reduced from +12% to +10%
Improved Cooldown: HP Regen reduced from 2 to 1.5
Shifting Shroud: Cooldown reduced from 45s to 35s
Shifting Shroud: Bonus spirit duration increased from 6s to 10s
Curse: No longer prevents stamina usage
Curse: Now also prevents item usage
Curse: Duration reduced from 3.75s to 3.5s
Diviner's Kelvar: Bullet Shield increased from 700 to 1000
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