Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
Shadow Transformation Cienista Transformacja
No longer has radius impact behavior
Now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
Cooldown increased from 90s to 100s
T2 is now +4 m/s during Shadow Form
T3 is now +1s duration
Przedmioty
Broń 6
Headshot Booster
Wzmacniacz Strzałów w Głowę800 dusz
Cooldown reduced from 14s to 9s
Mystic Shot
Mistyczny Strzał1 600 dusz
Now requires that shotguns middle pellet hit the target
Escalating Resilience
Rosnąca Odporność3 200 dusz
Max Bullet Resist increased from 30% to 36%
Frenzy
Szał Bitewny6 400 dusz
When below 40% HP you now gain 25% Spirit Resist
Glass Cannon
Szklane Działo6 400 dusz
Fire Rate reduced from 15% to 10%
Silencer
Uciszacz6 400 dusz
Now provides 15% Ammo
Witalność 6
Reactive Barrier
Bariera Reaktywna1 600 dusz
Cooldown reduced from 40s to 35s
Restorative Locket
Amulet Pokrzepienia1 600 dusz
Now displays its current number of charges on its active icon
Lifestrike
Cios Życia3 200 dusz
Flat portion of the lifesteal increased from 90 to 110
Majestic Leap
Majestatyczny Skok3 200 dusz
Duration of no damage taken requirement reduced from 5s to 4s
Now gives +75 Health
Leech
Pijawka6 400 dusz
Spirit bonus reduced from 12 to 8
Phantom Strike
Widmowe Uderzenie6 400 dusz
Damage reduced from 200 to 150
Duch 7
Mystic Burst
Mistyczny Wybuch800 dusz
No longer has +1 HP Regen
Now grants +1 Sprint
Cooldown reduced from 8s to 6s
Spirit Strike
Duchowe Uderzenie800 dusz
No longer has +50 Health
Now grants +75 Spirit Shield
Now grants +0.7 HP regen
Slowing Hex
Spowalniający Urok1 600 dusz
Range increased from 30 to 35
Decay
Rozkład3 200 dusz
Cooldown increased from 22s to 27s
Knockdown
Powalenie3 200 dusz
Spirit bonus reduced from 6 to 5
Now grants +2 Sprint
Stun duration starts after hitting the ground
Superior Cooldown
Doskonałe Odnowienie3 200 dusz
HP regen reduced from 6 to 4
Refresher
Orzeźwiacz6 400 dusz
Now grants +10% Spirit Resist
Zmiany ogólne
General Changes
Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
Added post game player reporting option
Ally player glow-through-world silhouette now communicates their current health
Added ambient music track
Added unique Haze footstep sound effects
Fixed various issues with mic audio input and lag it introduced
Small adjustments to how the crosshair UI area looks
Mic input device is now selected from in-game settings rather than the steam client
Improved various networking and hit registration related issues (this was released a couple days ago)
Updated Trooper and Neutral shooting sound effects
Various improvements to damage audio clarity for victims and attackers
Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
Adding game audio muted indicator in top left if the game is muted
Camera can now be moved while the game is paused in replays
Fixed the Rejuvenator falling during pause
Fixed the Idol falling during pause
Fixed the bottom most shop items having part of their icon be unclickable
Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb)
Added some additional visual tells for the receiving end of Lash’s Death Slam
Updated Bullet Shredder debuff effects
Mid-Boss is now invulnerable if there are no enemies it can actually attack
Fixed your active items not hiding in the UI when you are dead and spectating a team mate
Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
Fixed various movement stuck bugs with Ivy
Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
Improved Vindicta’s Stake effects to make it a little clearer when you are affected
Fixed upgrading McGinnis’s Medicinal Specter to T3 while active causing it to heal everyone to full instantly
Fixed a bug that could cause all of Paradox Pulse Grenade’s pulses to go off at once
Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see
Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
Fixed getting stuck under stair at inner lanes near Guardian
Fixed Abrams getting stuck on department store facade when using his ult
Sapphire side materials tint color changed to white
Sapphire side street materials changed to new asphalt blend
Added new slide and reload animation for Wraith
Out of combat run animation variants now only play during sprint state
Fixed missing VO for Yamato ability use/upgrades
Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Storm Cloud)
Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
Improved visibility of Seven’s bullet and travel path
Improved visibility of Paradox’s bullet and travel path
Improved visibility of Wraith’s bullet and travel path
Improved visibility of Haze’s bullet and travel path
Improved visibility of Lady Geist’s bullet and travel path
Added custom tracer and muzzle flash for Seven’s gun
Added custom tracer and muzzle flash for Paradox’s gun
Added custom tracer and muzzle flash for Wraith’s gun
Misc Gameplay Changes
Adjusted map around the middle lanes to have an area with Veils for laning
Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
Unclaimed souls now convert 10% slower
Vaults base bounty increased from 220 to 260
Strong Neutrals Spirit Resist increased from 25% to 35%
Medium Neutrals Spirit Resist increased from 25% to 30%
Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
Medic Trooper health increased from 240 to 260
Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
Zipline Boost ability speed increased from 100% to 130%
Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
Being Disarmed no longer prevents you from reloading
Item Gameplay Changes
Withering Whip: Moved from T3 to T2
Withering Whip: Duration reduced 5s to 3.5s
Withering Whip: Cooldown increased from 25s to 40s
Withering Whip: Bullet Resist reduced from 25% to 20%
Withering Whip: Cast range reduced from 20m to 15m
Combat Barrier: Bullet Shield increased from 275 to 300
Combat Barrier: Weapon Damage while Shielded from 20% to 24%
Silence Glyph: Moved from T2 to T3
Silence Glyph: Health increased from 50 to 75
Silence Glyph: Spirit Amp increased from 8% to 12%
Shifting Shroud: Cooldown reduced from 70s to 55s
Shifting Shroud: Duration 2.5s to 2.75s
Improved Burst: Damage reduced from 11% Max HP to 10%
Curse: Ammo increased from 15% to 20%
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