Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
Shadow Explosion T3 Spirit bonus increased from +10% to +15%
Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%
Crimson Slash Szkarłatne Cięcie
Cooldown reduced from 13s to 11s
Power Slash Potężne Cięcie
Physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
Przedmioty
Broń 6
Alchemical Fire
Ogień Alchemiczny3 200 dusz
Min/Max DPS increased from 30/60 to 40/80
Escalating Resilience
Rosnąca Odporność3 200 dusz
Resist per stack increased from 1% to 2%
Heroic Aura
Heroiczna Aura3 200 dusz
Active radius increased from 20m to 30m
Hollow Point
Amunicja Grzybkująca3 200 dusz
Hollow Point Ward: Spirit Shield increased from +70 to +80
Shadow Weave
Cienisty Splot3 200 dusz
Now provides +15 Health Regen
Crippling Headshot
Okaleczający Strzał w Głowę6 400 dusz
Headshot Resistance Reduction increased from 30% to 35%
Witalność 13
Melee Lifesteal
Wampiryczne Pięści800 dusz
Cooldown reduced from 10s to 8s
Enduring Speed
Wytrwała Szybkość1 600 dusz
Movement Speed increased from 1 to 1.25
Reactive Barrier
Bariera Reaktywna1 600 dusz
Barrier duration increased from 10s to 13s
Cooldown reduced from 60s to 40s
Restorative Locket
Amulet Pokrzepienia1 600 dusz
Max Stacks increased from 12 to 15
Cooldown increased from 15s to 18s
Return Fire
Ogień Zwrotny1 600 dusz
No longer has Spirit and Fire Rate bonus during the active
Now passively always gives +7 Spirit and +7% Fire Rate
Fortitude
Zawziętość3 200 dusz
Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen
Lifestrike
Cios Życia3 200 dusz
Slow duration increased from 1s to 1.5s
Cooldown reduced from 10s to 8s
Warp Stone
Kamień Teleportacji3 200 dusz
No longer slows your hero for 3s
Bullet Resist duration increased from 3s to 5s
Divine Barrier
Święta Bariera6 400 dusz
No longer restores any Stamina on the target (previously fully restored it)
Diviner's Kevlar
Kevlar Wróżbity6 400 dusz
Channeling Spirit bonus increased from +40 to +50
Phantom Strike
Widmowe Uderzenie6 400 dusz
No longer passively provides +500 Bullet Shield
Now provides +200 Health
When using the active, gain a temporary +500 Bullet Shield for 7 seconds
Now deals 200 damage on impact
Unstoppable
Nie do Powstrzymania6 400 dusz
Movement Speed increased from +1 to +1.25
Vampiric Burst
Wampiryczny Wybuch6 400 dusz
Active Bullet Lifesteal increased from 40% to 60%
Duch 6
Spirit Strike
Duchowe Uderzenie800 dusz
Buff duration increased from 12s to 18s
Melee damage bonus increased from 15% to 20%
Slowing Hex
Spowalniający Urok1 600 dusz
Cooldown reduced from 30s to 25s
Suppressor
Tłumiciel1 600 dusz
Now provides +50 Health
Decay
Rozkład3 200 dusz
Cooldown reduced from 25s to 22s
Cast range increased from 20m to 30m
Knockdown
Powalenie3 200 dusz
Cooldown reduced from 55s to 50s
Now provides +200 Spirit Shield
Mystic Reverb
Mistyczny Pogłos6 400 dusz
Spirit Lifesteal increased from +10% to +15%
Spirit Resist increased from +10% to +15%
Zmiany ogólne
General Changes
Sandbox mode now supports entering it with your party
Sandbox mode now has troopers spawning on the left side
Added Search By Match ID to the Watch Tab
Added Filter By Hero to the Watch Tab
You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
Map is now precached while in the queue to improve loading times into matches
Visual and Audio updates to the shop
Added a key for toggling replays being paused (defaults to P)
Pocket Affliction visual and sound effects reworked
Pocket Enchanter’s Satchel visual effects updated
Fixed a bug where Pocket’s briefcase would stop animating when the duration upgrade was taken
Updated Divine Barrier sound effects
Updated Dynamo VO for Quantum Entanglement and a few other missing lines
Hero death voices are now broadcast more widely
Fixed being unable to ping while casting or channeling
Fixed various issues with hero abilities causing you to be stuck in walls
Fixed players being able to kill themselves pre-match and run around in the map
Fixed Ice Dome effects disappearing while still active if Kelvin dies during it
Simplify some visuals with Seven’s Storm Cloud radius indicator to help clarify the bounds
Fixed Stamina not appearing to regenerate while spectating
Improve the text display when a replay is still processing after a match
Fixed Walker boss moving around while the game is paused
Fixed some controller input issues
Updated Decay item sound effects
Updated Berserker item visuals
Fixed visual bug on Spirit Urn when dropping on the ground
Fixed Restorative Locket Spirit Resist not working
Fixed items not updating in the UI when purchased from the shop while spectating a teammate
Item Gameplay Changes
Quicksilver: Now passively has a +10% reload time penalty
Withering Whip: Cast range increased from 12m to 20m
Superior Stamina: Spirit buff duration increased from 5s to 8s
Curse: Now provides +15% Clip
Curse: Duration increased from 3.5s to 3.75s
Misc Gameplay Changes
Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
Medic Troopers no longer use their heal on troopers if there is a hero within 30m
Zipline Speed Boost cooldown reduced from 420s to 380s
Damage over time no longer prevents zipline usage
Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
Troopers run speed increased from 9.1 m/s to 10 m/s
Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
Troopers DPS vs Walkers from 110 DPS to 80 DPS
Troopers DPS vs Base Guardians from 110 DPS to 80 DPS
Crate Powerups: Removed Zipline buff as a potential drop
Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s
Vault base bounty increased from 200 to 225
Fixed some issues that allowed players to more easily camp players in the spawn area
Note: 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively.
Co kupić po tym patchu?
Doradca w grze liczy kontry na aktualnych danych i mówi, co kupić teraz.