Patch March 21, 2026

The March 21, 2026 patch changes 22 heroes, 32 items and 14 general changes. Most changes: Mirage (32), The Doorman (26), Celeste (22), Graves (20).

Official post · deadlock-wiki archive.

Heroes

Abrams

Abrams counters →

Melee

  • Damage per boon increased by 10%
  • Damage per boon increased by 10%

Siphon Life

  • Range increased from 7.5m to 8m
  • T3 range reduced from +3.5m to +3m
  • Range increased from 7.5m to 8m
  • T3 range reduced from +3.5m to +3m

Infernal Resilience

  • T3 increased from +7% Damage Regenerated to +8%
  • T3 increased from +7% Damage Regenerated to +8%

Seismic Impact

  • Impact height increased from 4m to 6m
  • T2 increased from +0.6s Stun Duration to +0.7s
  • T3 Unstoppable duration increased from 4s to 5s
  • Impact height increased from 4m to 6m
  • T2 increased from +0.6s Stun Duration to +0.7s
  • T3 Unstoppable duration increased from 4s to 5s

Apollo

Apollo counters →
  • Bullet damage increased from 17 to 18.5
  • Bullet damage increased from 17 to 18.5

Riposte

  • T2 melee resist reduction increased from -22% to -30%
  • T3 increased from +1.2s Stun to +1.6s
  • T2 melee resist reduction increased from -22% to -30%
  • T3 increased from +1.2s Stun to +1.6s

Billy

Billy counters →

Rising Ram

  • Now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Now uses a break-off angle when grounded, allowing upward movement if looking up enough

Calico

Calico counters →

Leaping Slash

  • Scaling reduced from 1.2 to 0.8
  • Cooldown increased from 11s to 13s
  • T2 reduced from "+225s within 4s" to "+200 within 3s"
  • Scaling reduced from 1.2 to 0.8
  • Cooldown increased from 11s to 13s
  • T2 reduced from "+225s within 4s" to "+200 within 3s"

Ava

  • Is no longer disabled by damage over time abilities (same as zipline rules)
  • Is no longer disabled by damage over time abilities (same as zipline rules)

Return to Shadows

  • Move speed reduced from 30% to 20%
  • Cooldown increased from 90s to 100s
  • Move speed reduced from 30% to 20%
  • Cooldown increased from 90s to 100s

Celeste

Celeste counters →
  • Bullet/Melee resistance reduced from -6% to -8%
  • Gun now has falloff 22m->60m
  • Bullet damage increased from 18+0.6 to 22+0.7
  • Bullet/Melee resistance reduced from -6% to -8%
  • Gun now has falloff 22m->60m
  • Bullet damage increased from 18+0.6 to 22+0.7

Light Eater

  • Spirit scaling increased from 0.23 to 0.28
  • Spirit scaling increased from 0.23 to 0.28

Dazzling Trick

  • No longer grants +1m Move Speed
  • T1 increased from +2.5m Move Speed to +3.5m
  • No longer grants +1m Move Speed
  • T1 increased from +2.5m Move Speed to +3.5m

Radiant Daggers

  • Spirit scaling increased from 0.42 to 0.56
  • T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
  • T3 fire rate increased from 6% to 7%
  • Spirit scaling increased from 0.42 to 0.56
  • T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
  • T3 fire rate increased from 6% to 7%

Shining Wonder

  • Range reduced from 15m to 14m
  • T3 reduced from +10 Max Bounces to +8
  • Range reduced from 15m to 14m
  • T3 reduced from +10 Max Bounces to +8

Dynamo

Dynamo counters →
  • Ammo increased from 18 to 20
  • Ammo increased from 18 to 20

Kinetic Pulse

  • Spirit scaling reduced from 2.1 to 1.8
  • Width increased from 5m to 5.5m
  • T3 increased from +16m Range to +20m
  • Spirit scaling reduced from 2.1 to 1.8
  • Width increased from 5m to 5.5m
  • T3 increased from +16m Range to +20m

Quantum Entanglement

  • T3 now also replenishes 1 charge for charged abilities (half effect on allies)
  • T3 now also replenishes 1 charge for charged abilities (half effect on allies)

Singularity

  • T3 Max health as damage increased from 5.5% to 6%
  • T3 Max health as damage increased from 5.5% to 6%

Graves

Graves counters →

Jar of Dead

  • Spirit scaling increased from 0.25 to 0.35
  • Health per boon increased from 1 to 1.3
  • Fixed colliding with the world sometimes
  • T2 now increases duration by +4s
  • Spirit scaling increased from 0.25 to 0.35
  • Health per boon increased from 1 to 1.3
  • Fixed colliding with the world sometimes
  • T2 now increases duration by +4s

Grasping Hands

  • Deploy time reduced from 0.7s to 0.6s
  • T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
  • Deploy time reduced from 0.7s to 0.6s
  • T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"

Essence Theft

  • T3 fixed to latch onto targets nearby more readily
  • T3 fixed to latch onto targets nearby more readily

Borrowed Decree

  • Now summons 2 Ghouls on cast
  • T3 no longer summons 3 Ghouls on cast
  • T3 increased from +5% Current Health to +6%
  • Now summons 2 Ghouls on cast
  • T3 no longer summons 3 Ghouls on cast
  • T3 increased from +5% Current Health to +6%

Infernus

Infernus counters →
  • Reload time reduced from 2.491 to 2.25
  • Reload time reduced from 2.491 to 2.25

Flame Dash

  • Speed now moves faster by the same amount of speed above your base
  • Speed now moves faster by the same amount of speed above your base

Concussive Combustion

  • T2 increased from +65% Explosion Lifesteal to +85%
  • T2 increased from +65% Explosion Lifesteal to +85%

Ivy

Ivy counters →

Stone Form

  • Spirit scaling reduced from 0.8 to 0.6
  • T3 spirit scaling reduced from +2 to +1.7
  • Spirit scaling reduced from 0.8 to 0.6
  • T3 spirit scaling reduced from +2 to +1.7

Air Drop

  • Ally cast range increased from 18m to 22m
  • Is no longer disabled by damage over time abilities (same as zipline rules)
  • Cooldown increased from 65s to 85s
  • Cooldown is reduced by 25% when used on allies
  • Ally cast range increased from 18m to 22m
  • Is no longer disabled by damage over time abilities (same as zipline rules)
  • Cooldown increased from 65s to 85s
  • Cooldown is reduced by 25% when used on allies

Kelvin

Kelvin counters →

Frost Grenade

  • Radius increased from 6m to 6.5m
  • Damage spirit scaling reduced from 0.914 to 0.8
  • T3 damage spirit scaling reduced from 1.0 to 0.9
  • Radius increased from 6m to 6.5m
  • Damage spirit scaling reduced from 0.914 to 0.8
  • T3 damage spirit scaling reduced from 1.0 to 0.9

Ice Path

  • T2 increased from -20s Cooldown to -25s
  • T3 now also grants +20 Spirit Power
  • T2 increased from -20s Cooldown to -25s
  • T3 now also grants +20 Spirit Power

Frozen Shelter

  • T3 increased from 50 Health Regen to 65
  • T3 increased from 50 Health Regen to 65

McGinnis

McGinnis counters →
  • Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
  • Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon

Mini Turret

  • Attack range increased from 25m to 30m
  • Attack range increased from 25m to 30m

Medicinal Specter

  • Radius increased from 5m to 5.5m
  • Radius increased from 5m to 5.5m

Spectral Wall

  • Duration increased from 4.5s to 5s
  • Duration increased from 4.5s to 5s

Heavy Barrage

  • Cooldown increased from 165s to 175s
  • Spirit scaling reduced from 0.23 to 0.2
  • T3 spirit scaling reduced from 0.2 to 0.16
  • T3 DPS reduced from 22 to 18
  • Cooldown increased from 165s to 175s
  • Spirit scaling reduced from 0.23 to 0.2
  • T3 spirit scaling reduced from 0.2 to 0.16
  • T3 DPS reduced from 22 to 18

Mina

Mina counters →
  • Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
  • Float time with umbrella increased from 2.5s to 4s
  • Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
  • Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
  • Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
  • Float time with umbrella increased from 2.5s to 4s
  • Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
  • Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)

Mirage

Mirage counters →

Fire Scarabs

  • No longer does max health steal
  • Now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
  • No longer applies +10% Damage Amp
  • Now reduces enemy damage output by 20% (and +15% in T3)
  • No longer does max health steal
  • Now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
  • No longer applies +10% Damage Amp
  • Now reduces enemy damage output by 20% (and +15% in T3)

Dust Devil

  • Radius increased from 3.5m to 4m
  • T3 window to recast increased from 5s to 6s
  • Radius increased from 3.5m to 4m
  • T3 window to recast increased from 5s to 6s

Djinn's Mark

  • Spirit scaling reduced from 0.51 to 0.44
  • Debuff visuals improved
  • T1 slow duration increased from 0.5s to 0.8s
  • T2 multiplier duration increased from 2.5s to 3s
  • Spirit scaling reduced from 0.51 to 0.44
  • Debuff visuals improved
  • T1 slow duration increased from 0.5s to 0.8s
  • T2 multiplier duration increased from 2.5s to 3s

Traveler

  • No longer gets interrupted by non-hero sources nor DOT damage
  • Wait time reduced from 3s to 2s
  • Interrupt cooldown reduced from 6s to 4s
  • Cooldown reduced from 145s to 120s
  • Can now be manually canceled
  • Can now also target units
  • No longer gets interrupted by non-hero sources nor DOT damage
  • Wait time reduced from 3s to 2s
  • Interrupt cooldown reduced from 6s to 4s
  • Cooldown reduced from 145s to 120s
  • Can now be manually canceled
  • Can now also target units

Mo & Krill

Mo & Krill counters →

Combo

  • Range reduced from 4.8m to 4m
  • DPS reduced from 45 to 40
  • DPS spirit scaling reduced from 1.2 to 0.6
  • Cooldown reduced from 140s to 130s
  • T3 DPS reduced from +60 to +50
  • T3 now also increases spirit scaling +0.4
  • Health rescaled from 50 to 30 + 1/Boon (not retroactive)
  • Range reduced from 4.8m to 4m
  • DPS reduced from 45 to 40
  • DPS spirit scaling reduced from 1.2 to 0.6
  • Cooldown reduced from 140s to 130s
  • T3 DPS reduced from +60 to +50
  • T3 now also increases spirit scaling +0.4
  • Health rescaled from 50 to 30 + 1/Boon (not retroactive)

Shiv

Shiv counters →
  • Stamina increased from 2 to 3
  • Stamina cooldown increased from 4.5s to 5.5s
  • Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
  • Stamina increased from 2 to 3
  • Stamina cooldown increased from 4.5s to 5.5s
  • Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window

Bloodletting

  • No longer interrupts sliding when cast
  • Is now affected by healing modifiers
  • No longer interrupts sliding when cast
  • Is now affected by healing modifiers

Killing Blow

  • Now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
  • Now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range

Silver

Silver counters →
  • Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Tail Whack spirit scaling increased from 1 to 1.5
  • Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Tail Whack spirit scaling increased from 1 to 1.5

Slam Fire

  • Weapon Accuracy reduced from -25% to -30%
  • Weapon Accuracy reduced from -25% to -30%

Boot Kick

  • Now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Now uses a break-off angle when grounded, allowing upward movement if looking up enough

Lycan Curse

  • Now grants 1.5m Move Speed
  • T1 increased from +18% Resists to +20%
  • T2 increased from +150 Bonus Health to +200
  • T3 now has a 1.5s buffer for kill credit
  • Now grants 1.5m Move Speed
  • T1 increased from +18% Resists to +20%
  • T2 increased from +150 Bonus Health to +200
  • T3 now has a 1.5s buffer for kill credit

The Doorman

The Doorman counters →
  • Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
  • Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway

Call Bell

  • Now continuously emits slow
  • Impact damage spirit scaling reduced from 1 to 0.7
  • Explosion damage spirit scaling reduced from 1.7 to 1.4
  • T1 changed from "+3m Radius" to "+1 Charge"
  • T3 no longer grants +1 Charge
  • T3 now also grants +4m Radius
  • T3 duration increased from +22s to +26s
  • T3 now also increases spirit scaling by +0.4
  • T3 no longer increases slow by -15%
  • Now continuously emits slow
  • Impact damage spirit scaling reduced from 1 to 0.7
  • Explosion damage spirit scaling reduced from 1.7 to 1.4
  • T1 changed from "+3m Radius" to "+1 Charge"
  • T3 no longer grants +1 Charge
  • T3 now also grants +4m Radius
  • T3 duration increased from +22s to +26s
  • T3 now also increases spirit scaling by +0.4
  • T3 no longer increases slow by -15%

Doorway

  • Now shows the range of where the second door can be placed on the minimap.
  • T3 distance spirit scaling reduced from 0.25 to 0.15
  • T3 reduced from +50m to +45m
  • Now shows the range of where the second door can be placed on the minimap.
  • T3 distance spirit scaling reduced from 0.25 to 0.15
  • T3 reduced from +50m to +45m

Victor

Victor counters →
  • Health per boon increased from 46 to 50
  • Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
  • Health per boon increased from 46 to 50
  • Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)

Shocking Reanimation

  • Radius increased from 12m to 18m
  • Cooldown increased from 210s to 230s
  • T3 no longer increases radius by 6m
  • T3 cooldown from -70s to -100s
  • T3 now also deals +150 Damage
  • Radius increased from 12m to 18m
  • Cooldown increased from 210s to 230s
  • T3 no longer increases radius by 6m
  • T3 cooldown from -70s to -100s
  • T3 now also deals +150 Damage

Aura of Suffering

  • Aura radius reduced by 2m
  • Aura radius reduced by 2m

Viscous

Viscous counters →

Puddle Punch

  • Scaling reduced from 0.8 to 0.6
  • Now has +20 bonus damage
  • Wind up time increased from 0.15s to 0.2s
  • Displacement duration reduced from 0.8s to 0.6s
  • Scaling reduced from 0.8 to 0.6
  • Now has +20 bonus damage
  • Wind up time increased from 0.15s to 0.2s
  • Displacement duration reduced from 0.8s to 0.6s

Goo Ball

  • Stun duration reduced from 0.7s to 0.5s
  • Lockout period from being affected again increased from 1.25s to 1.35s
  • Duration increased from 10s to 11s
  • Stun duration reduced from 0.7s to 0.5s
  • Lockout period from being affected again increased from 1.25s to 1.35s
  • Duration increased from 10s to 11s

Wraith

Wraith counters →

Card Trick

  • Heart now only heals for half the amount for secondary targets in the area
  • Now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
  • Heart now only heals for half the amount for secondary targets in the area
  • Now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)

Project Mind

  • Cooldown increased from 42s to 46s
  • T3 cooldown increased from -28s to -32s
  • Cooldown increased from 42s to 46s
  • T3 cooldown increased from -28s to -32s

Full Auto

  • T3 now interrupts/finishes an ongoing reload
  • T3 now interrupts/finishes an ongoing reload

Telekinesis

  • Cast time increased from 0.35s to 0.45s
  • Debuff duration reduced from 2.75s to 2.25s
  • Cast range reduced from 13m to 10m
  • Cooldown increased from 120s to 130s
  • Cast time increased from 0.35s to 0.45s
  • Debuff duration reduced from 2.75s to 2.25s
  • Cast range reduced from 13m to 10m
  • Cooldown increased from 120s to 130s

Yamato

Yamato counters →
  • Fixed Flying Slash|l1=Flying Strike{{sic}} triggering heavy melee procs rather than light melee (damage amount was light melee still)
  • Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)

Items

Weapon 7

Ballistic Enchantment

3,200 souls
  • Ability Range reduced from 25% to 20%
  • Ability Range reduced from 25% to 20%

Blood Tribute

3,200 souls
  • Spirit Resist reduced from 10% to 8%
  • Spirit Resist reduced from 10% to 8%

Burst Fire

3,200 souls
  • Duration increased from 3.5s to 4.5s
  • Cooldown increased from 7s to 9s
  • Duration increased from 3.5s to 4.5s
  • Cooldown increased from 7s to 9s

Cultist Sacrifice

3,200 souls
  • Ability Range reduced from +15% to +12%
  • Ability Range reduced from +15% to +12%

Weighted Shots

3,200 souls
  • Debuff Resist increased from 18% to 20%
  • Debuff Resist increased from 18% to 20%

Infinite Rounds

9,999 souls
  • Fire Rate increased from 30% to 35%
  • Fire Rate increased from 30% to 35%

Runed Gauntlets

9,999 souls
  • Melee distance increased from 130% to 150%
  • Cooldown on hit reduced from -12% to -16%
  • Cooldown on hit reduced from -3s to -4s

Vitality 14

Enchanter's Emblem

1,600 souls
  • Spirit Resist increased from 15% to 18%
  • Spirit Resist increased from 15% to 18%

Guardian Ward

1,600 souls
  • Ability Range reduced from 10% to 8%
  • Ability Range reduced from 10% to 8%

Restorative Locket

1,600 souls
  • Spirit Resist increased from 8% to 10%
  • Spirit Resist increased from 8% to 10%

Counterspell

3,200 souls
  • Bonus Health reduced from 100 to 75
  • Bonus Health reduced from 100 to 75

Healing Nova

3,200 souls
  • Ability Range reduced from +6% to +5%
  • Ability Range reduced from +6% to +5%

Metal Skin

3,200 souls
  • Bullet Resist reduced from 15% to 12%
  • Bullet Resist reduced from 15% to 12%

Rescue Beam

3,200 souls
  • Ability Range reduced from +8% to +6%
  • Ability Range reduced from +8% to +6%

Divine Barrier

6,400 souls
  • Ability Range reduced from +15% to +10%
  • Ability Range reduced from +15% to +10%

Celestial Blessing

9,999 souls
  • Cooldown reduced from 50s to 30s
  • Heal increased from up to 50% of your HP to 60%
  • Heal min increased from 300 to 400
  • Cooldown reduced from 50s to 30s
  • Heal increased from up to 50% of your HP to 60%
  • Heal min increased from 300 to 400

Cloak of Opportunity

9,999 souls
  • Barrier increased from 300 to 500
  • Cooldown reduced from 14s to 12s
  • Barrier increased from 300 to 500
  • Cooldown reduced from 14s to 12s

Electric Slippers

9,999 souls
  • Damage radius increased from 8m to 12m
  • Slide Fire Rate increased from 50% to 60%
  • Damage radius increased from 8m to 12m
  • Slide Fire Rate increased from 50% to 60%

Nullification Burst

9,999 souls
  • Radius increased from 12m to 20m
  • Now grants +40% Debuff Resistance
  • Radius increased from 12m to 20m
  • Now grants +40% Debuff Resistance

Seraphim Wings

9,999 souls
  • In Air Damage Reduction increased from -40% to -60%
  • Additional air dash/jump increased from +1 to unlimited
  • In Air Damage Reduction increased from -40% to -60%
  • Additional air dash/jump increased from +1 to unlimited

Shadow Strike

9,999 souls
  • Stamina increased from +2 to +3
  • Now grants +350 Health
  • DPS increased from 75 to 125
  • DPS spirit scaling increased from 0.2 to 0.4
  • Invis duration increased from 2.5s to 3s
  • Stamina increased from +2 to +3
  • Now grants +350 Health
  • DPS increased from 75 to 125
  • DPS spirit scaling increased from 0.2 to 0.4
  • Invis duration increased from 2.5s to 3s

Spirit 11

Golden Goose Egg

800 souls
  • Now has a 2 second channel to hatch
  • Now has a 2 second channel to hatch

Arcane Surge

1,600 souls
  • Ability Range reduced from 15% to 12%
  • Ability Range reduced from 15% to 12%

Greater Expansion

3,200 souls
  • Ability Range reduced from 35% to 30%
  • Ability Range reduced from 35% to 30%

Knockdown

3,200 souls
  • Ability Range reduced from +6% to +5%
  • Ability Range reduced from +6% to +5%

Boundless Spirit

6,400 souls
  • Constant spirit bonus reduced from 35 to 30
  • Constant spirit bonus reduced from 35 to 30

Echo Shard

6,400 souls
  • No longer grants +5% Ability Range
  • No longer grants +5% Ability Range

Spirit Burn

6,400 souls
  • Ability Range reduced from +8% to +6%
  • Ability Range reduced from +8% to +6%

Vortex Web

6,400 souls
  • Ability Range reduced from +10% to +8%
  • Ability Range reduced from +10% to +8%

Mystical Piano

9,999 souls
  • Radius increased from 11m to 12m
  • Radius increased from 11m to 12m

Shrink Ray

9,999 souls
  • Now grants +20% Fire Rate while shrunk
  • Now grants +20% Fire Rate while shrunk

Unstable Concoction

9,999 souls
  • Now grants you unstoppable during the pre explosion state
  • Radius increased from 18m to 22m
  • Now grants you unstoppable during the pre explosion state
  • Radius increased from 18m to 22m

General changes

  • Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
  • Hero health growth increased by +3 and 4%
  • Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
  • Small neutrals spirit resist increased from 35% to 45%

Street Brawl

  • Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Burst|l1=Nullification Blast{{sic}}, Cloak of Opportunity
  • === Patch 2 ===
  • Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
  • Hero health growth increased by +3 and 4%
  • Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
  • Small neutrals spirit resist increased from 35% to 45%
  • Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
  • Runed Gauntlet: Melee distance increased from 130% to 150%
  • Runed Gauntlet: Cooldown on hit reduced from -12% to -16%
  • Runed Gauntlet: Cooldown on hit reduced from -3s to -4s

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