Patch March 10, 2026

The March 10, 2026 patch changes 20 heroes, 2 items and 15 general changes. Most changes: Wraith (18), Victor (14), Celeste (12), Mo & Krill (12).

Official post · deadlock-wiki archive.

Heroes

Apollo

Apollo counters →

Flawless Advance

  • T3 now also increases Apollo's attacking lunge speed
  • T3 now also increases Apollo's attacking lunge speed

Calico

Calico counters →
  • Move speed reduced from 7.2 to 6.8
  • Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
  • Move speed reduced from 7.2 to 6.8
  • Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)

Leaping Slash

  • Scaling reduced from 1.5 to 1.2
  • T2 reduced from 300 Souls to 225
  • Scaling reduced from 1.5 to 1.2
  • T2 reduced from 300 Souls to 225

Celeste

Celeste counters →
  • Gravity from 28% to 25% (was 20% previous patch)
  • Air Control increased from 38% to 44% (was 50% previous patch)
  • Gravity from 28% to 25% (was 20% previous patch)
  • Air Control increased from 38% to 44% (was 50% previous patch)

Light Eater

  • On hit damage reduced from 25 to 20
  • On hit damage reduced from 25 to 20

Dazzling Trick

  • Barrier spirit scaling reduced from 1.1 to 0.8
  • Barrier spirit scaling reduced from 1.1 to 0.8

Shining Wonder

  • No longer refunds half cooldown on miss
  • Linger time reduced from 3.25s to 3s
  • No longer refunds half cooldown on miss
  • Linger time reduced from 3.25s to 3s

Drifter

Drifter counters →
  • Fixed Quicksilver Reload dealing bonus multiple times with Rend
  • Fixed Quicksilver Reload dealing bonus multiple times with Rend

Ivy

Ivy counters →
  • Bullet damage growth increased from 0.06 to 0.08
  • Bullet damage growth increased from 0.06 to 0.08

Kudzu Connection

  • Now only gives you half the bonus if you aren't connected to an ally
  • Now only gives you half the bonus if you aren't connected to an ally

Air Drop

  • Damage spirit scaling reduced from 1 to 0.7
  • T1 barrier spirit scaling reduced from 1 to 0.7
  • T2 slow reduced from 50% to 40%
  • Damage spirit scaling reduced from 1 to 0.7
  • T1 barrier spirit scaling reduced from 1 to 0.7
  • T2 slow reduced from 50% to 40%

Lash

Lash counters →

Death Slam

  • Throw range increased from 12m to 14m
  • Throw range now scales with spirit range (+0.14)
  • T3 cast range reduced from +10m to +6m
  • T3 stun increased from 1s to 1.2s
  • Throw range increased from 12m to 14m
  • Throw range now scales with spirit range (+0.14)
  • T3 cast range reduced from +10m to +6m
  • T3 stun increased from 1s to 1.2s

McGinnis

McGinnis counters →

Heavy Barrage

  • Radius reduced from 5m to 4.5m
  • T1 slow duration reduced from 1.5s to 1s
  • T3 spirit scaling reduced from +0.25 to +0.2
  • T3 damage reduced from +25 to +22
  • Radius reduced from 5m to 4.5m
  • T1 slow duration reduced from 1.5s to 1s
  • T3 spirit scaling reduced from +0.25 to +0.2
  • T3 damage reduced from +25 to +22

Mirage

Mirage counters →

Fire Scarabs

  • Cooldown reduced from 45s to 35s
  • Cooldown reduced from 45s to 35s

Traveler

  • T1 now also increases Fire Rate by 20%
  • T1 now also increases Fire Rate by 20%

Mo & Krill

Mo & Krill counters →

Scorn

  • Heal vs non-heroes reduced from 0.5x to 0.35x
  • Cooldown increased from 12.5s to 13s
  • Heal vs non-heroes reduced from 0.5x to 0.35x
  • Cooldown increased from 12.5s to 13s

Combo

  • DPS reduced from 60 to 45
  • Cooldown reduced from 150s to 140s
  • T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
  • T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
  • DPS reduced from 60 to 45
  • Cooldown reduced from 150s to 140s
  • T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
  • T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"

Paradox

Paradox counters →

Pulse Grenade

  • Does half damage to objectives
  • Does half damage to objectives

Pocket

Pocket counters →

Affliction

  • Duration reduced from 12s to 11s (overall total damage is reduced slightly)
  • DPS increased from 32+0.2 to 34+0.22
  • T2 duration reduced from +4s to +3s
  • T3 DPS increased from 16+0.1 to 18+0.11
  • Duration reduced from 12s to 11s (overall total damage is reduced slightly)
  • DPS increased from 32+0.2 to 34+0.22
  • T2 duration reduced from +4s to +3s
  • T3 DPS increased from 16+0.1 to 18+0.11

Seven

Seven counters →

Lightning Ball

  • Charge time reduced from 8s to 7s
  • Charge time reduced from 8s to 7s

Storm Cloud

  • T3 increases speed from +3m to +4m
  • T3 increases speed from +3m to +4m

Shiv

Shiv counters →
  • Alt fire knockback increased by 10%
  • Alt fire knockback increased by 10%

Serrated Knives

  • Cooldown increased from 16s to 18s
  • Cooldown increased from 16s to 18s

Killing Blow

  • Range increased from 13m to 18m
  • Travel speed increased a bit
  • Range increased from 13m to 18m
  • Travel speed increased a bit

Silver

Silver counters →

Lycan Curse

  • Cooldown reduced from 50s to 40s
  • T1 increased from 15% Resists to 18%
  • Cooldown reduced from 50s to 40s
  • T1 increased from 15% Resists to 18%

The Doorman

The Doorman counters →

Call Bell

  • Now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
  • T2 is now "+30 Impact Damage and +40 Explosion Damage"
  • T3 now also increases slow by 15%
  • Now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
  • T2 is now "+30 Impact Damage and +40 Explosion Damage"
  • T3 now also increases slow by 15%

Victor

Victor counters →

Pain Battery

  • T3 reduced from 18% Missing Health to 15%
  • T3 reduced from 18% Missing Health to 15%

Jumpstart

  • T3 spirit scaling reduced from 0.8 to 0.6
  • T3 spirit scaling reduced from 0.8 to 0.6

Aura of Suffering

  • Can now be activated on the [[Zipline|zipline]]
  • Radius reduced from 10m to 9.5m
  • Base and T2 Max DPS and scaling reduced by 10%
  • Can now be activated on the zipline
  • Radius reduced from 10m to 9.5m
  • Base and T2 Max DPS and scaling reduced by 10%

Shocking Reanimation

  • Cooldown increased from 190s to 210s
  • T3 increased from -50s Cooldown to -70s
  • Cooldown increased from 190s to 210s
  • T3 increased from -50s Cooldown to -70s

Vindicta

Vindicta counters →
  • Fixed not gaining bonus damage if a proc bonus was the killing blow
  • Fixed not gaining bonus damage if a proc bonus was the killing blow

Viscous

Viscous counters →
  • Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
  • Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)

Puddle Punch

  • Scaling reduced from 1 to 0.8
  • Scaling reduced from 1 to 0.8

Warden

Warden counters →

Last Stand

  • Bullet and Spirit Resist while channeling reduced from 60% to 50%
  • T3 now also increases Bullet and Spirit Resist while channeling by +30%
  • Bullet and Spirit Resist while channeling reduced from 60% to 50%
  • T3 now also increases Bullet and Spirit Resist while channeling by +30%

Wraith

Wraith counters →

Card Trick

  • Cooldown increased from 0.5s to 0.6s
  • Joker no longer bounces to other targets
  • Gaining charges (AP or [[Shop|shop]]) no longer automatically builds them up
  • Can now be alt casted to fire from the inverse order
  • T3 Spade bonus reduced from +50% to +40%
  • T3 Heart healing scale reduced from +0.75 to +0.5
  • Cooldown increased from 0.5s to 0.6s
  • Joker no longer bounces to other targets
  • Gaining charges (AP or shop) no longer automatically builds them up
  • Can now be alt casted to fire from the inverse order
  • T3 Spade bonus reduced from +50% to +40%
  • T3 Heart healing scale reduced from +0.75 to +0.5

Telekinesis

  • Cast range reduced from 14m to 13m
  • Throw range reduced from 14m to 13m
  • Cast delay increased from 0.3s to 0.35s
  • Cast range reduced from 14m to 13m
  • Throw range reduced from 14m to 13m
  • Cast delay increased from 0.3s to 0.35s

Items

Spirit 2

Golden Goose Egg

800 souls
  • souls per buff improved from every 200 souls to every 150
  • souls per buff improved from every 200 souls to every 150

Vortex Web

6,400 souls
  • Will now only unit target when used with alt cast
  • Will now only unit target when used with alt cast

General changes

  • Base [[Guardian|Guardians]] HP reduced from 5500 to 4000
  • [[Zipline]] can now be captured a little bit more forward towards the enemy base
  • The minimum always captured [[Zipline|zipline]] distance in your base is now reduced a little bit inwards
  • Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty
  • Hero base health increased by 40
  • Hero health increased growth by +4 and 8%
  • Vitality investment bonuses increased by 12%
  • === Patch 2 ===
  • Base Guardians HP reduced from 5500 to 4000
  • Zipline can now be captured a little bit more forward towards the enemy base
  • The minimum always captured zipline distance in your base is now reduced a little bit inwards
  • Super troopers (when a lane shrine is down) now have 15% less bounty
  • Hero base health increased by 40
  • Hero health increased growth by +4 and 8%
  • Vitality investment bonuses increased by 12%

What to buy after this patch?

The in-game advisor counts counters on current data and tells you what to buy now.

All patches (138) →