Now gains +1% Bullet Resistance per boon (happens 11 times)
Power Surge
Scaling reduced from 0.2 to 0.16
Items
Weapon 18
Headshot Booster
800 souls
Fire Rate reduced from 6% to 5%
Rapid Rounds
800 souls
Rapid Rounds (new T1 Weapon item): +12% Fire Rate, +1 Sprint, -40 HP
Restorative Shot
800 souls
Bullet Resist reduced from 8% to 7%
Active Reload
1,600 souls
Cooldown reduced from 21s to 17s
Initial grace period increased from 0.2s to 0.3s
Fleetfoot
1,600 souls
Now gives +25% Slide Distance
Kinetic Dash
1,600 souls
Cooldown reduced from 12s to 10s
Mystic Shot
1,600 souls
Now gives +4 Spirit
Titanic Magazine
1,600 souls
Ammo increased from 90% to 100%
Alchemical Fire
3,200 souls
Spirit Power increased from +5 to +7
Berserker
3,200 souls
Bullet Resist reduced from 10% to 8%
Burst Fire
3,200 souls
Now gives +2 m/s Move Speed during the 3s active
Escalating Resilience
3,200 souls
No longer grants +14% Ammo
Stack duration increased from 14s to 20s
Point Blank
3,200 souls
Bullet Shield Health increased from 225 to 250
Shadow Weave
3,200 souls
Invis sprint speed reduced from +5 to +2
Sharpshooter
3,200 souls
Ammo increased from 15% to 20%
Frenzy
6,400 souls
Low Health Spirit Resist increased from 40% to 45%
Ricochet
6,400 souls
Now gives +100 Health
Silencer
6,400 souls
No longer provides +20% Ammo
Vitality 22
Extra Health
800 souls
Health increased from +150 to +160
Extra Regen
800 souls
Regen increased from 2.3 to 2.5
Extra Stamina
800 souls
Fire Rate reduced from 8% to 7%
Healing Rite
800 souls
Active now gives +2 Sprint
Melee Lifesteal
800 souls
Works against creeps for 25% effectiveness
Bullet Lifesteal
1,600 souls
Health increased from +50 to +75
Debuff Reducer
1,600 souls
Weapon Damage reduced from 10% to 6%
Healbane
1,600 souls
Heal on hero kill reduced from 400 to 350
Spirit Lifesteal
1,600 souls
No longer grants +8 Spirit Power
Now grants +75 Health
Fortitude
3,200 souls
Bonus health increased from +250 to +275
Lifestrike
3,200 souls
Works against creeps for 25% effectiveness
Majestic Leap
3,200 souls
Health increased from +75 to +100
Rescue Beam
3,200 souls
Cooldown reduced from 35s to 30s
Heal amount increased from 25% to 30%
Veil Walker
3,200 souls
Moved to T3 Vitality
Moved from T2 Weapon to T3 Vitality
Invisibility and speed duration increased from 4s to 5s
Cooldown reduced from 25s to 20s
Bullet Shield Health increased from 150 to 185
Now gives +185 Spirit Shield Health
Divine Barrier
6,400 souls
Cast range increased from 25m to 30m
Diviner's Kevlar
6,400 souls
Cooldown reduction increased from +8% to +12%
Infuser
6,400 souls
Spirit Resistance reduced from 8% to 7%
Leech
6,400 souls
Bonus health increased from 150 to 175
Spirit Power increased from +10 to +12
Weapon Damage increased from +12% to +15%
Phantom Strike
6,400 souls
No longer grants +200 Health
Now grants +15% Bullet Resist
Weapon Damage increased from 20% to 30%
No longer grants Bullet Shield on teleport
Now disarms the enemy for the slow duration (3s)
Siphon Bullets
6,400 souls
Max frequency improved from 1s to 0.8s
Soul Rebirth
6,400 souls
Soul Rebirth (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.
Vampiric Burst
6,400 souls
Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
Cooldown increased from 24s to 35s
Spirit 13
Ammo Scavenger
800 souls
Spirit Power Per Soul reduced from 3 to 2
Spirit Strike
800 souls
Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10% Spirit Resist to the target for 8 seconds. Cooldown: 8
Improved Spirit
1,600 souls
Spirit Power increased from +18 to +21
Slowing Hex
1,600 souls
Sprint reduced from +2 to +1
Knockdown
3,200 souls
Cast range reduced from 50m to 35m
Rapid Recharge
3,200 souls
Bonus Ability Charges increased from +2 to +3
Superior Cooldown
3,200 souls
Imbued Cooldown Reduction increased from +30% to +32%
Non-Imbued Cooldown Reduction increased from +20% to +22%
Surge of Power
3,200 souls
Cooldown reduced from 12s to 10s
Torment Pulse
3,200 souls
Target count increased from 1 to 2
Fixed sometimes waking up neutrals
Echo Shard
6,400 souls
Now grants +10% Bullet Resistance
Escalating Exposure
6,400 souls
Now grants +125 Health
Ethereal Shift
6,400 souls
Fixed a bug that could prevent you from shooting when you came out
Mystic Reverb
6,400 souls
Slow now applies in the radius around the target
Radius increased from 12m to 16m
General changes
General Changes
Accounts that are banned for cheating will now have all their invited accounts banned as well
The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
Opening the shop now always minimizes the Damage Report
Updated effects on Pocket effects to improve visibility
Added new cast effect for Grey Talon's Guided Owl
Updated effects for heavy melee
Updated bullet resist debuff effects
Added new Cold Front visual effects
Added new Echo Shard visual effects
Added new Refresher visual effects
Added Knockdown select, cast, delay, and impact sound effects
Added Warden Alchemical Flask cast, projectile, and impact sound effects
Raised volume of Wraith Card Trick charge up sound effect
Raised volume of party invite, join, and roster select sound effects
Guardians now fade out from the world 10 seconds after dying
Fixed a bug that allowed you to shoot through walls
Fixed a bug where Infernus could get stuck in his Flame Dash pose
Fixed a speed exploit with Infernus Flame Dash
Fixed a bug that allowed your gun to be very accurate while holding tab
Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
Started replacing older style rollup doors with new ones with larger dimensions
Improved game startup time
ALT+SPACE can now be used to select the previous player when spectating
Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
Added additional voice lines for Abrams
Removed voice lines / fixed text that referenced the urn being delivered to the temple
Added Midboss arrive, low health, and death sound effects
Removed pause cooldown while in Sandbox
Added a small delay so kill lines play after death sound effects rather than under them
Misc Gameplay
Reworked the mid temple area as well adding various different entrances to it
Reworked the upper mid temple area and the drop down entrances to the bottom pit
Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
The bridges are now a bit wider and have higher side walls that reduce extended line of sight
Base entrance window area can no longer be invaded from the outside by double jumping
Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
Added more juke spots
Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
Sounds occluded by level geometry will now be quieter
Powerup spawn locations moved to the bridges
Powerup buff duration increased from 130s to 150s
Golden Statues level 2 drops now happen at 15 minutes instead of 20
Increased golden statue drop chance by 4%
Guardian HP increased by 10%
Guardian melee no longer does a double instant melee attack sometimes
Guardian melee attack no longer has a splash range much larger than its visuals
Walker in mid lanes health increased by 12%
Walker stomp can no longer be dodged with double jump
Walker stomp area increased a bit
Weakened Patron health increased by 20%
Mid Boss starting health increased from 4500 to 5000
Mid Boss health gained per minute increased from 200 to 275
Rejuv drop time reduced from 12.5s to 9s
Midboss makes a global sound when at 35% hp
Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
Base ammo increased by 5% (except for Haze and Wraith)
T2 items cost increased from 1200 to 1250
T4 Items cost reduced from 6500 to 6300
Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
Can no longer use the Teleporter while carrying the Urn
Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
Cooldown reduction now stacks diminishingly
Reduced the momentum coming off of the zipline a bit
Vitality Items
Health Nova: Cooldown reduced from 65s to 60s
Health Nova: Now heals over 2s instead of 3s
Superior Stamina: Air Jump/Dash Distance increased from +30% to +50%
Spirit Items
Improved Cooldown: Cooldown Reduction increased from +13% to +14%
Withering Whip: Cast Range increased from 17m to 18m
Silence Glyph: Now grants +2 Sprint
Silence Glyph: Now reduces Spirit Resist instead of providing Spirit Amplification
Curse: No longer grants +20% Ammo
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.