Fixed the item not visually going on cooldown when it procs
Monster Rounds
800 souls
Damage vs NPCs increased from +30% to +35%
Restorative Shot
800 souls
Cooldown increased from 4s to 6s
Active Reload
1,600 souls
Cooldown reduced from 25s to 23s
Active fire rate bonus increased from 15% to 18%
Intensifying Magazine
1,600 souls
Ammo reduced from 30% to 25%
Titanic Magazine
1,600 souls
Reload penalty reduced from -15% to -10%
Berserker
3,200 souls
Weapon Damage per stack reduced from +6% to +5%
Burst Fire
3,200 souls
Slide distance increased from +35% to +50%
Escalating Resilience
3,200 souls
Now gives +14% Ammo
Hunter's Aura
3,200 souls
Bullet Resist reduction reduced from -15% to -10%
Fire Rate slow reduced from -15% to -10%
Solo enemy hero case increased from 2x to 3x
Point Blank
3,200 souls
Now gives +1 Stamina
Shadow Weave
3,200 souls
Ambush Fire Rate reduced from +60% to +40%
Cooldown increased from 35s to 45s
No longer instantly grants sprint
Tesla Bullets
3,200 souls
Damage is now affected by falloff
Proc chance reduced from 30% to 25%
Jump radius reduced from 9m to 8m
Crippling Headshot
6,400 souls
Bullet and Spirit Resist reductions reduced from -30% to -24%
Lucky Shot
6,400 souls
Slow duration reduced from 2s to 1.5s
No longer provides +20% Weapon Damage
Ricochet
6,400 souls
Ricochet damage increased from 45% to 50%
Silencer
6,400 souls
Debuff duration reduced from 3s to 2s
Vitality 20
Extra Health
800 souls
Increased from +140 to +150
Extra Stamina
800 souls
Now provides +10% Stamina Recovery
Sprint Boots
800 souls
Sprint Speed reduced from +3 to +2
Now a component of Enduring Speed
Bullet Lifesteal
1,600 souls
Increased from 22% to 24%
Debuff Reducer
1,600 souls
The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
Passive debuff resistance increased from 30% to 35%
Now gives +125 Health
Cooldown reduced from 45s to 25s
Enduring Speed
1,600 souls
Now requires Sprint Boots
Now grants +2 Sprint
Healbane
1,600 souls
Debuff duration reduced from 7s to 6s
Reactive Barrier
1,600 souls
Now procs on displacement abilities (e.g. Hook, Paradoxical Swap, Upper Cut)
Restorative Locket
1,600 souls
Can now be cast on allies (30m cast range)
Radius on gaining charges increased from 40m to 50m
Cooldown increased from 18s to 24s
Return Fire
1,600 souls
Health bonus increased from +75 to +100
Fixed spirit damage returned counting as bullet damage
Fortitude
3,200 souls
Duration required to start regenerating reduced from 14s to 13s
Majestic Leap
3,200 souls
Shields no longer prevent the item from being disabled
Rescue Beam
3,200 souls
Cooldown reduced from 40s to 35s
Colossus
6,400 souls
Cooldown reduced from 65s to 45s
Model size increase from 10% to 20%
Diviner's Kevlar
6,400 souls
Now provides +8% Cooldown Reduction
Fixed the duration missing in the tooltip
Buff duration increased from 10s to 12s
Now grants +700 Spirit Shield and +700 Bullet Shield
Infuser
6,400 souls
Spirit Power reduced from +18 to +16
Inhibitor
6,400 souls
No longer grants +10% Fire Rate
Slow reduced from 35% to 25%
Leech
6,400 souls
Spirit Power increased from +7 to +10
Weapon Damage increased from +8% to +12%
Bonus Health increased from +125 to +150
Siphon Bullets
6,400 souls
Steal duration increased from 15s to 20s
Unstoppable
6,400 souls
No longer has components (loses slow resist and movespeed bonus)
Spirit 14
Extra Spirit
800 souls
Now gives +25 Health
Bullet Resist Shredder
1,600 souls
Debuff duration increased from 6s to 8s
Now gives +5% Bullet Armor
Duration Extender
1,600 souls
Now grants +1.5 hp regen
Improved Spirit
1,600 souls
Now grants +75 Health
Mystic Slow
1,600 souls
Duration reduced from 2.5s to 2s
Quicksilver Reload
1,600 souls
Cooldown increased from 5s to 12s
Suppressor
1,600 souls
Duration reduced from 2.5s to 2s
Decay
3,200 souls
Bleed damage increased from 2.6% of current HP to 2.8%
Spirit bonus increased from +5 to +7
Knockdown
3,200 souls
Cooldown increased from 30s to 45s
Superior Duration
3,200 souls
Imbued duration increased from +30% to +32%
Non-imbued duration increased from +22% to +24%
Boundless Spirit
6,400 souls
Health Regen increased from +10 to +15
Bonus Health increased from +200 to +300
Escalating Exposure
6,400 souls
Escalating Exposure now has a base of -12% Spirit Resist reduction
Ethereal Shift
6,400 souls
Cooldown reduced from 30s to 25s
Mystic Reverb
6,400 souls
The target is now slowed by 50% during the 3s delay
General changes
General Changes
Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
Reworked the top bar HUD to reduce overall height
While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
Minimap now displays dead heroes for 5 seconds after their death
Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
Fixed the HUD cooldown state thrashing while picking up the Soul Urn
Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby
Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
Reduced the end of match delay from 10s to 4s
Added a shatter sound effect for meleeing the mid boss rejuvenator
Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
Added a sound for when Infernus's Afterburn procs
Added rejuvenator pickup sound
Minimap now highlights Soul Urn dropoff location
Updated Wraith Full Auto cast sound
Added audio feedback for environmental damage
Fixed sounds associated with last hit playing unreliably
Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card
Added traffic and construction ambient sounds and updated general ambience mix
Misc Gameplay
Urn count changed from 2 to 1 (previous souls value restored)
Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
Urn pickup time reduced from 4s to 2s
Urn now has a 2s drop-off time
Urn no longer applies a 15% slow
Urn now prevents you from using the zipline while carrying it
The person delivering the urn now gets +25% soul bonus
Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked: Gun: +30% Clip and +20% Fire Rate for 100s Survival: +400 Max HP and +1% HP Regen for 100s Casting: +20% Cooldown Reduction and +25 Spirit for 100s Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s
Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
Fixed Walkers not using their stomp properly
Troopers now deal 25% less damage to other troopers
Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
After 25 minutes, the Golden Statue bonuses that drop are slightly stronger: Max HP: +15 to +20 Weapon Damage: +2% to +3% Spirit Power: +2 to +3 Fire Rate: +1.5% to +2% CD Reduction: 0.75% to 1% Ammo: 3% to 5%
Bullet falloff damage now starts at 25m instead of 27m
Inner lane Walker arena (Amber Orange and Sapphire Blue):
Added hallway on street level from the warehouse interior to underneath the overpass
Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
Added some juke closets around the map
Added some balconies/awnings around the map
Shortened the underground tunnels from the Subway entrance side
Doorways into the Authority Building and Jazz Club are now offset
Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian
Item Gameplay
Basic Magazine: Ammo increased from 15% to 20%
Medic Bullets: Renamed to Restorative Shot
Superior Stamina: Removed spirit bonus when doing 2x air jumps/dash
Superior Stamina: Now grants +8 Spirit
Superior Stamina: Now grants +30% Air Dash and Air Jump distance
Withering Whip: Now grants +50 Health
Improved Burst: No longer applies 50% slow
Improved Burst: Now grants +100 Spirit Shield Health
Improved Burst: Now grants +12% Weapon Damage
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.