Patch June 27, 2024

The June 27, 2024 patch changes 14 heroes, 35 items and 58 general changes. Most changes: McGinnis (8), Paradox (7), Mo & Krill (6), Seven (5).

Official post · deadlock-wiki archive.

Heroes

Dynamo

Dynamo counters →

Quantum Entanglement

  • Is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex)

Rejuvenating Aurora

  • T3 reduced from +5% to +4%

Haze

Haze counters →
  • Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)

Bullet Dance

  • T1 increased from +5 Weapon Damage to +6

Kelvin

Kelvin counters →

Arctic Beam

  • Spirit scaling increased from 0.7 to 0.9
  • Cooldown reduced from 25 to 23

Lash

Lash counters →

Ground Strike

  • Radius reduced from 14m to 13m

Death Slam

  • Radius reduced from 20m to 19m

McGinnis

McGinnis counters →
  • Fixed her gun having a recent regression that caused it to not have any spread
  • Medicinal Spectre can no longer be attacked
  • Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop

Mini Turret

  • Damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
  • Deploy time reduced from 2s to 1s
  • Now shows up on the minimap

Spectral Wall

  • Height increased by 2m
  • Slow duration increased from 2s to 2.5s

Mo & Krill

Mo & Krill counters →
  • Base HP regen increased from 2.5 to 3
  • Fixed Scorn not healing for more with things like Mystic Burst
  • Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
  • Added a bonus counter to show how much health has been earned by getting a kill during Combo

Scorn

  • Damage increased from 50 to 60

Burrow

  • Now destroys breakables in its path

Paradox

Paradox counters →
  • Base movement speed reduced from 7 to 6.5

Kinetic Carbine

  • Impact radius reduced by 15%
  • Max Stop Duration reduced from 0.75 to 0.5
  • Buff duration reduced from 6 to 4
  • T1 increased from +0.5s Max Stop Duration to +0.75
  • T2 now also increases buff by +2s

Paradoxical Swap

  • Range reduced from 35m to 30m

Seven

Seven counters →
  • Fixed Return Fire working with Power Surge
  • No longer has base +15% Spirit Resistance
  • Now has base +20% Bullet Resistance
  • Base health regen reduced from 2 to 1

Static Charge

  • T1 improved from -15s Cooldown to -20s

Vindicta

Vindicta counters →
  • Base movement speed increased from 7 to 8
  • Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2

Assassinate

  • Zoom level is reduced a bit

Warden

Warden counters →

Willpower

  • No longer loses movement speed when the shield is depleted
  • Duration reduced from 8s to 7s

Wraith

Wraith counters →
  • The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.

Yamato

Yamato counters →
  • Can now cancel Flying Strike

Power Slash

  • Damage reduced from 175 to 170

Shadow Transformation

  • Damage and debuff resistance reduced from 80% to 70%
  • Duration increased from 4.5s to 5s

Items

Weapon 13

Active Reload

1,600 souls
  • Timing window to click increased from 0.2s to 0.3s
  • Active Bullet Lifesteal increased from 30% to 40%
  • Duration increased from 6s to 8s
  • Weapon Damage increased from 8% to 10%

Long Range

1,600 souls
  • Ammo increased from +15% to +20%

Melee Charge

1,600 souls
  • Weapon Damage increased from 10% to 15%

Swift Striker

1,600 souls
  • Fire Rate increased from +20% to +22%

Titanic Magazine

1,600 souls
  • Ammo increased from +75% to +90%

Alchemical Fire

3,200 souls
  • Max DPS increased from 85 to 95
  • Cooldown reduced from 30s to 28s
  • Weapon Damage increased from +12% to +14%

Burst Fire

3,200 souls
  • Cooldown reduced from 9s to 8s
  • Slide Distance increased from 25% to 35%

Escalating Resilience

3,200 souls
  • Stack duration increased from 10s to 14s

Heroic Aura

3,200 souls
  • Now provides +16% Bullet Lifesteal
  • No longer grants a 10% Fire Rate Aura
  • Active now grants +20% Fire Rate instead of Bullet Lifesteal

Point Blank

3,200 souls
  • Bullet Shield health increased from +200 to +225

Crippling Headshot

6,400 souls
  • Weapon Damage reduced from 25% to 20%
  • Debuff duration reduced from 8s to 5s

Frenzy

6,400 souls
  • Whenever you go back above 40%, the buff lingers for 4s
  • Ammo increased from +7 to +9

Spiritual Overflow

6,400 souls
  • Bonus spirit increased from +40 to +45
  • Fire Rate increased from +15% to +20%

Vitality 11

Extra Health

800 souls
  • Health increased from +135 to +140

Healing Rite

800 souls
  • Cooldown reduced from 80s to 75s

Bullet Lifesteal

1,600 souls
  • Increased from 20% to 22%

Reactive Barrier

1,600 souls
  • Spirit Shield Health reduced from +500 to +200
  • Now grants +400 Bullet Shield Health

Restorative Locket

1,600 souls
  • Max stacks increased from 18 to 20

Lifestrike

3,200 souls
  • Slow duration increased from 2s to 2.5s

Warp Stone

3,200 souls
  • Distance increased from 12m to 13m

Infuser

6,400 souls
  • Active Spirit Power increased from +12 to +18

Leech

6,400 souls
  • Now grants +8% Weapon Damage

Siphon Bullets

6,400 souls
  • Max HP Steal duration increased from 12s to 15s

Vampiric Burst

6,400 souls
  • Cooldown reduced from 30s to 24s

Spirit 11

Ammo Scavenger

800 souls
  • Now a Spirit Item
  • No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
  • Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.

Extra Charge

800 souls
  • CD reduction increased from +7% to +8%

Extra Spirit

800 souls
  • Spirit bonus increased from +7 to +8

Duration Extender

1,600 souls
  • Health increased from +50 to +75
  • Ability Duration reduced from 18% to 16%

Mystic Slow

1,600 souls
  • Fire Rate reduction reduced from -35% to -30%

Suppressor

1,600 souls
  • Fire Rate reduction reduced from -35% to -30%

Decay

3,200 souls
  • Healing Reduction improved from -65% to -70%
  • Bleed increased from 2.4% to 2.6%

Superior Duration

3,200 souls
  • Health increased from +100 to +125
  • Now grants +4 Health Regen

Surge of Power

3,200 souls
  • Imbued Ability Spirit Power increased from +20 to +24

Ethereal Shift

6,400 souls
  • Duration increased from 3s to 3.5s
  • Post-cast bonus is now still granted when ending the buff early

Mystic Reverb

6,400 souls
  • Radius increased from 10m to 12m
  • Cooldown reduced from 12s to 8s

General changes

General Changes

  • Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
  • Added settings option to allow weapon zoom to be a toggle
  • Added a game volume slider which will control volume independently from voice chat (VoIP)
  • General improvements to voice chat quality
  • Non-matchmaking lobbies are now considered safe to abandon
  • Crates now show the amount of souls they have in the tooltip
  • Greater contrast between team and enemy sounds
  • Updated headshot hit indicator
  • Updated McGinnis weapon sounds
  • Updated Vindicta weapon sounds
  • Updated Lady Geist weapon sounds
  • Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
  • Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
  • Fixed a bug with releasing Grey Talon's Owl early
  • Updated Dynamo's animation while using Rejuvenating Aurora
  • Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
  • Fixed a bug that could cause button input detection to malfunction
  • Fixed an issue where the Rejuvenator being stolen was firing incorrectly
  • Fixed a bug introduced in last week's update that caused gun spreads to not work properly
  • Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
  • Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation

Misc Gameplay

  • Flex slot removed from killing the Patron and added to killing all Walkers
  • Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
  • Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
  • Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
  • +2 Spirit
  • +1.5% Fire Rate
  • +3% Ammo
  • +15 Max HP (this has slightly higher odds of dropping than the others)
  • +0.5% Cooldown Reduction
  • +2% Weapon Damage
  • At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
  • Movement powerup duration increased from 30s to 50s
  • Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
  • Regeneration powerup duration increased from 25s to 45s
  • Stamina powerup duration increased from 80s to 120s
  • Cooldown powerup is unchanged
  • Clip powerup is unchanged
  • Breakables initial spawn time increased from 2 min to 3 min
  • Fixed being able to hide inside the Guardian's head
  • Jumping after a dash jump no longer causes your hero to sometimes jump in place
  • Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
  • All hero guns' reload time reduced by 5%
  • Zipline Boost ability cooldown reduced from 380s to 340s
  • Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
  • Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
  • Creep waves now land at their lane destinations at the same time as each other
  • Added connection hallway between outer lane Shop and crate room
  • Opened up Authority Building and Jazz Club to the Guardian side
  • Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
  • Added Veils to entrances to base fountain
  • Extended cover near Sapphire Orange Guardian to match Amber Blue
  • Extended alcove on outer lane cover position in front of the Shop
  • Underground tunnels have more light
  • Removed underground tunnel alcoves
  • Added signs for entrance to the underground tunnel from the warehouse side

Item Gameplay

  • Withering Whip: Ammo increased from 15% to 20%
  • Withering Whip: Now grants +4 Spirit

What to buy after this patch?

The in-game advisor counts counters on current data and tells you what to buy now.

All patches (138) →