The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
Damage and debuff resistance reduced from 80% to 70%
Duration increased from 4.5s to 5s
Items
Weapon 13
Active Reload
1,600 souls
Timing window to click increased from 0.2s to 0.3s
Active Bullet Lifesteal increased from 30% to 40%
Duration increased from 6s to 8s
Weapon Damage increased from 8% to 10%
Long Range
1,600 souls
Ammo increased from +15% to +20%
Melee Charge
1,600 souls
Weapon Damage increased from 10% to 15%
Swift Striker
1,600 souls
Fire Rate increased from +20% to +22%
Titanic Magazine
1,600 souls
Ammo increased from +75% to +90%
Alchemical Fire
3,200 souls
Max DPS increased from 85 to 95
Cooldown reduced from 30s to 28s
Weapon Damage increased from +12% to +14%
Burst Fire
3,200 souls
Cooldown reduced from 9s to 8s
Slide Distance increased from 25% to 35%
Escalating Resilience
3,200 souls
Stack duration increased from 10s to 14s
Heroic Aura
3,200 souls
Now provides +16% Bullet Lifesteal
No longer grants a 10% Fire Rate Aura
Active now grants +20% Fire Rate instead of Bullet Lifesteal
Point Blank
3,200 souls
Bullet Shield health increased from +200 to +225
Crippling Headshot
6,400 souls
Weapon Damage reduced from 25% to 20%
Debuff duration reduced from 8s to 5s
Frenzy
6,400 souls
Whenever you go back above 40%, the buff lingers for 4s
Ammo increased from +7 to +9
Spiritual Overflow
6,400 souls
Bonus spirit increased from +40 to +45
Fire Rate increased from +15% to +20%
Vitality 11
Extra Health
800 souls
Health increased from +135 to +140
Healing Rite
800 souls
Cooldown reduced from 80s to 75s
Bullet Lifesteal
1,600 souls
Increased from 20% to 22%
Reactive Barrier
1,600 souls
Spirit Shield Health reduced from +500 to +200
Now grants +400 Bullet Shield Health
Restorative Locket
1,600 souls
Max stacks increased from 18 to 20
Lifestrike
3,200 souls
Slow duration increased from 2s to 2.5s
Warp Stone
3,200 souls
Distance increased from 12m to 13m
Infuser
6,400 souls
Active Spirit Power increased from +12 to +18
Leech
6,400 souls
Now grants +8% Weapon Damage
Siphon Bullets
6,400 souls
Max HP Steal duration increased from 12s to 15s
Vampiric Burst
6,400 souls
Cooldown reduced from 30s to 24s
Spirit 11
Ammo Scavenger
800 souls
Now a Spirit Item
No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.
Extra Charge
800 souls
CD reduction increased from +7% to +8%
Extra Spirit
800 souls
Spirit bonus increased from +7 to +8
Duration Extender
1,600 souls
Health increased from +50 to +75
Ability Duration reduced from 18% to 16%
Mystic Slow
1,600 souls
Fire Rate reduction reduced from -35% to -30%
Suppressor
1,600 souls
Fire Rate reduction reduced from -35% to -30%
Decay
3,200 souls
Healing Reduction improved from -65% to -70%
Bleed increased from 2.4% to 2.6%
Superior Duration
3,200 souls
Health increased from +100 to +125
Now grants +4 Health Regen
Surge of Power
3,200 souls
Imbued Ability Spirit Power increased from +20 to +24
Ethereal Shift
6,400 souls
Duration increased from 3s to 3.5s
Post-cast bonus is now still granted when ending the buff early
Mystic Reverb
6,400 souls
Radius increased from 10m to 12m
Cooldown reduced from 12s to 8s
General changes
General Changes
Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
Added settings option to allow weapon zoom to be a toggle
Added a game volume slider which will control volume independently from voice chat (VoIP)
General improvements to voice chat quality
Non-matchmaking lobbies are now considered safe to abandon
Crates now show the amount of souls they have in the tooltip
Greater contrast between team and enemy sounds
Updated headshot hit indicator
Updated McGinnis weapon sounds
Updated Vindicta weapon sounds
Updated Lady Geist weapon sounds
Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
Fixed a bug with releasing Grey Talon's Owl early
Updated Dynamo's animation while using Rejuvenating Aurora
Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
Fixed a bug that could cause button input detection to malfunction
Fixed an issue where the Rejuvenator being stolen was firing incorrectly
Fixed a bug introduced in last week's update that caused gun spreads to not work properly
Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation
Misc Gameplay
Flex slot removed from killing the Patron and added to killing all Walkers
Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
+2 Spirit
+1.5% Fire Rate
+3% Ammo
+15 Max HP (this has slightly higher odds of dropping than the others)
+0.5% Cooldown Reduction
+2% Weapon Damage
At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
Movement powerup duration increased from 30s to 50s
Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
Regeneration powerup duration increased from 25s to 45s
Stamina powerup duration increased from 80s to 120s
Cooldown powerup is unchanged
Clip powerup is unchanged
Breakables initial spawn time increased from 2 min to 3 min
Fixed being able to hide inside the Guardian's head
Jumping after a dash jump no longer causes your hero to sometimes jump in place
Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
All hero guns' reload time reduced by 5%
Zipline Boost ability cooldown reduced from 380s to 340s
Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
Creep waves now land at their lane destinations at the same time as each other
Added connection hallway between outer lane Shop and crate room
Opened up Authority Building and Jazz Club to the Guardian side
Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
Added Veils to entrances to base fountain
Extended cover near Sapphire Orange Guardian to match Amber Blue
Extended alcove on outer lane cover position in front of the Shop
Underground tunnels have more light
Removed underground tunnel alcoves
Added signs for entrance to the underground tunnel from the warehouse side
Item Gameplay
Withering Whip: Ammo increased from 15% to 20%
Withering Whip: Now grants +4 Spirit
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.