Sprint speed spirit power scaling reduced from 0.6 to 0.5
Bullet damage per boon reduced from 0.17 to 0.14
Project Mind Projekcja Umysłu
T2 spirit scaling reduced from 2.44 to 1.7
Przedmioty
Broń 4
Active Reload
Aktywne Przeładowanie1 600 dusz
Move speed reduced from 1 to 0.75- Backstabber: Move speed reduced from 1.75 to 1.5- Fleetfoot: Move speed reduced from 3.5 to 3.25- Enduring Speed: Move speed reduced from 2.25 to 2.0- Guardian Ward: Move speed reduced from 3 to 2.75- Spirit Shielding: Move speed reduced from 1.75 to 1.5- Weapon Shielding: Move speed reduced from 1.75 to 1.5- Blood Tribute: Move speed reduced from 2.25 to 2- Burst Fire: Move speed reduced from 1.5 to 1.25- Headhunter: Move speed reduced from 2 to 1.75- Heroic Aura: Move speed reduced from 2.5 to 2.25- Counterspell: Move speed reduced from 2 to 1.75- Debuff Remover: Move speed reduced from 2.5 to 2.25- Fortitude: Move speed reduced from 1.5 to 1.25- Veil Walker: Invis move speed reduced from 4 to 3.5- Radiant Regeneration: Move speed reduced from 2 to 1.75- Surge of Power: Move speed reduced from 2 to 1.75- Frenzy: Move speed reduced from 1 to 0.75- Frenzy: Active move speed reduced from 3 to 2.5- Divine Barrier: Move speed reduced from 3 to 2.75- Healing Tempo: Move speed reduced from 1.5 to 1.25- Juggernaut: Move speed reduced from 2.25 to 2- Ethereal Shift: Move speed reduced from 3 to 2.5- Sprint ramp rate reduced from 0.75/sec to 0.6/sec
Fleetfoot
Lekki Krok1 600 dusz
Active slow resist reduced from 40% to 35%
Cultist Sacrifice
Ofiara Kultysty3 200 dusz
Cooldown increased from 260s to 270s
Crippling Headshot
Okaleczający Strzał w Głowę6 400 dusz
Bullet and Spirit Resist reduction from -18% to -16%
Witalność 4
Sprint Boots
Sprinterskie Buty800 dusz
Sprint reduced from 2.2 to 2.0- Long Range: Sprint reduced from 1 to 0.75- Swift Striker: Sprint reduced from 1 to 0.75- Mystic Slow: Sprint reduced from 1 to 0.75- Heroic Aura: Sprint reduced from 2 to 1.5- Hunter's Aura: Sprint reduced from 1 to 0.75- Sharpshooter: Sprint reduced from 1.5 to 1- Rescue Beam: Sprint reduced from 1 to 0.75- Trophy Collector: Sprint reduced from 2.2 to 2.0- Disarming Hex: Sprint reduced from 1 to 0.75- Shadow Weave: Sprint reduced from 2 to 1.5- Lightning Scroll: Sprint reduced from 1 to 0.75- Vortex Web: Sprint reduced from 1 to 0.75- Enduring Speed: Slow resist reduced from 30% to 25%
Majestic Leap
Majestatyczny Skok3 200 dusz
Cooldown increased from 34s to 45s
Barrier scaling per boon reduced from 10 to 8
Colossus
Kolos6 400 dusz
Bonus Health reduced from +600 to +300
Now grants +15% Base Health
Siphon Bullets
Naboje Wysysające6 400 dusz
Cooldown increased from 0.8s to 1.2s
Duch 5
Rapid Recharge
Błyskawiczne Doładowanie3 200 dusz
Rapid Recharge Charged Ability Spirit reduced from 20 to 16
Spirit Snatch
Duchowy Chwyt3 200 dusz
Spirit Resist steal reduced from 15% to 12%
Surge of Power
Przypływ Mocy3 200 dusz
Surge of Power Imbued Ability Spirit reduced from 28 to 24
Tankbuster
Niszczyciel Obrońców3 200 dusz
Changed from doing % of Max Health to a % of Current Health
Damage dealt increased from 5% to 7.5%
Focus Lens
Soczewka Skupiająca6 400 dusz
Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
Zmiany ogólne
The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
Move Speed bonuses now stack diminishingly
Base move speed reduced by 0.1 (except for heroes lower than 6.5)
Heroes with move speed spirit scaling have the values reduced by 40%
Updated move speed values on items:
Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
Base sprint speed reduced by 0.4
Updated sprint values on items:
Bonus Health on all Weapon and Spirit items is reduced by ~25
Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
Spirit investment tree 4.8k bonus reduced from 45 to 38
Trooper bounty reduced by 12%
Shrines health increased from 3000 to 7000
Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
Walker Rocket Barrage radius reduced from 6m to 5m
Medic orbs now heals allied troopers 30% more
Medic orbs regen on allied troopers is now applied over 8s instead of 2s
Medic Trooper HP increased from 260 to 350 (default trooper is 300)
Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
Medic Troopers attack range vs troopers and players increased by +5m over the default
Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
Urn: Comeback bounty now gives more souls
Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
Urn: Bonus bounty for carrier increased from 25% to 35%
Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
Increased portion of the bounty the killer gets relative to the assist portion
Increased comeback bounties for losing team a bit
Getting hit while on Jump Pad during the window now deals 15% max hp damage
Neutral HP reduced by 20%
Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
Neutrals spirit resistance increased by 5%
Sinner's Sacrifice bounty reduced by 10%
Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
1x Small Camp: 77s2x Medium Camps: 163s1x Hard Camp: 193s4x Medium Camps: 230s2x Hard Camps: 263s1x Hard Camp + 3x Medium Camps: 270s2x Hard Camp + 6x Medium Camps: 354s
Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
Fixed Curse dispelling targets with Unstoppable state
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