Patch 16 grudnia 2025

Patch z 16 grudnia 2025 zmienia 7 bohaterów, 13 przedmiotów i 39 zmian ogólnych. Najwięcej zmian: Mirage (6), Billy (4), Shiv (4), Lady Geist (3).

Oficjalne ogłoszenie · Archiwum deadlock-wiki. Treść zmian po angielsku, tak jak w oficjalnych notatkach.

Bohaterowie

Billy

Kontry na Billy →
  • Health regen reduced from 3 to 2.5

Blasted Napruty

  • Non-player effectiveness reduced from 35% to 25%
  • Light melee effectiveness reduced from 50% to 40%

Chain Gang Skuta Banda

  • Will now break slightly faster when target is out of LOS

Dynamo

Kontry na Dynamo →
  • Health regen reduced from 2.5 to 1.75

Kinetic Pulse Impuls Kinetyczny

  • Spirit scaling range reduced from 0.2 to 0.1

Lady Geist

Kontry na Lady Geist →
  • Stamina dash distance moved to bucket 3 (slower)

Essence Bomb Bomba Esencji

  • Self damage spirit scaling reduced from 1.6 to 1.8

Malice Zawiść

  • Self damage increased from 7% to 9%

Mirage

Kontry na Mirage →
  • Move speed reduced by 0.2
  • Bullet damage per boon reduced from 0.616 to 0.5

Djinn's Mark Znamię Dżina

  • Cooldown increased from 2.5s to 2.6s
  • Max range from 45m to 40m

Traveler Podróżnik

  • Cooldown increased from 145s to 155s
  • T1 cooldown from -25s to -35s

Shiv

Kontry na Shiv →
  • Rage buildup rate reduced by 6%

Bloodletting Upust Krwi

  • Deferred damage reduced from 30% to 25%
  • T2 deferred damage increased from 10% to 15%

Killing Blow Zabójczy Cios

  • Cast range reduced from 15m to 13m

Wraith

Kontry na Wraith →
  • Sprint speed spirit power scaling reduced from 0.6 to 0.5
  • Bullet damage per boon reduced from 0.17 to 0.14

Project Mind Projekcja Umysłu

  • T2 spirit scaling reduced from 2.44 to 1.7

Przedmioty

Broń 4

Active Reload

Aktywne Przeładowanie1 600 dusz
  • Move speed reduced from 1 to 0.75​- Backstabber: Move speed reduced from 1.75 to 1.5​- Fleetfoot: Move speed reduced from 3.5 to 3.25​- Enduring Speed: Move speed reduced from 2.25 to 2.0​- Guardian Ward: Move speed reduced from 3 to 2.75​- Spirit Shielding: Move speed reduced from 1.75 to 1.5​- Weapon Shielding: Move speed reduced from 1.75 to 1.5​- Blood Tribute: Move speed reduced from 2.25 to 2​- Burst Fire: Move speed reduced from 1.5 to 1.25​- Headhunter: Move speed reduced from 2 to 1.75​- Heroic Aura: Move speed reduced from 2.5 to 2.25​- Counterspell: Move speed reduced from 2 to 1.75​- Debuff Remover: Move speed reduced from 2.5 to 2.25​- Fortitude: Move speed reduced from 1.5 to 1.25​- Veil Walker: Invis move speed reduced from 4 to 3.5​- Radiant Regeneration: Move speed reduced from 2 to 1.75​- Surge of Power: Move speed reduced from 2 to 1.75​- Frenzy: Move speed reduced from 1 to 0.75​- Frenzy: Active move speed reduced from 3 to 2.5​- Divine Barrier: Move speed reduced from 3 to 2.75​- Healing Tempo: Move speed reduced from 1.5 to 1.25​- Juggernaut: Move speed reduced from 2.25 to 2​- Ethereal Shift: Move speed reduced from 3 to 2.5​- Sprint ramp rate reduced from 0.75/sec to 0.6/sec

Fleetfoot

Lekki Krok1 600 dusz
  • Active slow resist reduced from 40% to 35%

Cultist Sacrifice

Ofiara Kultysty3 200 dusz
  • Cooldown increased from 260s to 270s

Crippling Headshot

Okaleczający Strzał w Głowę6 400 dusz
  • Bullet and Spirit Resist reduction from -18% to -16%

Witalność 4

Sprint Boots

Sprinterskie Buty800 dusz
  • Sprint reduced from 2.2 to 2.0​- Long Range: Sprint reduced from 1 to 0.75​- Swift Striker: Sprint reduced from 1 to 0.75​- Mystic Slow: Sprint reduced from 1 to 0.75​- Heroic Aura: Sprint reduced from 2 to 1.5​- Hunter's Aura: Sprint reduced from 1 to 0.75​- Sharpshooter: Sprint reduced from 1.5 to 1​- Rescue Beam: Sprint reduced from 1 to 0.75​- Trophy Collector: Sprint reduced from 2.2 to 2.0​- Disarming Hex: Sprint reduced from 1 to 0.75​- Shadow Weave: Sprint reduced from 2 to 1.5​- Lightning Scroll: Sprint reduced from 1 to 0.75​- Vortex Web: Sprint reduced from 1 to 0.75​- Enduring Speed: Slow resist reduced from 30% to 25%

Majestic Leap

Majestatyczny Skok3 200 dusz
  • Cooldown increased from 34s to 45s
  • Barrier scaling per boon reduced from 10 to 8

Colossus

Kolos6 400 dusz
  • Bonus Health reduced from +600 to +300
  • Now grants +15% Base Health

Siphon Bullets

Naboje Wysysające6 400 dusz
  • Cooldown increased from 0.8s to 1.2s

Duch 5

Rapid Recharge

Błyskawiczne Doładowanie3 200 dusz
  • Rapid Recharge Charged Ability Spirit reduced from 20 to 16

Spirit Snatch

Duchowy Chwyt3 200 dusz
  • Spirit Resist steal reduced from 15% to 12%

Surge of Power

Przypływ Mocy3 200 dusz
  • Surge of Power Imbued Ability Spirit reduced from 28 to 24

Tankbuster

Niszczyciel Obrońców3 200 dusz
  • Changed from doing % of Max Health to a % of Current Health
  • Damage dealt increased from 5% to 7.5%

Focus Lens

Soczewka Skupiająca6 400 dusz
  • Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)

Zmiany ogólne

  • The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
  • Move Speed bonuses now stack diminishingly
  • Base move speed reduced by 0.1 (except for heroes lower than 6.5)
  • Heroes with move speed spirit scaling have the values reduced by 40%
  • Updated move speed values on items:
  • Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
  • Base sprint speed reduced by 0.4
  • Updated sprint values on items:
  • Bonus Health on all Weapon and Spirit items is reduced by ~25
  • Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
  • Spirit investment tree 4.8k bonus reduced from 45 to 38
  • Trooper bounty reduced by 12%
  • Shrines health increased from 3000 to 7000
  • Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
  • Walker Rocket Barrage radius reduced from 6m to 5m
  • Medic orbs now heals allied troopers 30% more
  • Medic orbs regen on allied troopers is now applied over 8s instead of 2s
  • Medic Trooper HP increased from 260 to 350 (default trooper is 300)
  • Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
  • Medic Troopers attack range vs troopers and players increased by +5m over the default
  • Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
  • Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
  • Urn: Comeback bounty now gives more souls
  • Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
  • Urn: Bonus bounty for carrier increased from 25% to 35%
  • Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
  • Increased portion of the bounty the killer gets relative to the assist portion
  • Increased comeback bounties for losing team a bit
  • Getting hit while on Jump Pad during the window now deals 15% max hp damage
  • Neutral HP reduced by 20%
  • Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
  • Neutrals spirit resistance increased by 5%
  • Sinner's Sacrifice bounty reduced by 10%
  • Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
  • There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
  • 1x Small Camp: 77s​2x Medium Camps: 163s​1x Hard Camp: 193s​4x Medium Camps: 230s​2x Hard Camps: 263s​1x Hard Camp + 3x Medium Camps: 270s​2x Hard Camp + 6x Medium Camps: 354s​
  • Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
  • When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
  • Fixed Curse dispelling targets with Unstoppable state

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