Bullet Resistance reduction increased from -6% to -8%
Cold Front
Zimny Front1 600 dusz
Bonus damage reduced from 100 to 95
Cooldown increased from 24s to 25s
Mystic Slow
Mistyczne Spowolnienie1 600 dusz
Now reduces dash distance by 10% (affects upgrades)
Quicksilver Reload
Rtęciowe Przeładowanie1 600 dusz
Bonus damage reduced from 55 to 44
Disarming Hex
Rozbrajający Urok3 200 dusz
Cast range increased from 23m to 32m
Greater Expansion
Większa Ekspansja3 200 dusz
Spirit Resist increased from 8% to 10%
Silence Wave
Fala Ciszy3 200 dusz
Silence duration reduced from 3.25s to 3s
Spirit Snatch
Duchowy Chwyt3 200 dusz
Melee damage reduced from 10% to 7%
Spirit Burn
Duchowe Spalenie6 400 dusz
Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)
Zmiany ogólne
General
Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
Reduced shooting lock-out period when jumping from 0.15s to 0.0s
Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
Reduced corner boosting velocity by 20%
Mid Boss base HP increased from 12500 to 13000
Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
Rejuv bonus HP reduced from 15% to 10%
2nd Midboss rejuv credits reduced from 4 to 3
Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
Soul Urn: Movespeed bonus reduced from +7m to +3.5m
Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
Neutral Shop no longer gets disabled if an enemy is nearby
Distance to attack Walkers reduced from 35m to 34m
Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
Items
High Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
Backstabber: Cooldown increased from 5s to 6s
Cutlist Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
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