Patch 4 kwietnia 2025

Patch z 4 kwietnia 2025 zmienia 6 bohaterów, 1 przedmiot i 23 zmiany ogólne. Najwięcej zmian: Calico (3), Sinclair (3), Holliday (2), Infuser (2).

Oficjalne ogłoszenie · Archiwum deadlock-wiki. Treść zmian po angielsku, tak jak w oficjalnych notatkach.

Bohaterowie

Calico

Kontry na Calico →
  • Health growth per boon reduced from 41 to 34

Leaping Slash Wyskok z Cięciem

  • Heal reduced from 50 to 40
  • Heal Spirit Scaling reduced from 1.6 to 1.1

Holliday

Kontry na Holliday →

Powder Keg Beczka Prochu

  • T2 bonus damage reduced from 100 to 80

Crackshot Celne Oko

  • T2 bonus damage reduced from 85 to 60

Sinclair

Kontry na Sinclair →

Vexing Bolt Nękający Grom

  • Cooldown increased from 15 to 24
  • T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"
  • T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown

Vindicta

Kontry na Vindicta →

Crow Familiar Kruczy Chowaniec

  • Duration spirit scaling reduced from 0.03 to 0.024
  • Health Drain reduced from 3% to 2.3%

Przedmioty

Witalność 1

Infuser

Infuzor6 400 dusz
  • Spirit Lifesteal reduced from 20% to 15%
  • Bonus Spirit reduced from 16 to 13

Zmiany ogólne

  • Added an option to allow canceling abilities with the ability key to the main options page.
  • Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
  • Soul orb size increased by 10%
  • Soul orb lag compensation buffer increased from 120ms to 140ms
  • Fixed issues with denying melee soul orbs
  • Fixed various other timing related bugs with Soul orbs
  • Fixed shotguns doing too much damage to Guardians
  • Removed the outer lanes teleporters
  • Sprint increased by +0.5 for all heroes
  • Removed the top of the mid arch from being able to be occupied
  • Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal
  • Fix an edge case where a player can claim the Rejuv but also get parried
  • Fixed spellslinger headshots providing more bonuses than intended
  • Fixed some misc mispredictions during Ice Path movement
  • Fixed Ice Path being overly sticky for allies
  • Fixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn
  • Urn reveal time reduced from 25s to 15s
  • Urn speed limit increased from 13 m/s to 15 m/s
  • Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
  • Mantle now requires pushing WASD Direction toward a ledge
  • Improved Camera positions while character is backed up against walls
  • When attaching to a zipline, movement direction can override the travel direction
  • When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope

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