Patch z 24 października 2024 zmienia 19 bohaterów, 43 przedmioty i 108 zmian ogólnych. Najwięcej zmian: Shiv (12), McGinnis (9), Paradox (8), Vindicta (8).
Fixed being able to cast an ability while casting Flying Strike
Fixed Crimson Slash following in the direction of dash instead of cross hair
Shadow Transformation Cienista Transformacja
T1 changed to +20% Fire Rate
Cooldown reduced from 106s to 90s
Przedmioty
Broń 12
Monster Rounds
Potworne Kule800 dusz
Resist vs NPCs reduced from 30% to 25%
Rapid Rounds
Błyskawiczne Kule800 dusz
Fire Rate increased from 9% to 10%
Restorative Shot
Strzał Witalności800 dusz
Weapon Damage reduced from 7% to 6%
Cooldown increased from 5.5s to 6s
Active Reload
Aktywne Przeładowanie1 600 dusz
No longer grants -20% Reload Time
Now grants +18% Ammo
Long Range
Daleki Zasięg1 600 dusz
No longer grants +25% Ammo
Now has -20% Reload Time
Melee Charge
Szarża Wręcz1 600 dusz
Weapon Damage reduced from 15% to 12%
Health reduced from 100 to 75
Mystic Shot
Mistyczny Strzał1 600 dusz
Proc cannot miss due to evasion
Cooldown increased from 5.25 to 5.75
Titanic Magazine
Tytaniczny Magazynek1 600 dusz
Now grants +12% Spirit Resist
No longer grants +18% Bullet Resist
Now grants +25% Melee Damage Resistance
Burst Fire
Ściana Ognia3 200 dusz
Now grants +20% Slow Resistance
Sharpshooter
Strzelec Wyborowy3 200 dusz
No longer grants +20% Ammo
Now has -20% Reload Time
Tesla Bullets
Naboje Tesli3 200 dusz
Proc cooldown can now be reduced by cooldown reduction
Lucky Shot
Szczęśliwy Strzał6 400 dusz
Proc now pierces evasion
Witalność 16
Extra Health
Dodatkowe Zdrowie800 dusz
Now upgrades into Fortitude
Extra Regen
Dodatkowa Regeneracja800 dusz
No longer grants +25 Health
Extra Stamina
Dodatkowa Wytrzymałość800 dusz
Bonus Health increased from +25 to +35
Enduring Speed
Wytrwała Szybkość1 600 dusz
Slow Resist reduced from 35% to 30%
Reactive Barrier
Bariera Reaktywna1 600 dusz
Ammo increased from 15% to 20%
Fortitude
Zawziętość3 200 dusz
Now upgrades from Extra Health
Health increased from 325 to 365
Restore delay reduced from 11s to 10s
Weapon Damage increased from 25% to 27%
Majestic Leap
Majestatyczny Skok3 200 dusz
Cooldown increased from 26s to 45s
Getting shot while in the air disables the drop-down ability
Rescue Beam
Promień Ratunkowy3 200 dusz
fixed some visual bugs on the effects
Pull speed reduced by 20%
Sprint reduced from +2 to +1
Veil Walker
Wędrowiec Woalu3 200 dusz
Bullet Shield increased from 200 to 250
Spirit Shield increased from 200 to 250
Colossus
Kolos6 400 dusz
Slow reduced from 35% to 30%
Slow radius reduced from 14m to 12m
Leech
Pijawka6 400 dusz
Now has 12% Cooldown Reduction
No longer grants Spirit Power
Phantom Strike
Widmowe Uderzenie6 400 dusz
No longer grants 15% Bullet Resist
Now grants +15% Spirit Resist
Siphon Bullets
Naboje Wysysające6 400 dusz
Max HP Steal Per Bullet increased from 50 to 55
Soul Rebirth
Odrodzenie Duszy6 400 dusz
No longer grants +15% Cooldown Reduction
Cooldown increased from 212s to 240s
Unstoppable
Nie do Powstrzymania6 400 dusz
Unstoppable vfx has a more obvious start
No longer grants +15% Spirit Resist
Now grants +15% Bullet Resist
No longer grants 1 Move Speed
Vampiric Burst
Wampiryczny Wybuch6 400 dusz
Health increased from 150 to 175
Duch 15
Ammo Scavenger
Szabrownik Amunicji800 dusz
proc sound only plays when applying a stack
Duration increased from 30s to 35s
Bullet Resist Shredder
Rozdzieracz Kuloodporności1 600 dusz
No longer grants +5% Bullet Resist
Now grants +15% Melee damage resistance
Cold Front
Zimny Front1 600 dusz
Cold Front now does double damage to NPC units
Duration Extender
Przedłużacz Czasu Trwania1 600 dusz
Ability Duration reduced from 16% to 14%
Now grants +8% Weapon Damage
Improved Spirit
Ulepszony Duch1 600 dusz
Spirit Power increased from 28 to 30
Mystic Slow
Mistyczne Spowolnienie1 600 dusz
Slow reduced from 30% to 25%
Health bonus increased from 100 to 140
Slowing Hex
Spowalniający Urok1 600 dusz
Slow reduced from 25% to 20%
Knockdown
Powalenie3 200 dusz
updated effect animation to alert when it will stun
Superior Cooldown
Doskonałe Odnowienie3 200 dusz
Spirit Shield increased from 100 to 150
Superior Duration
Doskonały Czas Trwania3 200 dusz
Non-Imbued duration increased from 26% to 27%
Imbued duration increased from 32% to 33%
Surge of Power
Przypływ Mocy3 200 dusz
When the passive procs, you no longer get slowed when shooting (similar to Fleetfoot)
Movespeed reduced from +3 to +2
Boundless Spirit
Bezkresny Duch6 400 dusz
Spirit Power increased from 60 to 65
Weapon Power increased from 25% to 30%
Escalating Exposure
Rosnąca Podatność6 400 dusz
Spirit Amp Per Stack reduced from 5% to 4%
Ethereal Shift
Eteryczne Przejście6 400 dusz
Active no longer grants 14 spirit power or reloads
Active now grants +3 Movespeed for 5 seconds after returning
Active now grants +40% Spirit Resist for 5 seconds after returning
Now grants +6 Spirit Power
Mystic Reverb
Mistyczny Pogłos6 400 dusz
Slow now only affects the primary target
Spirit Lifesteal, Spirit Resist, and Ability Range reduced from 15% to 14%
Zmiany ogólne
General Changes
Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are Holliday, Calico, Wrecker, Fathom, Viper and Magician (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as Magician ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models
Updated environment lighting and sky
Added sequential kill streak music cues
Added keybinds for "Fly Up" and "Fly Down". Used for flying abilities like Ivy's Air Drop and Vindicta's Flight
Fixed being unable to report/mute disconnected players
You can now drag and drop build categories to move them around
Added quick-selection for favorite builds. Clicking on the name of your currently active build in the shop will bring up a dropdown that lets you switch between favorited builds for that hero without opening the build browser.
Added indication of game mode within match history
Added Rank badge to matches on the Watch page
Added Rank History tab to profile, currently only visible for yourself. You can click on previous ranks to view the Rank Report summary for that interval
Flash Windows Taskbar icon if the game window isn't in focus and you have 3 seconds until you respawn
Fixed issue in several languages where team net worth number shrunk to an unreadable size
Fixed Urns sometimes appearing to stay in the world after being picked up
Fixed jittering from Lash's gun firing while running and aiming (this should reduce screen noise significantly in this case)
Lash melee animation updates
Added Melee Resistance to Vitality stat screen
Lowered pitch of Haze voice processing
Added teleporter channel and appear sounds
Added Healing Rite end sound
Added Mystic Shot proc sound
Added Magic Carpet cast, cast delay, loop, and end sounds
Updated Slowing Hex projectile loop, hit, and debuff sounds
Yamato's Flying Strike now stops tracking targets that teleport
Shiv's Killing Blow now stops tracking targets that teleport
McGinnis melee animation updates
Fixing hitting ESC to close to intro movie also closing the ranked summary popup
Fixed pregame countdown drawing over the shop UI
Pocket climb animation adjustments
Mirage Traveler now previews Mirage's model at destination to show facing direction
Lady Geist Life Drain revisions to show start of effect better but reduce noise afterwards
Silenced debuff revisions to reduce obstructed vision of player
Mirage gun revisions to tracer, muzzle flash, and impacts
Shiv Dagger: reduced size of stuck dagger in victim
Ivy Kudzu Bomb effects properly display visuals when above ground
Play a sound when a debuff is applied to player but is purged due to some invulnerability
Fixed instances where mix ducking occurs too early in a sound event's lifetime
Fixed audio occlusion filtering artifacts during high rates of change
Enabled certain music cues like 'respawn' to interrupt base attack music
Denied orb sound will no longer play beyond 2500 game units from the player
Reduced visual noise of Wraith's tracers when close up or when Wraith has a high fire rate
Increased intelligibility of team-specific hero death sound
Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately
Added looping telegraph for Seven Static Charge ability
Added victim-specific sound for Static Charge the moment it is applied
Bots are better at coming together to defend and push lanes
Bots will prioritize assisting human allies on offense
Reduced visual noise of Seven's tracers, especially when close up or when Seven has a high fire rate
Added a "Mouse Sensitivity: Vertical Scaling" setting
Added a "Reset Camera" bind (available in Steam Input)
Fixed Steam Input "Melee" Action not resetting the camera vertically
Added new Steam Input Analog Action: "Aim". This uses Angle-based sensitivity options in Steam Input (work-in-progress feature).
Fixed Steam Input aiming no longer being affected by Mouse Sensitivity options (including Invert Y)
Fixed a bug where the last controller plugged in would block actions from other controllers. Now multiple controllers can be combined.
Misc Gameplay
AP is no longer granted for Walkers
Shrine/Patron no longer have Soul/AP bounties
Shrine Flex Slot moved to "All Shrines"
Missing AP from above is redistributed along souls reward line at similar soul levels that the objectives previously died on average
Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
Trooper soul changed from 50/50% in the kill/orb to 60/40%
Breakables spawn time increased from 2 minutes to 3 minutes
Breakables Souls reduced from 35 + 3/min to 30 + 2.5/min
Urn comeback properties now require an 8% net worth lead to kick in
Urn pickup locations are the same as before, however now the drop-off locations will be variable based on which team is leading. If there isn't a lead over 8% net worth, then the drop-off location is the same as before. If there is, then the drop-off location will be closer to the losing team's side. The minimap will show where the drop-off location is as usual, as well as an indicator in the world that helps show you where it is.
If the Urn hasn't been delivered within 90 seconds of pickup time, it now drains your health for 1% of Max HP per second (the timer is per team). Your regen is disabled during this.
Whenever the Urn is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds.
Increased speed Urn walks back
Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground
Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
Walkers now have resist vs players starting at 60% and ending at -30% at 14 minutes
Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die)
Mid Boss respawn timer decreases with subsequent boss kills, from 7 to 7/6/5 minutes
The 70s respawn time now happens at 30 min instead of 35 min
There is now a respawn curve that goes from 70s to 75s over 30->40 minutes
Base Guardians and Shrines no longer have out-of-combat regen
Parry active window increased from 0.7 to 0.75
Parry cooldown reduced from 5s to 4.5s
Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
Medic Trooper heal cooldown increased from 6s to 35s
Sinner's Sacrifice now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player)
Redesigned stairs from central canal to the outer lanes (near Urn spawn)
Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings
View attachment canal_update_102424.mp4
Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arenas
Added a Bounce Pad from these connection hallways to the front of the overpass
Neutral camps beside Amber Purple and Sapphire Yellow Walker arenas moved from the ground floor to the upper floor
View attachment purple_update_102424.mp4
Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals
Replaced fire escape stairs with ropes on the exterior of the Garage and Night Club
View attachment garage_nightclub_102424.mp4
Added more zipline nodes to outer lanes
Weapon Items
High-Velocity Mag: Bullet Velocity reduced from 25% to 20%
High-Velocity Mag: Bullet Shield Health increased from 50 to 65
High-Velocity Mag: Weapon damage increased from 12% to 13%
Vitality Items
Superior Stamina: Spirit Power increased from 8 to 12
Spirit Items
Mystic Reach: Ability Range reduced from 18% to 15%
Mystic Reach: Bullet Resist increased from 6% to 7%
Improved Cooldown: Now grants +75 Spirit Shield
Withering Whip: Projectile speed increased by 30%
Improved Reach: Non-Imbued Ability Range increased from 25% to 26%
Improved Reach: Bullet Resist increased from 12% to 13%
Improved Burst: Max HP Damage increased from 7% to 9%
Improved Burst: Threshold damage increased from 125 to 200
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