Patch 13 czerwca 2024

Patch z 13 czerwca 2024 zmienia 12 bohaterów, 23 przedmioty i 73 zmiany ogólne. Najwięcej zmian: Bebop (5), Divine Barrier (4), Haze (4), Mystic Burst (4).

Oficjalne ogłoszenie · Archiwum deadlock-wiki. Treść zmian po angielsku, tak jak w oficjalnych notatkach.

Bohaterowie

Abrams

Kontry na Abrams →
  • Base health regen reduced from 2 to 1

Infernal Resilience Piekielna Odporność

  • T1 reduced from +2 HP Regen to +1.5

Bebop

Kontry na Bebop →
  • Hook grab radius reduced from 40 inches to 36

Sticky Bomb Przylepna Bomba

  • Base damage reduced from 130 to 120

Hyper Beam Hiperwiązka

  • Movement and dash slow increased from 30% to 40%
  • DPS increased from 210 to 220
  • Tracking speed increased by 10%

Haze

Kontry na Haze →

Sleep Dagger Sztylet Uśpienia

  • Damage Spirit growth increased from 2.5 to 2.8
  • T3 is now -12% Bullet Resistance for 6 seconds

Smoke Bomb Bomba Dymna

  • T1 increased from +4 m/s Invis Sprint Speed to +5
  • Causes your footsteps to be silent

Ivy

Kontry na Ivy →
  • Watcher's Covenant replicated healing reduced from 55% to 45%
  • Watcher's Covenant no longer provides +2 m/s in the base ability
  • Watcher's Covenant T2 movement bonus increased from +2 m/s to +3

Kelvin

Kontry na Kelvin →
  • Can now dismiss Frozen Shelter while channeling other abilities (Arctic Beam)

Frozen Shelter Mroźne Schronienie

  • Movement speed slow increased from 25% to 35%

Lash

Kontry na Lash →

Ground Strike Tąpnięcie

  • Base damage reduced from 110 to 90
  • Damage per meter increased from 6 to 6.75
  • Now reduced scaling after 25m height to 4.5

McGinnis

Kontry na McGinnis →
  • Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
  • Can now dismiss Spectral Wall while channeling other abilities (Heavy Barrage)

Mini Turret Miniwieżyczka

  • Charge delay reduced from 10s to 8s

Mo & Krill

Kontry na Mo & Krill →
  • HP Growth per boon reduced from 48 to 42

Combo Seria

  • Now grants 25 max hp each time a target dies during it

Seven

Kontry na Seven →

Storm Cloud Chmura Burzowa

  • Initial radius increased from 10m to 12m
  • T2 bonus radius reduced from 12m to 10m

Yamato

Kontry na Yamato →

Power Slash Potężne Cięcie

  • T3 bonus damage reduced from +210 to +200

Shadow Transformation Cienista Transformacja

  • Cooldown increased from 100 to 110

Przedmioty

Broń 8

Headshot Booster

Wzmacniacz Strzałów w Głowę800 dusz
  • Bonus headshot damage reduced from 50 to 45

Fleetfoot

Lekki Krok1 600 dusz
  • Cooldown increased from 20s to 22s

Swift Striker

Szybka Salwa1 600 dusz
  • Armor penalty reduced from -7% to -6%

Alchemical Fire

Ogień Alchemiczny3 200 dusz
  • Cooldown reduced from 34s to 30s

Burst Fire

Ściana Ognia3 200 dusz
  • Cooldown reduced from 10s to 9s

Escalating Resilience

Rosnąca Odporność3 200 dusz
  • Stacks share a duration now and each new stack refreshes it
  • Duration reduced from 15s to 10s
  • Max resistance reduced from 36% to 30%

Tesla Bullets

Naboje Tesli3 200 dusz
  • Internal cooldown reduced from 0.4s to 0.35s

Crippling Headshot

Okaleczający Strzał w Głowę6 400 dusz
  • Bullet and Spirit resistance reduction reduced from 35% to 30%

Witalność 9

Extra Health

Dodatkowe Zdrowie800 dusz
  • Health increased from 125 to 135

Healbane

Zguba Uzdrawiacza1 600 dusz
  • Bonus HP increased from 50 to 75

Healing Booster

Wzmacniacz Uzdrowienia1 600 dusz
  • No longer grants +50 HP
  • Now grants +8% Spirit Resist

Reactive Barrier

Bariera Reaktywna1 600 dusz
  • Cooldown reduced from 25s to 20s

Majestic Leap

Majestatyczny Skok3 200 dusz
  • Cooldown increased from 15s to 20s
  • Drop down speed reduced from 51 to 36

Rescue Beam

Promień Ratunkowy3 200 dusz
  • No longer grants movement speed
  • Active has been reworked. Now channels for 3 seconds, healing you and the target for up to 25% of Max HP. If you click the ally again during that time, you will pull them to you. Has 40m cast range and 45s cooldown. Can be self cast.

Warp Stone

Kamień Teleportacji3 200 dusz
  • Fixed some cases where it would fail to cast near objects

Divine Barrier

Święta Bariera6 400 dusz
  • No longer grants +2 Sprint
  • Bullet Resist reduced from 10% to 7%
  • Cooldown increased from 20 to 30
  • Active Move Speed reduced from 3 to 2

Vampiric Burst

Wampiryczny Wybuch6 400 dusz
  • Lifesteal increased from 70% to 80%

Duch 6

Mystic Burst

Mistyczny Wybuch800 dusz
  • No longer grants +3 Spirit Power
  • No longer grants +1 Sprint
  • Now grants +40 Spirit Shield
  • Now grants +6% Weapon Power

Bullet Resist Shredder

Rozdzieracz Kuloodporności1 600 dusz
  • Debuff duration increased from 4s to 5s

Cold Front

Zimny Front1 600 dusz
  • Time to expand reduced from 1.5s to 0.75s

Mystic Slow

Mistyczne Spowolnienie1 600 dusz
  • Bonus HP increased from +75 to +100

Boundless Spirit

Bezkresny Duch6 400 dusz
  • Spirit Power increased from +50 to +55
  • Now grants +175 Health

Refresher

Orzeźwiacz6 400 dusz
  • Now has a 0.3s cast time

Zmiany ogólne

General Changes

  • Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match.
  • You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games.
  • Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other programs)
  • Spirit stat has now been renamed to Spirit Power with updated icon
  • Top bar now highlights your lane partner and lane enemies during the laning phase
  • Increased difficulty for hard mode bots
  • Added sandbox option for spawning neutrals
  • Improved the camera when using Dynamo's Quantum Entanglement
  • Added overhead number counter effect for opponents to see the stacks of Berserker
  • Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m
  • Fixed ping wheel randomly coming up instantly instead of doing an in-world ping
  • Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings)
  • Ping Wheel context slot will now show nothing if there is no context currently
  • Added new UI indicating how many friends you have that are in the game
  • Improved visibility of the edge of Dynamo's Singularity
  • Fixed various issues with bots getting stuck
  • Fixed Build descriptions not showing up properly with the in-game tooltip version
  • Moved HUD elements closer to center for ultra wide monitors
  • Added heal and kill events to the contextual ping wheel slot
  • Fixed AP not showing when you have your hero selected
  • Fixed TAB/ALT not bringing up your abilities when spectating the Patron
  • Added indicator for burrow damage radius for the local player
  • Fixed Affliction sometimes becoming lethal when combined with Escalating Exposure
  • Fixed Yamato's Crimson Slash visual direction being wrong sometimes
  • Added Patron VO for when allied or enemy base guardians are destroyed
  • Adjusted the builds drop down in-game to be more clear it can be changed there
  • Fixed Dynamo's Singularity moving the Mid Boss
  • Fixed various bugs with Shifting Shroud
  • Added a new "major damage" sound effect to indicate large instances of damage to the local player
  • Fixed Lash's Ground Strike T3 not being accurate in the tooltip
  • Fixed Diviner's Kevlar gaining the Bullet Shield buff if the ultimate was manually cancelled
  • Updated effects for Unstoppable
  • Minor improvements to visibility of Pocket's Affliction cast
  • Updated effects to Alchemical Fire to make it less noisy
  • Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
  • Fixed some bugs with Pocket/channeling
  • A few buildings are 2-3 stories taller
  • Added new effects for Knockdown
  • Added new effects for Vampiric Burst
  • Fixed Mo & Krill gaining Reactive Barrier buff while channeling the ultimate
  • Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
  • Changed Ivy's True Form ability name to Stone Form
  • Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
  • Fixed several instances of ability use VO getting swallowed up by SFX
  • Boosted volume of ult cast VO
  • Added various ambient sounds - walla, birds, drones - and overall mix tweaks
  • Iterated on binding word sound effects
  • Added Curse item selection start, loop, and end sounds
  • The Patrons no longer care about the well being of the Urn Runner, and so they will stop asking you to protect them (patrons will no longer call out the urn being picked up)

Misc Gameplay

  • Added two new underground tunnels, one on each side of the map. The tunnels connect the underground shop to the Bodega area on Amber and the Theater area on Sapphire.
  • Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)
  • Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
  • A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
  • Kill assist window increased from 7s to 10s
  • Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
  • Rejuvenator will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position
  • You can air-dash downward by pressing CTRL+SHIFT while in the air
  • Successful parry reduces the cooldown from 1s to 0.5s (unsuccessful parry cd is still 6s)
  • Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
  • Post lane medic troopers will heal other troopers if a hero within range is full hp
  • Post lane medic troopers' hero heal increased from 40 to 80
  • Base zipline speed increased by 5%
  • If the Soul Urn is dropped it goes back to its original spot a little bit faster
  • Healing/Spawn area in the base now has its defense damage go up over time
  • Carrying the Soul Urn no longer causes you to get slowed briefly by 50% when you get shot
  • Carrying the Soul Urn now always slows you by 15%
  • Carrying the Soul Urn now also silences your items
  • The silence effect for Soul Urn now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
  • Base side doors near the healing area now open a lot faster

Item Gameplay

  • Medic Bullets: Healing from heroes increased from 25 to 30
  • Enchanter's Barrier: Shield increased from 275 to 300
  • Shifting Shroud: Renamed to Ethereal Shift
  • Richochet: Ammo increased from +25% to +30%

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