Patch July 28, 2026

The July 28, 2026 patch changes 21 heroes, 17 items and 3 general changes. Most changes: The Doorman (9), Viscous (9), Haze (6), Mirage (5).

Official post · deadlock-wiki archive.

Heroes

Apollo

Apollo counters →

Riposte

  • Base stun duration increased from 0.6s to 0.8s
  • T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s

Calico

Calico counters →

Ava

  • T2 reduced from +45% Move Speed to +40%
  • T3 reduced from +20% damage amp to +18%

Celeste

Celeste counters →

Shining Wonder

  • Radius increased from 16.5m to 17.5m
  • Damage increased by 10%
  • Buffer duration increased from 3s to 3.25s

Drifter

Drifter counters →

Rend

  • Spirit scaling reduced from 1.8 to 1.7
  • T3 silence duration reduced from 2.3s to 2s

Haze

Haze counters →

Sleep Dagger

  • Wake up time spirit scaling reduced from 0.003 to 0.002
  • Damage spirit scaling reduced from 2.8 to 2.2
  • T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
  • T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”

Fixation

  • T3 reduced from +0.14 per Stack to +0.11
  • T3 now also scales with Weapon Damage (0.0003)

Lady Geist

Lady Geist counters →

Life Drain

  • Changed from 75% Damage to Heal to 100%
  • DPS reduced to provide the same effective heal as before but with less DPS

Malice

  • Damage amplification reduced from 8% to 7%
  • T3 increased from +7% Damage Amp to +8%

Mina

Mina counters →

Sanguine Retreat

  • Recast time increased from 3.5s to 4s
  • T3 cast range increased from +3m to +4m

Mirage

Mirage counters →
  • Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s

Fire Scarabs

  • Duration reduced from 7s to 5s
  • T2 reduced from +2 Charges to +1 Charge
  • T2 now also increases duration by 2s

Dust Devil

  • T3 no longer increases Lift Duration by +0.3s

Mo & Krill

Mo & Krill counters →

Burrow

  • Cooldown no longer starts after the conclusion of the ability, now starts immediately

Combo

  • Now lets you cast items while using it

Pocket

Pocket counters →

Flying Cloak

  • T3 reduced from -11s Cooldown to -10s

Affliction

  • DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)

Shiv

Shiv counters →
  • Stamina regen increased from 5.5s to 6s

Killing Blow

  • Recast window reduced from 20s to 16s

Silver

Silver counters →
  • Gun falloff range reduced from 20m->46m to 17m→42m

Slam Fire

  • Now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)

Lycan Curse

  • Precast time increased from 0.2 to 0.3
  • Precast movespeed reduced from 7.6m to 2.5m
  • T1 reduced from +20% Resists to +15%

The Doorman

The Doorman counters →
  • Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25

Call Bell

  • Charge Time increased from 6s to 7s

Doorway

  • Duration reduced from 20s to 15s
  • T1 duration increased from +15s to +20s
  • T3 range reduced from +45m to +40m

Luggage Cart

  • Damage reduced from 80 to 60
  • T1 increased from +60 Damage to +80
  • Range reduced from 25m to 20m
  • T2 increased from +20m Cast Range to +25m

Venator

Venator counters →
  • Sprint speed reduced from 1.5m to 1m
  • Bullet falloff range reduced from 20m-51m to 18m-47m

Ira Domini

  • Cooldown no longer starts after the conclusion of the ability, now starts immediately
  • Blessed stakes damage increased from 100 to 115

Viscous

Viscous counters →

Splatter

  • Damage reduced from 70 to 55
  • Spirit ratio reduced from 0.8 to 0.7
  • Base bounce count increased from 1 to 2
  • T3 bounce count reduced from +2 to +1

The Cube

  • T3 reduced from -25s Cooldown to -20s

Puddle Punch

  • Slow duration reduced from 4s to 3s
  • Slow increased from -20% to -30%
  • Cooldown reduced from 24s to 21s

Goo Ball

  • T2 increased from +10% Resists to +20%

Yamato

Yamato counters →

Flying Slash

  • T2 reduced from +40 Spirit Power to +35
  • T3 charges from +2 to +1
  • T3 Charge Time increased from 4s to 5s

Items

Weapon 6

Mystic Shot

1,600 souls
  • Cooldown reduced from 9s to 8s
  • Spirit scaling reduced from 1.2 to 0.9

Slowing Bullets

1,600 souls
  • No longer grants +15% Weapon Damage

Weighted Shots

3,200 souls
  • Weapon Damage reduced from +40% to +30%

Crushing Fists

6,400 souls
  • Max stacks stun duration increased from 0.5s to 0.75s
  • Bullet Resist reduction increased from -4% to -5% per stack

Frenzy

6,400 souls
  • Now has +10% Bullet Lifesteal as an innate

Spiritual Overflow

6,400 souls
  • Now provides a bonus +10% Spirit Lifesteal on proc
  • Ability Duration reduced from +15% to +13%
  • Fire Rate reduced from +32% to +30%

Vitality 4

Restorative Locket

1,600 souls
  • Heal per boon increased from 0.32 to 0.5

Fury Trance

3,200 souls
  • Active now grants +1m Move Speed
  • Active removes move speed penalty when shooting (like Fleetfoot)

Lifestrike

3,200 souls
  • When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)

Diviner's Kevlar

6,400 souls
  • Spirit power increased from +35 to +40

Spirit 7

Suppressor

1,600 souls
  • Duration reduced from 5s to 4.5s

Tankbuster

3,200 souls
  • No longer procs off of items

Cursed Relic

6,400 souls
  • No longer has -14% Damage Output innate
  • Now applies a -25% Damage Output debuff for the 3.25s duration

Echo Shard

6,400 souls
  • Now has a 0.5s post-cast time
  • No longer grants +5% Fire Rate
  • Cooldown increased from 35s to 30s + the cooldown of the imbued ability

Ethereal Shift

6,400 souls
  • Cooldown increased from 35s to 37s

Scourge

6,400 souls
  • No longer grants +17% Debuff Resist innate bonus
  • Active now grants +20% Debuff Resist (retroactive on application)
  • Max Health per second reduced from 2.5% to 2.3%

Spirit Burn

6,400 souls
  • No longer hits enemies in a 12m radius, only affects primary target now
  • Changed from the cooldown being on the item to being target based
  • Removed half cooldown against NPC
  • Explosion damage reduced from 110 to 50

General changes

  • Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
  • The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
  • Fixed the party member / team mate audio volume slider for voice communications

What to buy after this patch?

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All patches (138) →