Patch July 28, 2026
The July 28, 2026 patch changes 21 heroes, 17 items and 3 general changes. Most changes: The Doorman (9), Viscous (9), Haze (6), Mirage (5).
Official post · deadlock-wiki archive.
Heroes
Riposte
- Base stun duration increased from 0.6s to 0.8s
- T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
Rising Ram
- T3 reduced from 8% Max Health to 7%
Ava
- T2 reduced from +45% Move Speed to +40%
- T3 reduced from +20% damage amp to +18%
Shining Wonder
- Radius increased from 16.5m to 17.5m
- Damage increased by 10%
- Buffer duration increased from 3s to 3.25s
Rend
- Spirit scaling reduced from 1.8 to 1.7
- T3 silence duration reduced from 2.3s to 2s
Singularity
- Cooldown reduced from 265s to 250s
Sleep Dagger
- Wake up time spirit scaling reduced from 0.003 to 0.002
- Damage spirit scaling reduced from 2.8 to 2.2
- T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
- T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
Fixation
- T3 reduced from +0.14 per Stack to +0.11
- T3 now also scales with Weapon Damage (0.0003)
Stone Form
- T3 spirit scaling reduced from +1.7 to +1.5
Frozen Shelter
- Cooldown reduced from 195s to 185s
Life Drain
- Changed from 75% Damage to Heal to 100%
- DPS reduced to provide the same effective heal as before but with less DPS
Malice
- Damage amplification reduced from 8% to 7%
- T3 increased from +7% Damage Amp to +8%
Sanguine Retreat
- Recast time increased from 3.5s to 4s
- T3 cast range increased from +3m to +4m
- Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
Fire Scarabs
- Duration reduced from 7s to 5s
- T2 reduced from +2 Charges to +1 Charge
- T2 now also increases duration by 2s
Dust Devil
- T3 no longer increases Lift Duration by +0.3s
Burrow
- Cooldown no longer starts after the conclusion of the ability, now starts immediately
Combo
- Now lets you cast items while using it
Rallying Charge
- Cooldown reduced from 220s to 210s
Flying Cloak
- T3 reduced from -11s Cooldown to -10s
Affliction
- DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
- Stamina regen increased from 5.5s to 6s
Killing Blow
- Recast window reduced from 20s to 16s
- Gun falloff range reduced from 20m->46m to 17m→42m
Slam Fire
- Now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
Lycan Curse
- Precast time increased from 0.2 to 0.3
- Precast movespeed reduced from 7.6m to 2.5m
- T1 reduced from +20% Resists to +15%
- Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
Call Bell
- Charge Time increased from 6s to 7s
Doorway
- Duration reduced from 20s to 15s
- T1 duration increased from +15s to +20s
- T3 range reduced from +45m to +40m
Luggage Cart
- Damage reduced from 80 to 60
- T1 increased from +60 Damage to +80
- Range reduced from 25m to 20m
- T2 increased from +20m Cast Range to +25m
- Sprint speed reduced from 1.5m to 1m
- Bullet falloff range reduced from 20m-51m to 18m-47m
Ira Domini
- Cooldown no longer starts after the conclusion of the ability, now starts immediately
- Blessed stakes damage increased from 100 to 115
Splatter
- Damage reduced from 70 to 55
- Spirit ratio reduced from 0.8 to 0.7
- Base bounce count increased from 1 to 2
- T3 bounce count reduced from +2 to +1
The Cube
- T3 reduced from -25s Cooldown to -20s
Puddle Punch
- Slow duration reduced from 4s to 3s
- Slow increased from -20% to -30%
- Cooldown reduced from 24s to 21s
Goo Ball
- T2 increased from +10% Resists to +20%
Flying Slash
- T2 reduced from +40 Spirit Power to +35
- T3 charges from +2 to +1
- T3 Charge Time increased from 4s to 5s
Items
Weapon 6

Mystic Shot
1,600 souls- Cooldown reduced from 9s to 8s
- Spirit scaling reduced from 1.2 to 0.9

Slowing Bullets
1,600 souls- No longer grants +15% Weapon Damage

Weighted Shots
3,200 souls- Weapon Damage reduced from +40% to +30%

Crushing Fists
6,400 souls- Max stacks stun duration increased from 0.5s to 0.75s
- Bullet Resist reduction increased from -4% to -5% per stack

Frenzy
6,400 souls- Now has +10% Bullet Lifesteal as an innate

Spiritual Overflow
6,400 souls- Now provides a bonus +10% Spirit Lifesteal on proc
- Ability Duration reduced from +15% to +13%
- Fire Rate reduced from +32% to +30%
Vitality 4

Restorative Locket
1,600 souls- Heal per boon increased from 0.32 to 0.5

Fury Trance
3,200 souls- Active now grants +1m Move Speed
- Active removes move speed penalty when shooting (like Fleetfoot)

Lifestrike
3,200 souls- When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)

Diviner's Kevlar
6,400 souls- Spirit power increased from +35 to +40
Spirit 7

Suppressor
1,600 souls- Duration reduced from 5s to 4.5s

Tankbuster
3,200 souls- No longer procs off of items

Cursed Relic
6,400 souls- No longer has -14% Damage Output innate
- Now applies a -25% Damage Output debuff for the 3.25s duration

Echo Shard
6,400 souls- Now has a 0.5s post-cast time
- No longer grants +5% Fire Rate
- Cooldown increased from 35s to 30s + the cooldown of the imbued ability

Ethereal Shift
6,400 souls- Cooldown increased from 35s to 37s

Scourge
6,400 souls- No longer grants +17% Debuff Resist innate bonus
- Active now grants +20% Debuff Resist (retroactive on application)
- Max Health per second reduced from 2.5% to 2.3%

Spirit Burn
6,400 souls- No longer hits enemies in a 12m radius, only affects primary target now
- Changed from the cooldown being on the item to being target based
- Removed half cooldown against NPC
- Explosion damage reduced from 110 to 50
General changes
- Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
- Fixed the party member / team mate audio volume slider for voice communications
What to buy after this patch?
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All patches (138) →