Deadlock patch notes › June 11, 2026
Patch June 11, 2026
The June 11, 2026 patch changes 19 heroes, 2 items and 5 general changes. Most changes: Holliday (10), Warden (9), Apollo (7), Calico (6).
Official post · deadlock-wiki archive .
Heroes Disengaging SigilVelocity increased by 50% Velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1 Now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s" T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit" T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s" Flawless AdvanceNow allows Apollo to parry during it Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration Exploding UppercutT3 increased from +17% Missing Health to +18% Sticky BombT3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively) Gloom BombsMelee resist debuff now stacks additively T2 increased from -5% Melee Resist for 5s to -6% for 6s Melee resist now applies on impact rather than explosion Return to ShadowsDamage increased from 140 to 150 T2 damage increased from +65 to +75 T3 heal increased from 350 to 450 Jar of DeadCollection rate reduced by 20% (takes longer to gain a charge) Damage reduced from 17+0.27 to 16+0.25 Bounty increased from 5+0.25/boon to 7+0.5/boon Grasping HandsT3 Immobilize duration reduced from +1s to +0.75s Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf) Bullet damage growth reduced from +1.0 to +0.85 Rain of ArrowsCooldown increased from 22s to 23s T2 reduced from -13s Cooldown to -12s Fixed various issues with placing bounce pad on elevated areas Powder KegNow has an alt cast behavior to place the barrel at her feet Various improvements to the launch angles, velocities and feel of casting Now starts with 2 charges Charge Time increased from 3.5s to 7s Spirit scaling reduced from 1.6 to 1.4 T2 changed from "+58 Damage" to "+1 Charge" T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time" Bounce PadLanding radius reduced from 12m to 9m T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday) Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown Fixed a bug where Stone Form could sometimes do significantly more damage than intended Mini Turrets T3 Fire Rate reduced from +30% to +25% Fixed some rare cases where Heavy Barrage would stop working Mini TurretDPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power) Heavy BarrageDPS reduced from 22.5 to 21 Rallying ChargeDistance for max amp reduced from 350m to 250m T2 increased from -30s Cooldown to -50s Plot ArmorBarrier spirit scaling increased from 1.3 to 1.5 T3 barrier spirit scaling increased from +0.3 to +0.5 Bullet damage growth reduced from +0.2 to +0.16 Flying CloakT3 reduced from -13s Cooldown to -12s AfflictionNow does half damage on objectives Bullet damage growth reduced from 0.337 to 0.24 Power SurgeT3 reduced from +12s Duration to +10s Storm Cloud Killing BlowNow has +30% more cooldown whenever it does not impact a player Lycan CurseCooldown increased from 40s to 70s T3 no longer heals Call BellExplosion damage spirit scaling reduced from 1.3 to 1.2 T3 spirit scaling reduced from 0.4 to 0.35 Fixed some client performance issues when using Aura of Suffering Aura of SufferingRadius reduced from 9m to 8m T3 now also increases radius by +1m Shocking ReanimationCooldown increased from 230s to 240s T3 reduced from -120s Cooldown to -110s T3 increased from +150 Damage to +175 AssassinateMax Bonus Damage spirit scaling increased from 1.7 to 2.0 Puddle PunchT2 increased from +40% Lifesteal to +60% Goo BallT2 now also increases Bullet and Spirit Resist by +10% Bullet falloff reduced from 20m->58m to 18m->47m Alchemical FlaskSpirit scaling reduced from 0.73 to 0.63 T2 reduced from +40 Damage to +35 T2 increased from -20% Weapon Damage to -25% WillpowerSpirit scaling increased from +0.5 to +0.8 Binding WordT3 reduced from -18s Cooldown to -14s Last StandLifesteal increased from 65% to 75% T2 increased from -30s Cooldown to -35s T3 increased from +3s Duration to +4s Items Weapon 1 Opening Rounds 1,600 souls Conditional Weapon Damage bonus reduced from 30% to 25% Spirit Power increased from +4 to +7 Spirit 1 Arcane Surge 1,600 souls Fixed various cases with the bonuses not working General changes Urn give up time reduced from 75s to 60s Urn bounty reduced by 10% (unreduced for trailing team) Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3 Kill comeback bounty values increased by 8% Street Brawl: All ability and item range/radius values are reduced by 10%
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