No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
No longer triggers on damage auras (things like Flame Dash)
Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
Power Slash
Post cast time reduced from 0.4s to 0.2s
Spirit scaling increased from 1.86s to 2.1
Flying Slash
Range increased from 25m to 30m
T2 no longer grants +20m Cast Range
T3 now also grants +15m Cast Range
T3 increased from +1 Charge to +2
Shadow Transformation
T1 increased from +5 Weapon Damage to +7
Items
Weapon 27
Restorative Shot
800 souls
NPC Healing increased from 15 to 20
Active Reload
1,600 souls
Lifesteal increased from 14% to 16%
Fleetfoot
1,600 souls
Now grants +6% Weapon Damage
Active slow resistance increased from 35% to 40%
Melee Charge
1,600 souls
Cooldown reduced from 7s to 5s
Mystic Shot
1,600 souls
Spirit scaling increased from 1 to 1.2
Opening Rounds
1,600 souls
Spirit Power reduced from +7 to +4
Recharging Rush
1,600 souls
Cooldown increased from 24s to 25s
Slowing Bullets
1,600 souls
Dash Distance slow reduced from -25% to -22%
Weakening Headshot
1,600 souls
Now works vs NPCs
Alchemical Fire
3,200 souls
Damage per Second spirit scaling increased from 0.152 to 0.2
Cultist Sacrifice
3,200 souls
Weapon Damage increased from 8% to 10%
Weapon Damage boon scaling increased from 0.7 to 0.8
Bonus Souls increased from 170% to 180%
Escalating Resilience
3,200 souls
Max Ammo increased from 30% to 35%
Weapon Damage increased from 15% to 18%
Heroic Aura
3,200 souls
Radius increased from 30m to 35m
Hunter's Aura
3,200 souls
Fire Rate reduction increased from -14% to -15%
Shadow Weave
3,200 souls
Duration increased from 10s to 13s
Ambush Fire Rate increased from 20% to 25%
Ambush Spirit Power increased from 20 to 25
Ambush Melee Damage increased from 20% to 25%
Sharpshooter
3,200 souls
Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
Long range weapon damage reduced from 70% to 60%
Now has innate 10% Weapon Damage (from components)
Tesla Bullets
3,200 souls
Proc cooldown reduced from 0.25s to 0.2s
Toxic Bullets
3,200 souls
No longer builds up from melee attacks
Weighted Shots
3,200 souls
Dash Distance slow reduced from -25% to -22%
Debuff resistance increased from 20% to 22%
Capacitor
6,400 souls
Proc cooldown reduced from 0.25s to 0.2s
Crippling Headshot
6,400 souls
Now works vs NPCs
Bullet Resist reduction increased from -16% to -17%
Spirit Resist reduction increased from -16% to -17%
Crushing Fists
6,400 souls
Cooldown reduced from 7s to 5s
Melee damage increased from 20% to 22%
Frenzy
6,400 souls
Triggered debuff resistance increased from 30% to 40%
Glass Cannon
6,400 souls
Max Health reduction reduced from -15% to -13%
Silencer
6,400 souls
Spirit Resistance reduced from 15% to 12%
Spellslinger
6,400 souls
Cooldown Reduction reduced from 6% to 5%
Spiritual Overflow
6,400 souls
Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
Now builds from Spirit Lifesteal (gains the innates it has)
Vitality 29
Extra Regen
800 souls
Regen reduced from 3 to 2.5
Out of Combat regen increased from 1 to 1.5
Healing Rite
800 souls
Spirit scaling increased from 0.93 to 1.1
Rebuttal
800 souls
Parry cooldown reduced from -2s to -1.75s
Battle Vest
1,600 souls
Weapon Damage increased from 15% to 18%
Bullet Lifesteal
1,600 souls
Now grants +6% Weapon Damage
Debuff Reducer
1,600 souls
Now grants +90 Health
Guardian Ward
1,600 souls
Barrier increased from 200 to 250
Cooldown increased from 45s to 60s
Now grants +1.5 Out of Combat Regen (from components)
Healing Booster
1,600 souls
Fixed various abilities and items not being boosted correctly
Reactive Barrier
1,600 souls
Now grants +1 Out of Combat Regen (from components)
Restorative Locket
1,600 souls
No longer has a minimum of 1 stamina restore
Max stamina restored reduced from 4 to 3
Return Fire
1,600 souls
Duration increased from 6s to 6.5s
Spirit Lifesteal
1,600 souls
Bonus Health increased from +70 to +90
Spirit Shielding
1,600 souls
No longer grants +1.75m Move Speed on activation
Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
Weapon Shielding
1,600 souls
No longer grants +1.75m Move Speed on activation
Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
Counterspell
3,200 souls
Spirit Power reduced from +8 to +5
Dispel Magic
3,200 souls
Cooldown increased from 40s to 45s
Fortitude
3,200 souls
Move speed increased from 1.25m to 1.5m
Fury Trance
3,200 souls
Active duration increased from 6s to 6.5s
Gains the +6% Weapon Damage (from component)
Fire Rate increased from 30% to 32%
Majestic Leap
3,200 souls
Now grants +50% air control for the duration of the barrier
Barrier boon scaling increased from 8 to 12
Veil Walker
3,200 souls
Heal per boon increased from 6 to 8
Invisibility duration increased from 7s to 8s
Divine Barrier
6,400 souls
Now grants +1.5 Out of Combat Regen (from components)
Indomitable
6,400 souls
Barrier scaling increased from 1.8 to 2.0
Now has +2 Out of Combat Regen (from components)
Bullet Resist increased from 8% to 10%
Spirit Resist increased from 8% to 10%
Infuser
6,400 souls
Duration increased from 6s to 7s
Gains +6 Spirit Power (from components)
Juggernaut
6,400 souls
Fire Rate reduction increased from -36% to -40%
Move speed bonus increased from +2m to +2.5m
Leech
6,400 souls
Updated bonus HP to match the components
Spellbreaker
6,400 souls
Now grants +90 Health (from components)
Unstoppable
6,400 souls
Cooldown reduced from 65s to 60s
Vampiric Burst
6,400 souls
Duration increased from 4.5s to 5s
Now grants +6% Weapon Power (from components)
Witchmail
6,400 souls
Spirit Resist increased from 20% to 22%
Spirit 20
Golden Goose Egg
800 souls
Permanent buff from every 100 souls to every 80
Mystic Regeneration
800 souls
Regen duration increased from 6s to 7s
Rusted Barrel
800 souls
Bonus health increased from 50 to 60
Arcane Surge
1,600 souls
Fixed various interaction bugs with different abilities
Bullet Resist Shredder
1,600 souls
No longer grants +65 Bonus Health
Bullet Resist increased from 8% to 9%
Now grants +9% Weapon Damage
Cold Front
1,600 souls
Radius reduced from 12m to 10m
Damage height increased from 5m to 7m
Mystic Slow
1,600 souls
Bonus Health increased from +30 to +50
Decay
3,200 souls
Cooldown reduced from 32s to 30s
Disarming Hex
3,200 souls
Duration increased from 4s to 4.25s
Radiant Regeneration
3,200 souls
Regen duration increased from 6s to 7s
Rapid Recharge
3,200 souls
Spirit Power for Charged Abilities increased from +10 to +14
Spirit Snatch
3,200 souls
Bonus damage spirit scaling increased from 0.744 to 0.84
Spirit Power Steal increased from 20 to 28
Surge of Power
3,200 souls
Imbued Spirit Power increased from 24 to 25
Torment Pulse
3,200 souls
Melee Resist increased from 15% to 18%
Arctic Blast
6,400 souls
Slowed targets now have their stamina regen frozen for the 4s slow duration
Radius increased from 12m to 16m
Damage height increased from 5m to 7m
No longer does 15% damage amp
Immobilize increased from 0.75s to 1s
Focus Lens
6,400 souls
Duration increased from 4s to 4.5s
Magic Carpet
6,400 souls
Now innately grants -15% Gravity and Air Control by +25%
Mercurial Magnum
6,400 souls
Base Bullet Damage spirit scaling increased from 0.465 to 0.49
Scourge
6,400 souls
Debuff resist increased from 15% to 17%
Vortex Web
6,400 souls
Fixed the debuff losing gravity modification when upgraded from Slowing Hex
General changes
=== General ===
Base HP reduced by 10 for all heroes
HP per boon reduced by 3
Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
Breakables spawn time increased from 2 minutes to 3 minutes
Shrines are now invulnerable until one pair of Base Guardians are destroyed
Backdoor removal linger duration reduced from 20s to 14s
Knockup durations are now affected by debuff reduction
Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
Sliding no longer resets sprint speed
Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
Bullet Velocity now stacks additively rather than diminishingly
Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
Medic Trooper heal increased from 12% missing hp to 13%
Fixed Parry FX not always matching state
Base Guardian Bullet Resistance increased from 10% to 20%
Shrine Bullet Resistance increased from 10% to 20%
Tier 2 Bullet Resistance increased from 25% to 35%
Midboss now starts spawned at the beginning of the game
Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Fixed various item barrier durations not scaling with duration increases
Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
Fixed a bug where walkers were spinning while lasering.
Smoothed zipline grabbing to fix some jitter
Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
Removed delay on ziplines when using alternative key binds
Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jumpstart, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
=== Soul Urn ===
We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
Primary Rules:
To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
The Urn is now always dropped off on top of the bridge on the middle of the map.
Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
Other Details:
After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
Urn damage is lethal
Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
No longer silences you while carrying. You are still disarmed and movement silenced.
No longer grants +30% Bullet and Spirit Resist while carrying it
Area around deposting the urn is revealed (urn runner is also revealed as usual)
The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
Souls are all instant after the deposit is complete
All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
=== Items ===
Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
Ballistic Enhancement: Now upgrades from Mystic Expansion
Ballistic Enhancement: Ability Range increased from +20% to +22%
=== Heroes ===
=== Street Brawl ===
Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech
[ General ] - Base HP reduced by 10 for all heroes - HP per boon reduced by 3 - Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early) - Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes - Breakables spawn time increased from 2...
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