Patch May 22, 2026

The May 22, 2026 patch changes 33 heroes, 76 items and 63 general changes. Most changes: Rem (15), Graves (14), Grey Talon (8), The Doorman (8).

Official post · deadlock-wiki archive.

Heroes

Abrams

Abrams counters →

Infernal Resilience

  • T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)

Seismic Impact

  • T2 increased from +0.7s Stun Duration to +0.8s
  • T3 Unstoppable duration increased from 5s to 6s

Apollo

Apollo counters →
  • Improved the hero's hitboxes (easier to hit)
  • Base regen reduced from 2 to 1

Riposte

  • No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • No longer triggers on damage auras (things like Flame Dash)
  • No longer triggers off of objective damage

Flawless Advance

  • Hitbox reduced by 10%

Bebop

Bebop counters →
  • Bullet damage per boon reduced from 0.139 to 0.115

Exploding Uppercut

  • T2 weapon damage reduced from +40% to +30%

Sticky Bomb

  • T2 increased from +75 Damage to +85

Billy

Billy counters →
  • Health per boon increased from +48 to +59
  • Bullet damage per boon reduced from 0.165 to 0.142

Rising Ram

  • Cooldown increased from 30s to 32s
  • T2 increased from +0.3s Duration to +0.4s
  • T3 increased from -10s Cooldown to -13s

Calico

Calico counters →
  • Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)

Celeste

Celeste counters →
  • Improved the hero's hitboxes (easier to hit)
  • Stamina cooldown increased from 4.5s to 5s

Radiant Daggers

  • T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"

Shining Wonder

  • T2 increased from +50 Damage to +70

Drifter

Drifter counters →

Rend

  • T3 no longer increases scaling by 0.4
  • T3 now also deals Heavy Melee Damage (0.55 scale)

Dynamo

Dynamo counters →

Kinetic Pulse

  • T2 reduced from -18% Bullet Resistance to -15%
  • Spirit scaling reduced from 1.65 to 1.55

Quantum Entanglement

  • T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%

Graves

Graves counters →
  • Sprint speed increased from 1.6 to 2.2
  • Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
  • Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Fixed Deadheads being unable to dash through veils
  • Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Fixed Deadheads becoming inactive if Graves dies while they are following her
  • Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
  • Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Update Grave's melee to also set the dash target for Deadheads
  • Bullet damage and growth reduced by -10%

Grasping Hands

  • Now spawns a ghoul in the base ability (T3 still increases it by 1)

Jar of Dead

  • Spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)

Grey Talon

Grey Talon counters →
  • Rain of Arrow stamina distance changed from being -9% to +25%

Rain of Arrows

  • Cooldown reduced from 30s to 22s
  • Cast delay reduced from 0.5s to 0.2s
  • Duration reduced from 7s to 4s
  • Moving ability in air improved
  • Weapon Damage bonus reduced from +4 to +3
  • T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
  • T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)

Holliday

Holliday counters →
  • Base bullet damage increased from 18.8 to 19.7
  • Health regen increased from 1 to 2

Infernus

Infernus counters →
  • Bullet size increased from 3 to 4

Concussive Combustion

  • T3 increased from +0.75s Stun Duration to +0.9s

Kelvin

Kelvin counters →
  • When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground

Frost Grenade

  • Damage spirit scaling reduced from 0.7 to 0.6

Arctic Beam

  • DPS spirit scaling reduced from 0.5 to 0.38

Lash

Lash counters →
  • Bullet damage per boon reduced from 0.341 to 0.31

Ground Strike

  • Damage per meter spirit scaling increased from 0.0372 to 0.04

Grapple

  • T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • T3 now also grants +1 Charge

McGinnis

McGinnis counters →
  • Bullet damage per boon increased from 0.17 to 0.18
  • Fixed Heavy Barrage not triggering Diviner's Kevlar

Medicinal Specter

  • Radius increased from 5.5m to 6m

Mina

Mina counters →
  • Innate -8% Debuff Resist
  • Fixed Rake sometimes not working with high ping

Love Bites

  • T3 increased from -4s Cooldown to -5s
  • No longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)

Nox Nostra

  • T3 reduced from 1% Current HP to 0.5%

Mo & Krill

Mo & Krill counters →
  • Getting hit with a melee no longer knocks you up when you are burrowed

Sand Blast

  • T3 increased from +1s Duration to +1.5s

Paige

Paige counters →

Bookwyrm

  • T2 improved from -8s Cooldown to -12s

Rallying Charge

  • T3 increased from +135 Damage to +160
  • Now has half cooldown if it hits no allies or enemies

Paradox

Paradox counters →

Time Wall

  • T1 duration increased from +2.5s to +3.5s
  • T3 increased from +1 Charge to +2
  • T3 Charge Delay reduced from 4s to 2s

Kinetic Carbine

  • T3 increased from +50% Max Damage Scaling to +55%

Paradoxical Swap

  • Damage increased from 125 to 150

Pocket

Pocket counters →

Flying Cloak

  • T2 weapon damage duration reduced from 8s to 6s

Affliction

  • Cooldown increased from 140s to 150s

Rem

Rem counters →
  • Reduced lockout period after ejecting from Tag Along from 1s to 0.3s

Pillow Toss

  • Charge time reduced from 9s to 8s
  • T3 increased from +90 to +100 Damage

Tag Along

  • Burst heal now also applies to secondary allies that you jump to
  • Lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • Can now be cast through veils
  • Time to fly to your ally is now 50% faster
  • Heal duration is now displayed on the hud as well as the healthbar icon
  • Fixed specific abilities/items that could kill Rem while he's napping
  • Now allows friendly auras to affect Rem
  • Eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • Eject no longer briefly restricts movement abilities and input

Naptime

  • Now provides +30% damage reduction in the base ability (T3 still adds +50%)

Seven

Seven counters →
  • Bullet damage growth reduced from 0.374 to 0.337
  • Crit reduction increased from 35% to 55%

Shiv

Shiv counters →

Slice and Dice

  • T2 reduced from -8% Spirit Resist to -6%

Bloodletting

  • Deferred Damage Cleared reduced from 40% to 35%
  • T3 increased from +45% Deferred Damage Cleared to +50%

Killing Blow

  • Cooldown increased from 105s to 125s
  • Full rage damage bonus reduced from 14% to 12%
  • T2 increased from +8% Full Rage Damage Bonus to +10%
  • T2 now also reduces cooldown by -30s

Silver

Silver counters →
  • Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)

Entangling Bola

  • No longer prevents you from jumping and mantling
  • T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"

Lycan Curse

  • Fire Rate reduced from 80% to 65%
  • Fire Rate spirit scaling increased from 0.25 to 0.45

The Doorman

The Doorman counters →
  • Doorways close sub ability now starts on cooldown for 8s
  • Fixed recent bug causing Luggage Cart not being dispelled

Call Bell

  • Radius reduced from 6m to 5.5m
  • T3 radius increased from +4m to +4.5m
  • Explosion damage spirit scaling reduced from 1.4 to 1.3
  • Inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • Inaccuracy debuff reduced from -100% to -40% (lasts the full duration)

Doorway

  • Is no longer unsilenceable

Venator

Venator counters →
  • Health increased from 790+43/boon to 830+48/boon

Hex-Lined Snap Trap

  • T3 increased from +25% Damage Against Revealed Targets to +30%
  • T3 now also grants +1 Charge

Victor

Victor counters →
  • Bullet damage reduced from 13+0.3135 to 12+0.26

Jumpstart

  • T3 spirit scaling increased from +0.6 to +0.9

Aura of Suffering

  • Now does 50% damage to objectives

Viscous

Viscous counters →

Puddle Punch

  • T1 now also increases damage by +20
  • T2 no longer increases damage by +30
  • T2 now also grants +40% Lifesteal (1/4th against non-heroes)

Vyper

Vyper counters →

Screwjab Dagger

  • T2 bullet resist per stack from -5% to -6%
  • T3 now also increases max stacks by 2

Warden

Warden counters →
  • Bullet damage per boon reduced from 0.38 to 0.34

Willpower

  • T3 debuff resistance now retroactively applies to existing debuffs when cast

Binding Word

  • T2 no longer increases cast range by +12m

Yamato

Yamato counters →
  • Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low

Power Slash

  • Post cast time reduced from 0.4s to 0.2s
  • Spirit scaling increased from 1.86s to 2.1

Flying Slash

  • Range increased from 25m to 30m
  • T2 no longer grants +20m Cast Range
  • T3 now also grants +15m Cast Range
  • T3 increased from +1 Charge to +2

Shadow Transformation

  • T1 increased from +5 Weapon Damage to +7

Items

Weapon 27

Restorative Shot

800 souls
  • NPC Healing increased from 15 to 20

Active Reload

1,600 souls
  • Lifesteal increased from 14% to 16%

Fleetfoot

1,600 souls
  • Now grants +6% Weapon Damage
  • Active slow resistance increased from 35% to 40%

Melee Charge

1,600 souls
  • Cooldown reduced from 7s to 5s

Mystic Shot

1,600 souls
  • Spirit scaling increased from 1 to 1.2

Opening Rounds

1,600 souls
  • Spirit Power reduced from +7 to +4

Recharging Rush

1,600 souls
  • Cooldown increased from 24s to 25s

Slowing Bullets

1,600 souls
  • Dash Distance slow reduced from -25% to -22%

Weakening Headshot

1,600 souls
  • Now works vs NPCs

Alchemical Fire

3,200 souls
  • Damage per Second spirit scaling increased from 0.152 to 0.2

Cultist Sacrifice

3,200 souls
  • Weapon Damage increased from 8% to 10%
  • Weapon Damage boon scaling increased from 0.7 to 0.8
  • Bonus Souls increased from 170% to 180%

Escalating Resilience

3,200 souls
  • Max Ammo increased from 30% to 35%
  • Weapon Damage increased from 15% to 18%

Heroic Aura

3,200 souls
  • Radius increased from 30m to 35m

Hunter's Aura

3,200 souls
  • Fire Rate reduction increased from -14% to -15%

Shadow Weave

3,200 souls
  • Duration increased from 10s to 13s
  • Ambush Fire Rate increased from 20% to 25%
  • Ambush Spirit Power increased from 20 to 25
  • Ambush Melee Damage increased from 20% to 25%

Sharpshooter

3,200 souls
  • Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
  • Long range weapon damage reduced from 70% to 60%
  • Now has innate 10% Weapon Damage (from components)

Tesla Bullets

3,200 souls
  • Proc cooldown reduced from 0.25s to 0.2s

Toxic Bullets

3,200 souls
  • No longer builds up from melee attacks

Weighted Shots

3,200 souls
  • Dash Distance slow reduced from -25% to -22%
  • Debuff resistance increased from 20% to 22%

Capacitor

6,400 souls
  • Proc cooldown reduced from 0.25s to 0.2s

Crippling Headshot

6,400 souls
  • Now works vs NPCs
  • Bullet Resist reduction increased from -16% to -17%
  • Spirit Resist reduction increased from -16% to -17%

Crushing Fists

6,400 souls
  • Cooldown reduced from 7s to 5s
  • Melee damage increased from 20% to 22%

Frenzy

6,400 souls
  • Triggered debuff resistance increased from 30% to 40%

Glass Cannon

6,400 souls
  • Max Health reduction reduced from -15% to -13%

Silencer

6,400 souls
  • Spirit Resistance reduced from 15% to 12%

Spellslinger

6,400 souls
  • Cooldown Reduction reduced from 6% to 5%

Spiritual Overflow

6,400 souls
  • Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
  • Now builds from Spirit Lifesteal (gains the innates it has)

Vitality 29

Extra Regen

800 souls
  • Regen reduced from 3 to 2.5
  • Out of Combat regen increased from 1 to 1.5

Healing Rite

800 souls
  • Spirit scaling increased from 0.93 to 1.1

Rebuttal

800 souls
  • Parry cooldown reduced from -2s to -1.75s

Battle Vest

1,600 souls
  • Weapon Damage increased from 15% to 18%

Bullet Lifesteal

1,600 souls
  • Now grants +6% Weapon Damage

Debuff Reducer

1,600 souls
  • Now grants +90 Health

Guardian Ward

1,600 souls
  • Barrier increased from 200 to 250
  • Cooldown increased from 45s to 60s
  • Now grants +1.5 Out of Combat Regen (from components)

Healing Booster

1,600 souls
  • Fixed various abilities and items not being boosted correctly

Reactive Barrier

1,600 souls
  • Now grants +1 Out of Combat Regen (from components)

Restorative Locket

1,600 souls
  • No longer has a minimum of 1 stamina restore
  • Max stamina restored reduced from 4 to 3

Return Fire

1,600 souls
  • Duration increased from 6s to 6.5s

Spirit Lifesteal

1,600 souls
  • Bonus Health increased from +70 to +90

Spirit Shielding

1,600 souls
  • No longer grants +1.75m Move Speed on activation
  • Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)

Weapon Shielding

1,600 souls
  • No longer grants +1.75m Move Speed on activation
  • Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)

Counterspell

3,200 souls
  • Spirit Power reduced from +8 to +5

Dispel Magic

3,200 souls
  • Cooldown increased from 40s to 45s

Fortitude

3,200 souls
  • Move speed increased from 1.25m to 1.5m

Fury Trance

3,200 souls
  • Active duration increased from 6s to 6.5s
  • Gains the +6% Weapon Damage (from component)
  • Fire Rate increased from 30% to 32%

Majestic Leap

3,200 souls
  • Now grants +50% air control for the duration of the barrier
  • Barrier boon scaling increased from 8 to 12

Veil Walker

3,200 souls
  • Heal per boon increased from 6 to 8
  • Invisibility duration increased from 7s to 8s

Divine Barrier

6,400 souls
  • Now grants +1.5 Out of Combat Regen (from components)

Indomitable

6,400 souls
  • Barrier scaling increased from 1.8 to 2.0
  • Now has +2 Out of Combat Regen (from components)
  • Bullet Resist increased from 8% to 10%
  • Spirit Resist increased from 8% to 10%

Infuser

6,400 souls
  • Duration increased from 6s to 7s
  • Gains +6 Spirit Power (from components)

Juggernaut

6,400 souls
  • Fire Rate reduction increased from -36% to -40%
  • Move speed bonus increased from +2m to +2.5m

Leech

6,400 souls
  • Updated bonus HP to match the components

Spellbreaker

6,400 souls
  • Now grants +90 Health (from components)

Unstoppable

6,400 souls
  • Cooldown reduced from 65s to 60s

Vampiric Burst

6,400 souls
  • Duration increased from 4.5s to 5s
  • Now grants +6% Weapon Power (from components)

Witchmail

6,400 souls
  • Spirit Resist increased from 20% to 22%

Spirit 20

Golden Goose Egg

800 souls
  • Permanent buff from every 100 souls to every 80

Mystic Regeneration

800 souls
  • Regen duration increased from 6s to 7s

Rusted Barrel

800 souls
  • Bonus health increased from 50 to 60

Arcane Surge

1,600 souls
  • Fixed various interaction bugs with different abilities

Bullet Resist Shredder

1,600 souls
  • No longer grants +65 Bonus Health
  • Bullet Resist increased from 8% to 9%
  • Now grants +9% Weapon Damage

Cold Front

1,600 souls
  • Radius reduced from 12m to 10m
  • Damage height increased from 5m to 7m

Mystic Slow

1,600 souls
  • Bonus Health increased from +30 to +50

Decay

3,200 souls
  • Cooldown reduced from 32s to 30s

Disarming Hex

3,200 souls
  • Duration increased from 4s to 4.25s

Radiant Regeneration

3,200 souls
  • Regen duration increased from 6s to 7s

Rapid Recharge

3,200 souls
  • Spirit Power for Charged Abilities increased from +10 to +14

Spirit Snatch

3,200 souls
  • Bonus damage spirit scaling increased from 0.744 to 0.84
  • Spirit Power Steal increased from 20 to 28

Surge of Power

3,200 souls
  • Imbued Spirit Power increased from 24 to 25

Torment Pulse

3,200 souls
  • Melee Resist increased from 15% to 18%

Arctic Blast

6,400 souls
  • Slowed targets now have their stamina regen frozen for the 4s slow duration
  • Radius increased from 12m to 16m
  • Damage height increased from 5m to 7m
  • No longer does 15% damage amp
  • Immobilize increased from 0.75s to 1s

Focus Lens

6,400 souls
  • Duration increased from 4s to 4.5s

Magic Carpet

6,400 souls
  • Now innately grants -15% Gravity and Air Control by +25%

Mercurial Magnum

6,400 souls
  • Base Bullet Damage spirit scaling increased from 0.465 to 0.49

Scourge

6,400 souls
  • Debuff resist increased from 15% to 17%

Vortex Web

6,400 souls
  • Fixed the debuff losing gravity modification when upgraded from Slowing Hex

General changes

  • === General ===
  • Base HP reduced by 10 for all heroes
  • HP per boon reduced by 3
  • Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Shrines are now invulnerable until one pair of Base Guardians are destroyed
  • Backdoor removal linger duration reduced from 20s to 14s
  • Knockup durations are now affected by debuff reduction
  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • Sliding no longer resets sprint speed
  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • Bullet Velocity now stacks additively rather than diminishingly
  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%
  • Fixed Parry FX not always matching state
  • Base Guardian Bullet Resistance increased from 10% to 20%
  • Shrine Bullet Resistance increased from 10% to 20%
  • Tier 2 Bullet Resistance increased from 25% to 35%
  • Midboss now starts spawned at the beginning of the game
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
  • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
  • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
  • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
  • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
  • Fixed various item barrier durations not scaling with duration increases
  • Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • Fixed a bug where walkers were spinning while lasering.
  • Smoothed zipline grabbing to fix some jitter
  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • Removed delay on ziplines when using alternative key binds
  • Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jumpstart, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
  • Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
  • === Soul Urn ===
  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
  • Primary Rules:
  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
  • Other Details:
  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • Urn damage is lethal
  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • No longer silences you while carrying. You are still disarmed and movement silenced.
  • No longer grants +30% Bullet and Spirit Resist while carrying it
  • Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • Souls are all instant after the deposit is complete
  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
  • === Items ===
  • Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
  • Ballistic Enhancement: Now upgrades from Mystic Expansion
  • Ballistic Enhancement: Ability Range increased from +20% to +22%
  • === Heroes ===
  • === Street Brawl ===
  • Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech
  • === Patch 2 ===
  • Deadlock - Gameplay Update - 05-22-2026 - Steam News
  • [ General ] - Base HP reduced by 10 for all heroes - HP per boon reduced by 3 - Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early) - Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes - Breakables spawn time increased from 2...
  • store.steampowered.com

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