Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon
Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon
Sharpshooter
3,200 souls
Movement Speed penalty reduced from -1m to -0.7m
Movement Speed penalty reduced from -1m to -0.7m
Toxic Bullets
3,200 souls
Buildup is now 10% slower
Bleed reduced from 2% to 1.7%
Anti Heal increased from -30% to -35%
Buildup is now 10% slower
Bleed reduced from 2% to 1.7%
Anti Heal increased from -30% to -35%
Vitality 4
Return Fire
1,600 souls
Bullet damage returned increased from 50% to 60%
Cooldown reduced from 25s to 23s
Bullet damage returned increased from 50% to 60%
Cooldown reduced from 25s to 23s
Spirit Shielding
1,600 souls
Move Speed increased from 1.5m to 1.75m
Barrier duration increased from 7s to 8s
Move Speed increased from 1.5m to 1.75m
Barrier duration increased from 7s to 8s
Weapon Shielding
1,600 souls
Move Speed increased from 1.5m to 1.75m
Barrier duration increased from 7s to 8s
Time Frame increased from 3.5s to 4s
Move Speed increased from 1.5m to 1.75m
Barrier duration increased from 7s to 8s
Time Frame increased from 3.5s to 4s
Plated Armor
6,400 souls
Bonus health increased from +100 to +130
Bonus health increased from +100 to +130
Spirit 5
Golden Goose Egg
800 souls
Souls required for permanent buff reduced from 150 to 100
Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)
Souls required for permanent buff reduced from 150 to 100
Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)
Decay
3,200 souls
Spirit scaling reduced from 0.0055 to 0.004
Spirit scaling reduced from 0.0055 to 0.004
Silence Wave
3,200 souls
Damage reduced from 100 to 75
Spirit scaling reduced from 1.0 to 0.7
Cooldown increased from 30s to 42s
Damage reduced from 100 to 75
Spirit scaling reduced from 1.0 to 0.7
Cooldown increased from 30s to 42s
Echo Shard
6,400 souls
Cooldown increased from 30s to 35s
Cooldown increased from 30s to 35s
Lightning Scroll
6,400 souls
Fixed the stun delay being affected by debuff reducer making the stun go off faster
Fixed the stun delay being affected by debuff reducer making the stun go off faster
General changes
General
Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
Medic Trooper missing health percent heal reduced from 16% to 14%
Medic Trooper fixed regen growth per minute reduced from 4 to 3
Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
Improved various abilities behavior when casting while sliding
Items
Armor Piercing Rounds: Chance increased from 50% to 55%
Heroes
=== Patch 2 ===
General
Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
Medic Trooper missing health percent heal reduced from 16% to 14%
Medic Trooper fixed regen growth per minute reduced from 4 to 3
Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
Improved various abilities behavior when casting while sliding
Items
Armor Piercing Rounds: Chance increased from 50% to 55%
What to buy after this patch?
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