Patch April 10, 2026

The April 10, 2026 patch changes 19 heroes, 15 items and 15 general changes. Most changes: Haze (36), Celeste (26), Victor (16), Grey Talon (10).

Official post · deadlock-wiki archive.

Heroes

Bebop

Bebop counters →
  • Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
  • Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s

Sticky Bomb

  • Can now be self cast again, but it deals 20% damage to yourself
  • Radius reduced from 10m to 8m
  • Can now be self cast again, but it deals 20% damage to yourself
  • Radius reduced from 10m to 8m

Grapple Arm

  • Now deals light melee damage (0.7 scaling)
  • Now deals light melee damage (0.7 scaling)

Billy

Billy counters →

Bashdown

  • T3 increased from -2s Charge Time to -3s
  • T3 increased from -2s Charge Time to -3s

Rising Ram

  • T3 damage increased from 8% to 10%
  • T3 damage increased from 8% to 10%

Celeste

Celeste counters →
  • Base health reduced from 790 to 700
  • Health per boon reduced from 47 to 45
  • No longer has negative base bullet resistance
  • Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
  • Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)
  • Base health reduced from 790 to 700
  • Health per boon reduced from 47 to 45
  • No longer has negative base bullet resistance
  • Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
  • Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)

Light Eater

  • Initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
  • On bullet hit rescaled from 20 + 0.28 to 15 + 0.34
  • Debuff duration reduced from 12s to 8s
  • Debuff duration now scales with spirit (0.05)
  • Initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
  • On bullet hit rescaled from 20 + 0.28 to 15 + 0.34
  • Debuff duration reduced from 12s to 8s
  • Debuff duration now scales with spirit (0.05)

Dazzling Trick

  • Barrier reduced from 120 to 100
  • T2 Barrier reduced from +100 to +80
  • Barrier reduced from 120 to 100
  • T2 Barrier reduced from +100 to +80

Radiant Daggers

  • T3 increased from 7% Fire Rate per Stack to 9%
  • T3 increased from 7% Fire Rate per Stack to 9%

Shining Wonder

  • Damage increased from 105 + 0.63 to 120 + 0.73
  • Damage increased from 105 + 0.63 to 120 + 0.73

Dynamo

Dynamo counters →

Quantum Entanglement

  • Cooldown increased from 16s to 19s
  • Cooldown increased from 16s to 19s

Grey Talon

Grey Talon counters →
  • Spirit power per boon increased from 1.1 to 1.6
  • Spirit power per boon increased from 1.1 to 1.6

Charged Shot

  • Channeling move speed increased from 1.3m to 1.5m
  • Channeling move speed increased from 1.3m to 1.5m

Guided Owl

  • Min speed reduced from 17.8m to 15m
  • Max speed increased from 35.56m to 36m
  • Duration increased from 18s to 20s
  • Min speed reduced from 17.8m to 15m
  • Max speed increased from 35.56m to 36m
  • Duration increased from 18s to 20s

Haze

Haze counters →
  • Fixed being able to slide while using Bullet Dance
  • Fixed being able to slide while using Bullet Dance

Sleep Dagger

  • No longer takes you out of RMB zoom
  • Wake Up delay now has spirit scaling (0.003)
  • Spirit scaling increased from 2.6 to 2.8
  • T2 increased from -15s Cooldown to -17s
  • T3 sleep duration increased from +0.75s to +1s
  • T3 slow duration increased from 2.5s to 3s
  • No longer takes you out of RMB zoom
  • Wake Up delay now has spirit scaling (0.003)
  • Spirit scaling increased from 2.6 to 2.8
  • T2 increased from -15s Cooldown to -17s
  • T3 sleep duration increased from +0.75s to +1s
  • T3 slow duration increased from 2.5s to 3s

Smoke Bomb

  • Spirit scaling increased from 0.08 to 0.1
  • T3 lifesteal increased from 30% to 40%
  • Spirit scaling increased from 0.08 to 0.1
  • T3 lifesteal increased from 30% to 40%

Fixation

  • Weapon Damage per stack increased from 0.18 to 0.2
  • T3 reduced from +0.14 Weapon Damage per stack to +0.12
  • Weapon Damage per stack increased from 0.18 to 0.2
  • T3 reduced from +0.14 Weapon Damage per stack to +0.12

Bullet Dance

  • Targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming
  • Cooldown reduced from 165s to 145s
  • No longer grants 60% Evasion
  • Duration increased from 3s to 3.5s
  • Duration spirit scaling reduced from 0.08 to 0.03
  • Fire rate increased from 20% to 25%
  • T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"
  • Targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming
  • Cooldown reduced from 165s to 145s
  • No longer grants 60% Evasion
  • Duration increased from 3s to 3.5s
  • Duration spirit scaling reduced from 0.08 to 0.03
  • Fire rate increased from 20% to 25%
  • T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"

Holliday

Holliday counters →
  • Various behavior and feel improvements to her gun
  • Various behavior and feel improvements to her gun

Kelvin

Kelvin counters →

Frost Grenade

  • Healing spirit scaling reduced from 0.9 to 0.8
  • T3 healing spirit scaling reduced from +1.0 to +0.9
  • Healing spirit scaling reduced from 0.9 to 0.8
  • T3 healing spirit scaling reduced from +1.0 to +0.9

Lady Geist

Lady Geist counters →
  • Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon
  • Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon

Soul Exchange

  • Cooldown increased from 185s to 190s
  • Cooldown increased from 185s to 190s

McGinnis

McGinnis counters →
  • Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
  • Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon

Spectral Wall

  • Duration increased from 5.5s to 6s
  • Segment count increased from 7 to 8
  • Duration increased from 5.5s to 6s
  • Segment count increased from 7 to 8

Mirage

Mirage counters →

Fire Scarabs

  • Health Steal per second reduced from 9 to 8
  • Health Steal per second spirit scaling reduced from 0.12 to 0.1
  • Health Steal per second reduced from 9 to 8
  • Health Steal per second spirit scaling reduced from 0.12 to 0.1

Djinn's Mark

  • Spirit scaling reduced from 0.38 to 0.35
  • Spirit scaling reduced from 0.38 to 0.35

Paradox

Paradox counters →
  • Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
  • Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon

Time Wall

  • Width increased from 7.5m to 8m
  • Height increased from 3.5m to 4m
  • Width increased from 7.5m to 8m
  • Height increased from 3.5m to 4m

Kinetic Carbine

  • Collision radius increased slightly
  • Collision radius increased slightly

Rem

Rem counters →
  • Fixed souls bug with breakables
  • Fixed souls bug with breakables

Tag Along

  • Can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast
  • Can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast

Naptime

  • Radius increased from 17m to 19m
  • T2 sleep duration increased from +0.5s to +0.75s
  • Radius increased from 17m to 19m
  • T2 sleep duration increased from +0.5s to +0.75s

Shiv

Shiv counters →
  • Fixed Rage not building up against Barriers
  • Fixed Rage not building up against Barriers

The Doorman

The Doorman counters →
  • Doorways now reveal on the minimap for enemies when they are within LOS
  • Doorways now reveal on the minimap for enemies when they are within LOS

Luggage Cart

  • Collision size reduced by 10%
  • No longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)
  • Collision size reduced by 10%
  • No longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)

Venator

Venator counters →

Hex-Lined Snap Trap

  • Immobilize duration reduced from 1.5s to 1.25s
  • Cooldown increased from 25s to 28s
  • T1 increased from -8s Cooldown to -11s
  • T2 increased from +0.75s Duration to +1s
  • Immobilize duration reduced from 1.5s to 1.25s
  • Cooldown increased from 25s to 28s
  • T1 increased from -8s Cooldown to -11s
  • T2 increased from +0.75s Duration to +1s

Victor

Victor counters →
  • Bullet damage increased from 12 to 13
  • Bullet damage increased from 12 to 13

Jumpstart

  • T2 increased from +50 Total HP Regen to +70
  • T2 increased from +50 Total HP Regen to +70

Aura of Suffering

  • Now builds up over 8s instead of 6s
  • T1 slow now also affects dashes
  • T1 slow reduced from 30% to 25%
  • Min DPS increased by 10% (affects base damage, AP and spirit scaling)
  • Max DPS increased by 20% (affects base damage, AP and spirit scaling)
  • Now builds up over 8s instead of 6s
  • T1 slow now also affects dashes
  • T1 slow reduced from 30% to 25%
  • Min DPS increased by 10% (affects base damage, AP and spirit scaling)
  • Max DPS increased by 20% (affects base damage, AP and spirit scaling)

Shocking Reanimation

  • Now applies a heavy diminishing slow immediately when you die
  • Now applies a heavy diminishing slow immediately when you die

Vyper

Vyper counters →
  • Sliding uphill now allows for lateral movement
  • Sliding uphill now allows for lateral movement

Screwjab Dagger

  • No longer takes you out of RMB zoom
  • Charge time reduced from 4.5s to 4.0s
  • No longer takes you out of RMB zoom
  • Charge time reduced from 4.5s to 4.0s

Slither

  • Slide distance increased from +10% to +15%
  • Slide distance increased from +10% to +15%

Yamato

Yamato counters →
  • Fixed Crimson Slash not hitting through veils
  • Fixed Crimson Slash not hitting through veils

Items

Weapon 6

Recharging Rush

1,600 souls
  • Cooldown increased from 20s to 24s
  • Cooldown increased from 20s to 24s

Titanic Magazine

1,600 souls
  • Ammo increased from 90% to 100%
  • Weapon Damage increased from 12% to 14%
  • Ammo increased from 90% to 100%
  • Weapon Damage increased from 12% to 14%

Cultist Sacrifice

3,200 souls
  • Bonus Souls increased from 150% to 170%
  • Bonus Souls increased from 150% to 170%

Express Shot

3,200 souls
  • Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon
  • Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon

Sharpshooter

3,200 souls
  • Movement Speed penalty reduced from -1m to -0.7m
  • Movement Speed penalty reduced from -1m to -0.7m

Toxic Bullets

3,200 souls
  • Buildup is now 10% slower
  • Bleed reduced from 2% to 1.7%
  • Anti Heal increased from -30% to -35%
  • Buildup is now 10% slower
  • Bleed reduced from 2% to 1.7%
  • Anti Heal increased from -30% to -35%

Vitality 4

Return Fire

1,600 souls
  • Bullet damage returned increased from 50% to 60%
  • Cooldown reduced from 25s to 23s
  • Bullet damage returned increased from 50% to 60%
  • Cooldown reduced from 25s to 23s

Spirit Shielding

1,600 souls
  • Move Speed increased from 1.5m to 1.75m
  • Barrier duration increased from 7s to 8s
  • Move Speed increased from 1.5m to 1.75m
  • Barrier duration increased from 7s to 8s

Weapon Shielding

1,600 souls
  • Move Speed increased from 1.5m to 1.75m
  • Barrier duration increased from 7s to 8s
  • Time Frame increased from 3.5s to 4s
  • Move Speed increased from 1.5m to 1.75m
  • Barrier duration increased from 7s to 8s
  • Time Frame increased from 3.5s to 4s

Plated Armor

6,400 souls
  • Bonus health increased from +100 to +130
  • Bonus health increased from +100 to +130

Spirit 5

Golden Goose Egg

800 souls
  • Souls required for permanent buff reduced from 150 to 100
  • Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)
  • Souls required for permanent buff reduced from 150 to 100
  • Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)

Decay

3,200 souls
  • Spirit scaling reduced from 0.0055 to 0.004
  • Spirit scaling reduced from 0.0055 to 0.004

Silence Wave

3,200 souls
  • Damage reduced from 100 to 75
  • Spirit scaling reduced from 1.0 to 0.7
  • Cooldown increased from 30s to 42s
  • Damage reduced from 100 to 75
  • Spirit scaling reduced from 1.0 to 0.7
  • Cooldown increased from 30s to 42s

Echo Shard

6,400 souls
  • Cooldown increased from 30s to 35s
  • Cooldown increased from 30s to 35s

Lightning Scroll

6,400 souls
  • Fixed the stun delay being affected by debuff reducer making the stun go off faster
  • Fixed the stun delay being affected by debuff reducer making the stun go off faster

General changes

General

  • Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
  • Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
  • Medic Trooper missing health percent heal reduced from 16% to 14%
  • Medic Trooper fixed regen growth per minute reduced from 4 to 3
  • Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
  • Improved various abilities behavior when casting while sliding

Items

  • Armor Piercing Rounds: Chance increased from 50% to 55%

Heroes

  • === Patch 2 ===

General

  • Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
  • Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
  • Medic Trooper missing health percent heal reduced from 16% to 14%
  • Medic Trooper fixed regen growth per minute reduced from 4 to 3
  • Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
  • Improved various abilities behavior when casting while sliding

Items

  • Armor Piercing Rounds: Chance increased from 50% to 55%

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All patches (138) →