Dash Distance reduction increased from -20% to -25%
Minor improvement in buildup rate
Alchemical Fire
3,200 souls
Bullet Resist Reduction reduced from -8% to -7%
Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
Damage reduced by 30%
Hollow Point
3,200 souls
Bullet Resist Reduction reduced from -12% to -9%
Capacitor
6,400 souls
Debuff duration reduced from 4s to 3s
Cooldown reduced from 50s to 40s
Glass Cannon
6,400 souls
Max Health penalty increased from -13% to -15%
Lucky Shot
6,400 souls
Ammo reduced from +40% to +30%
Crit reduced from 110% to 100%
Vitality 16
Extra Regen
800 souls
Now provides +1 Out of Combat Regen
Melee Lifesteal
800 souls
Light Melee cooldown penalty reduced from 2x to 1.5x
Debuff Reducer
1,600 souls
Debuff Resistance increased from 20% to 25%
No longer grants +50 Health
Healing Booster
1,600 souls
Now provides +1 Out of Combat Regen
Restorative Locket
1,600 souls
Cooldown reduced from 30s to 20s
Changed from +6% Spirit Resist to +8%
Changed to self cast only
Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
Bullet Resilience
3,200 souls
Low HP threshold increased from 30% to 35% health
Dispel Magic
3,200 souls
No longer builds from Debuff Reducer
No longer grants +30% Debuff Resistance
Now grants +14% Spirit Resistance
No longer grants +100 HP
Move Speed bonus reduced from 2.25 to 2
Fury Trance
3,200 souls
Bullet Lifesteal reduced from 22% to 18%
Lifestrike
3,200 souls
Light Melee cooldown penalty reduced from 2x to 1.5x
Metal Skin
3,200 souls
Cooldown increased from 20s to 24s
Spirit Resilience
3,200 souls
Low HP threshold increased from 30% to 35% health
Stamina Mastery
3,200 souls
Air Dash distance reduced from 30% to 23%
Stamina recovery reduced from 20% to 18%
Healing Tempo
6,400 souls
Now provides +4 Out of Combat Regen
Inhibitor
6,400 souls
Weapon Damage increased from 15% to 22%
Bonus Health increased from 125 to 150
Spellbreaker
6,400 souls
Now builds out of Debuff Reducer
Spirit Resistance reduced from 25% to 18%
Unstoppable
6,400 souls
Bonus Health increased from +75 to +125
Debuff Resistance increased from 20% to 25%
Spirit 15
Mystic Regeneration
800 souls
Now provides +40 Health
Bullet Resist Shredder
1,600 souls
Bullet Resistance increased from 7% to 8%
Bullet Resist Reduction reduced from -12% to -10%
Cold Front
1,600 souls
Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s
Mystic Slow
1,600 souls
Dash distance increased from -10% to -12%
Quicksilver Reload
1,600 souls
Bonus damage now has spirit scaling (0.16)
Radiant Regeneration
3,200 souls
Now provides +65 Health
Rapid Recharge
3,200 souls
Bonus Spirit Power for Charged Abilities reduced from +16 to +10
Time between charges reduced from +50% to +30%
Now reduces cooldown on charged abilities by 14%
Silence Wave
3,200 souls
Spirit damage scaling increased from 0.3 to 0.6
Arctic Blast
6,400 souls
Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s
Echo Shard
6,400 souls
Removed cast time
Lightning Scroll
6,400 souls
Dash distance increased from -10% to -12%
Mercurial Magnum
6,400 souls
Bonus damage now has spirit scaling (0.16)
Mystic Reverb
6,400 souls
Spirit Lifesteal reduced from 15% to 10%
Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)
Spirit Burn
6,400 souls
Burn DPS now scales with spirit power (0.05)
Prism Blast
9,999 souls
DPS reduced from 300 to 270
General changes
Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
Added Dash Speed to the Vitality stat screen
Debuff Remover: Now renamed to Dispel Magic
Curse: Renamed Curse to Cursed Relic
Curse: No longer grants +15% Weapon Damage
Curse: While holding this item you have a -8% Total Damage Penalty
Street Brawl:
Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
Legendary items drop rates increased very slightly
Ultimates initial cooldown increased by 5s
Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
Trooper Overtime DPS bonus increased by 20%
Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
Objective resist decay now goes to -60% instead of -50%
Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
Enhanced Unstable Concoction: No longer increases duration or cooldown
Brawl Specific Balance:
-
Curse: Duration reduced from 3.25s to 2.75s
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.