Cooldown increased from 25s to 32s (Spirit Sap now matches this too)
General changes
Fixed a bug with falloff calculation that was often causing guns to do much more damage than intended. We'll be monitoring to do subsequent adjustments after this.
=== Patch 2 ===
Hero kill bounty split efficiency for 1/2/3/4/5/6 players changed from 100/100/90/84/65/72% to 100/100/85/70/55/50%
Guardians HP increased from 4250 to 5500
Guardians armor decay peak at 12m instead of 10m
Fixed Base Guardians HP not matching Lane Guardians (were 1000 less)
Hero base health increased by 50
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.