Patch September 4, 2025

The September 4, 2025 patch changes 23 heroes, 37 items and 5 general changes. Most changes: Vindicta (11), Holliday (8), Sinclair (7), Vyper (7).

Official post · deadlock-wiki archive.

Heroes

Bebop

Bebop counters →
  • Weapon Range growth per boon increased from 1.2 to 1.5
  • Bullet damage growth per boon increased from 0.13 to 0.14
  • Hyperbeam cooldown reduced from 120s to 105s

Exploding Uppercut

  • Cooldown reduced from 21s to 19s
  • T1 increased from -10.5s to -11s

Billy

Billy counters →
  • Base health from 730 to 740

Rising Ram

  • Cooldown decreased from 33s to 30s

Calico

Calico counters →

Gloom Bombs

  • T3 increased from +2 Bombs to +3

Leaping Slash

  • Melee damage scaling increased from 1.3 to 1.5
  • Heal spirit scaling increased from 1.2 to 1.4

Ava

  • T3 increased from -15s Cooldown to -20s
  • T3 increased from +25 Health Regen to +35

Return to Shadows

  • Cooldown reduced from 110s to 100s

Drifter

Drifter counters →
  • Health gain per boon reduced from 41 to 39
  • Weapon falloff start distance reduced from 24m to 22m
  • Weapon damage gain per boon reduced from 0.55 to 0.52

Bloodscent

  • T3 Bonus amp damage reduced from +11% to +10%

Rend

  • Now causes you to briefly float in the air during the cast time

Grey Talon

Grey Talon counters →
  • Bullet damage growth based on Spirit Power increased from 0.07 to 0.08

Spirit Snare

  • Curse duration increased from 2s to 2.25s
  • T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
  • T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"

Holliday

Holliday counters →
  • Base bullet damage reduced from 26 to 22
  • Bullet damage growth increased from 1.08 to 1.23

Powder Keg

  • Displacement duration reduced from 1s to 0.4s
  • Damage reduced from 90 to 80
  • T2 damage reduced from 75 to 65
  • Spirit scaling increased from 1.4 to 1.6
  • T3 charges reduced from +3 to +2
  • T3 now also increases displacement duration by 0.4s

Mina

Mina counters →

Rake

  • Heal spirit scaling increased from 1 to 1.5

Love Bites

  • Buildup now takes 1 less shot
  • On proc damage increased from 45 to 55
  • On proc damage spirit scaling increased from 1.5 to 1.7

Nox Nostra

  • Cooldown reduced from 130s to 115s

Paige

Paige counters →
  • Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6

Seven

Seven counters →
  • Move speed reduced from 6.9 to 6.8
  • Incoming crit resistance reduced from -35% to -25%

Power Surge

  • T3 spirit power scaling reduced from 0.34 to 0.3

Storm Cloud

  • DPS spirit scaling reduced from 0.65 to 0.6
  • Initial radius reduced from 12m to 10m

Shiv

Shiv counters →

Serrated Knives

  • T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS

Slice and Dice

  • T3 Max cd reduction from -6s to -8s

Bloodletting

  • Cooldown reduced from 25s to 20s
  • Incoming damage deferred increased from 25% to 30%
  • T3 increased from +35% Damage Cleared to +45%

Sinclair

Sinclair counters →

Vexing Bolt

  • Radius reduced from 3.5 to 3.25

Spectral Assistant

  • Base damage reduced from 18 to 15
  • Spirit scaling increased from 0.28 to 0.36
  • T3 increased from +45% Fire Rate to +60%

Rabbit Hex

  • T3 increased from +5% Damage Amp to +7%

Audience Participation

  • Cooldown reduced from 100s to 85s
  • Duration increased from 10s to 12s

The Doorman

The Doorman counters →

Call Bell

  • Explosion damage reduced from 70 to 60
  • Explosion damage spirit scaling increased from 1.4 to 1.5

Hotel Guest

  • Now teleports the target back to the beginning of the hotel if they fall into the void.

Victor

Victor counters →
  • Health per boon reduced from 45 to 41

Jumpstart

  • Recharge timer increased from 3s to 8s

Aura of Suffering

  • Reduced from 9m to 8m
  • Cooldown increased from 1s to 2.5s

Vindicta

Vindicta counters →

Stake

  • No longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
  • Duration reduced from 2s to 1.75s
  • Slow increased from 30% to 40%

Flight

  • Duration increased from 12s to 13s
  • Spirit damage increased from 9 to 10
  • T2 increased from +6s to +7s
  • T3 increased from +11 Spirit Damage to +14

Crow Familiar

  • Debuff duration reduced from 6s to 4s
  • Debuff duration spirit scaling reduced from 0.022 to 0.013
  • Bleed per second increased from 2.15% to 2.7%
  • T2 reduced from -16s Cooldown to -12s

Viscous

Viscous counters →
  • Alt Fire base damage reduced from 63 to 48
  • Alt Fire damage growth increased from 0.45 to 1.25

Vyper

Vyper counters →
  • Falloff min range increased from 13m to 15m

Screwjab Dagger

  • Spirit scaling increased from 0.74 to 1.0
  • Cooldown reduced from 10s to 9s
  • T3 increased from +1s Slow Duration to +2s

Lethal Venom

  • Cooldown reduced from 26s to 20s

Petrifying Bola

  • Range increased from 6m to 8m
  • Cooldown reduced from 110s to 90s

Warden

Warden counters →
  • Base Sprint speed reduced from 2.5 to 2

Alchemical Flask

  • T2 reduced from +45 to +40

Last Stand

  • Spirit scaling reduced from 1.6 to 1.45

Items

Weapon 10

Long Range

1,600 souls
  • Now grants +4% Fall Off Range

Weakening Headshot

1,600 souls
  • Bullet resistance reduction increased from -12% to -13%
  • Debuff duration increased from 10s to 12s

Blood Tribute

3,200 souls
  • Spirit Resistance increased from 8% to 10%
  • Active move speed increased from 2 to 2.25

Headhunter

3,200 souls
  • Bonus Damage boon scaling increased from 3 to 4

Shadow Weave

3,200 souls
  • Invis Sprint speed increased from +2 to +5

Sharpshooter

3,200 souls
  • Sprint increased from 1 to 1.5

Capacitor

6,400 souls
  • Now grants +8% Fire Rate
  • Projectile speed increased by 20%

Crippling Headshot

6,400 souls
  • Debuff duration increased from 8s to 12s

Ricochet

6,400 souls
  • No longer targets zipline targets

Spellslinger

6,400 souls
  • Buff duration increased from 14 to 18

Vitality 15

Rebuttal

800 souls
  • No longer grants +50% Melee Damage on successful parry
  • Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)

Guardian Ward

1,600 souls
  • Cast range increased from 35m to 40m

Restorative Locket

1,600 souls
  • No longer scales with Spirit Power (0.17)
  • Now scales with Boons (0.3)

Return Fire

1,600 souls
  • Bullet Resistance increased from 6% to 8%

Trophy Collector

1,600 souls
  • Out of Combat regen increased from 3.5 to 4
  • Souls Per Minute increased from 23 to 25

Weapon Shielding

1,600 souls
  • Damage requirement reduced from 200 to 175

Counterspell

3,200 souls
  • Duration reduced from 1 to 0.9

Healing Nova

3,200 souls
  • Heal per boon increased from 4.4 to 6
  • Now grants +6% Ability Range

Metal Skin

3,200 souls
  • Duration increased from 4s to 5s

Veil Walker

3,200 souls
  • Heal per boon increased from 3 to 4
  • Duration increased from 6s to 7s

Cheat Death

6,400 souls
  • Cooldown reduced from 100s to 90s

Divine Barrier

6,400 souls
  • Cast range increased from 35m to 40m

Inhibitor

6,400 souls
  • Healing Reduction increased from -30% to -35%
  • Debuff duration increased from 4s to 5s

Siphon Bullets

6,400 souls
  • Max HP Steal reduced from 55 to 35
  • Max HP Steal now scales per Boon (0.8)
  • Duration reduced from 20s to 17s

Witchmail

6,400 souls
  • Spirit Power bonus increased from 10 to 14

Spirit 12

Rusted Barrel

800 souls
  • Cast range increased from 23m to 28m
  • Bullet Resistance reduction increased from -5% to -6%

Bullet Resist Shredder

1,600 souls
  • No longer grants +20% Melee Resistance
  • Now grants +7% Bullet Resistance

Cold Front

1,600 souls
  • Damage reduced from 125 to 100

Quicksilver Reload

1,600 souls
  • Bonus damage reduced from 60 to 55

Spirit Sap

1,600 souls
  • Spirit Power Reduction increased from -18 to -24

Decay

3,200 souls
  • Cooldown reduced from 36 to 32
  • Bleed Damage spirit scaling increased from 0.0038 to 0.0055

Silence Wave

3,200 souls
  • Spirit Power Reduction increased from -18 to -24
  • Silence duration reduced from 3.75 to 3.25
  • Width increased by 10%

Torment Pulse

3,200 souls
  • Cooldown reduced from 1.5 to 1.4

Escalating Exposure

6,400 souls
  • Spirit Resistance reduced from 20% to 17%

Focus Lens

6,400 souls
  • Now deals damage whenever the debuff is removed rather than only on expire

Magic Carpet

6,400 souls
  • Spirit Power increased from +10 to +14
  • Speed increased from 6 to 7

Spirit Burn

6,400 souls
  • Ability Range reduced from 10% to 8%
  • Proc damage reduced from 120 to 110

General changes

  • Rejuv only heals the person hitting the crystal
  • Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds
  • Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds
  • Backstabber: Cooldown increased from 4s to 5s
  • Backstabber: Damage per second reduced from 20 to 17

What to buy after this patch?

The in-game advisor counts counters on current data and tells you what to buy now.

All patches (138) →