Patch September 4, 2025
The September 4, 2025 patch changes 23 heroes, 37 items and 5 general changes. Most changes: Vindicta (11), Holliday (8), Sinclair (7), Vyper (7).
Official post · deadlock-wiki archive.
Heroes
Infernal Resilience
- Damage regenerated increased from 12% to 13%
- Weapon Range growth per boon increased from 1.2 to 1.5
- Bullet damage growth per boon increased from 0.13 to 0.14
- Hyperbeam cooldown reduced from 120s to 105s
Exploding Uppercut
- Cooldown reduced from 21s to 19s
- T1 increased from -10.5s to -11s
- Base health from 730 to 740
Rising Ram
- Cooldown decreased from 33s to 30s
Gloom Bombs
- T3 increased from +2 Bombs to +3
Leaping Slash
- Melee damage scaling increased from 1.3 to 1.5
- Heal spirit scaling increased from 1.2 to 1.4
Ava
- T3 increased from -15s Cooldown to -20s
- T3 increased from +25 Health Regen to +35
Return to Shadows
- Cooldown reduced from 110s to 100s
- Health gain per boon reduced from 41 to 39
- Weapon falloff start distance reduced from 24m to 22m
- Weapon damage gain per boon reduced from 0.55 to 0.52
Bloodscent
- T3 Bonus amp damage reduced from +11% to +10%
Rend
- Now causes you to briefly float in the air during the cast time
- Bullet damage growth based on Spirit Power increased from 0.07 to 0.08
Spirit Snare
- Curse duration increased from 2s to 2.25s
- T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
- T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"
- Base bullet damage reduced from 26 to 22
- Bullet damage growth increased from 1.08 to 1.23
Powder Keg
- Displacement duration reduced from 1s to 0.4s
- Damage reduced from 90 to 80
- T2 damage reduced from 75 to 65
- Spirit scaling increased from 1.4 to 1.6
- T3 charges reduced from +3 to +2
- T3 now also increases displacement duration by 0.4s
Flame Dash
- DPS reduced from 33 to 30
- T2 reduced from +37 DPS to +35
Frost Grenade
- Cooldown reduced from 22s to 20s
Rake
- Heal spirit scaling increased from 1 to 1.5
Love Bites
- Buildup now takes 1 less shot
- On proc damage increased from 45 to 55
- On proc damage spirit scaling increased from 1.5 to 1.7
Nox Nostra
- Cooldown reduced from 130s to 115s
Fire Scarabs
- T3 increased from +60 Max Health Steal to +70
Combo
- Cast range reduced from 5m to 4.75m
- Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6
- Bullet damage growth reduced from 0.275 to 0.27
- Move speed reduced from 6.9 to 6.8
- Incoming crit resistance reduced from -35% to -25%
Power Surge
- T3 spirit power scaling reduced from 0.34 to 0.3
Storm Cloud
- DPS spirit scaling reduced from 0.65 to 0.6
- Initial radius reduced from 12m to 10m
Serrated Knives
- T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS
Slice and Dice
- T3 Max cd reduction from -6s to -8s
Bloodletting
- Cooldown reduced from 25s to 20s
- Incoming damage deferred increased from 25% to 30%
- T3 increased from +35% Damage Cleared to +45%
Vexing Bolt
- Radius reduced from 3.5 to 3.25
Spectral Assistant
- Base damage reduced from 18 to 15
- Spirit scaling increased from 0.28 to 0.36
- T3 increased from +45% Fire Rate to +60%
Rabbit Hex
- T3 increased from +5% Damage Amp to +7%
Audience Participation
- Cooldown reduced from 100s to 85s
- Duration increased from 10s to 12s
Call Bell
- Explosion damage reduced from 70 to 60
- Explosion damage spirit scaling increased from 1.4 to 1.5
Hotel Guest
- Now teleports the target back to the beginning of the hotel if they fall into the void.
- Health per boon reduced from 45 to 41
Jumpstart
- Recharge timer increased from 3s to 8s
Aura of Suffering
- Reduced from 9m to 8m
- Cooldown increased from 1s to 2.5s
Stake
- No longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
- Duration reduced from 2s to 1.75s
- Slow increased from 30% to 40%
Flight
- Duration increased from 12s to 13s
- Spirit damage increased from 9 to 10
- T2 increased from +6s to +7s
- T3 increased from +11 Spirit Damage to +14
Crow Familiar
- Debuff duration reduced from 6s to 4s
- Debuff duration spirit scaling reduced from 0.022 to 0.013
- Bleed per second increased from 2.15% to 2.7%
- T2 reduced from -16s Cooldown to -12s
- Alt Fire base damage reduced from 63 to 48
- Alt Fire damage growth increased from 0.45 to 1.25
- Falloff min range increased from 13m to 15m
Screwjab Dagger
- Spirit scaling increased from 0.74 to 1.0
- Cooldown reduced from 10s to 9s
- T3 increased from +1s Slow Duration to +2s
Lethal Venom
- Cooldown reduced from 26s to 20s
Petrifying Bola
- Range increased from 6m to 8m
- Cooldown reduced from 110s to 90s
- Base Sprint speed reduced from 2.5 to 2
Alchemical Flask
- T2 reduced from +45 to +40
Last Stand
- Spirit scaling reduced from 1.6 to 1.45
Items
Weapon 10

Long Range
1,600 souls- Now grants +4% Fall Off Range

Weakening Headshot
1,600 souls- Bullet resistance reduction increased from -12% to -13%
- Debuff duration increased from 10s to 12s

Blood Tribute
3,200 souls- Spirit Resistance increased from 8% to 10%
- Active move speed increased from 2 to 2.25

Headhunter
3,200 souls- Bonus Damage boon scaling increased from 3 to 4

Shadow Weave
3,200 souls- Invis Sprint speed increased from +2 to +5

Sharpshooter
3,200 souls- Sprint increased from 1 to 1.5

Capacitor
6,400 souls- Now grants +8% Fire Rate
- Projectile speed increased by 20%

Crippling Headshot
6,400 souls- Debuff duration increased from 8s to 12s

Ricochet
6,400 souls- No longer targets zipline targets

Spellslinger
6,400 souls- Buff duration increased from 14 to 18
Vitality 15

Rebuttal
800 souls- No longer grants +50% Melee Damage on successful parry
- Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)

Guardian Ward
1,600 souls- Cast range increased from 35m to 40m

Restorative Locket
1,600 souls- No longer scales with Spirit Power (0.17)
- Now scales with Boons (0.3)

Return Fire
1,600 souls- Bullet Resistance increased from 6% to 8%

Trophy Collector
1,600 souls- Out of Combat regen increased from 3.5 to 4
- Souls Per Minute increased from 23 to 25

Weapon Shielding
1,600 souls- Damage requirement reduced from 200 to 175

Counterspell
3,200 souls- Duration reduced from 1 to 0.9

Healing Nova
3,200 souls- Heal per boon increased from 4.4 to 6
- Now grants +6% Ability Range

Metal Skin
3,200 souls- Duration increased from 4s to 5s

Veil Walker
3,200 souls- Heal per boon increased from 3 to 4
- Duration increased from 6s to 7s

Cheat Death
6,400 souls- Cooldown reduced from 100s to 90s

Divine Barrier
6,400 souls- Cast range increased from 35m to 40m

Inhibitor
6,400 souls- Healing Reduction increased from -30% to -35%
- Debuff duration increased from 4s to 5s

Siphon Bullets
6,400 souls- Max HP Steal reduced from 55 to 35
- Max HP Steal now scales per Boon (0.8)
- Duration reduced from 20s to 17s

Witchmail
6,400 souls- Spirit Power bonus increased from 10 to 14
Spirit 12

Rusted Barrel
800 souls- Cast range increased from 23m to 28m
- Bullet Resistance reduction increased from -5% to -6%

Bullet Resist Shredder
1,600 souls- No longer grants +20% Melee Resistance
- Now grants +7% Bullet Resistance

Cold Front
1,600 souls- Damage reduced from 125 to 100

Quicksilver Reload
1,600 souls- Bonus damage reduced from 60 to 55

Spirit Sap
1,600 souls- Spirit Power Reduction increased from -18 to -24

Decay
3,200 souls- Cooldown reduced from 36 to 32
- Bleed Damage spirit scaling increased from 0.0038 to 0.0055

Silence Wave
3,200 souls- Spirit Power Reduction increased from -18 to -24
- Silence duration reduced from 3.75 to 3.25
- Width increased by 10%

Torment Pulse
3,200 souls- Cooldown reduced from 1.5 to 1.4

Escalating Exposure
6,400 souls- Spirit Resistance reduced from 20% to 17%

Focus Lens
6,400 souls- Now deals damage whenever the debuff is removed rather than only on expire

Magic Carpet
6,400 souls- Spirit Power increased from +10 to +14
- Speed increased from 6 to 7

Spirit Burn
6,400 souls- Ability Range reduced from 10% to 8%
- Proc damage reduced from 120 to 110
General changes
- Rejuv only heals the person hitting the crystal
- Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds
- Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds
- Backstabber: Cooldown increased from 4s to 5s
- Backstabber: Damage per second reduced from 20 to 17
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.
All patches (138) →