Patch May 19, 2025

The May 19, 2025 patch changes 10 heroes, 89 items and 15 general changes. Most changes: Enduring Speed (5), Burst Fire (4), Boundless Spirit (3), Cultist Sacrifice (3).

Official post · deadlock-wiki archive.

Heroes

Lady Geist

Lady Geist counters →
  • Health per boon reduced from 86 to 82

Essence Bomb

  • Self damage spirit scaling increased from 1.3 to 1.6

Life Drain

  • Cast range reduced from 20m to 18m

Shiv

Shiv counters →
  • Move Speed reduced from 7 to 6.8
  • Health per boon reduced from 81 to 77
  • Base gun damage reduced from 4.95 to 4.6

Vyper

Vyper counters →
  • Health per boon reduced from 64 to 53
  • Now has -20% Crit Bonus Scale (like Kelvin)
  • Bullet damage growth reduced from 0.33 to 0.28

Warden

Warden counters →

Last Stand

  • T2 reduced from +70 DPS to +60
  • Spirit power scaling increased from 1.3 to 1.4

Wraith

Wraith counters →
  • Health per boon reduced from 65 to 57

Full Auto

  • T2 spirit damage per bullet reduced from 5 to 4

Items

Weapon 34

Close Quarters

800 souls
  • Melee Resistance increased from 15% to 20%

Extended Magazine

800 souls
  • Max Ammo increased from 25% to 30%

Headshot Booster

800 souls
  • Cooldown increased from 6s to 8s

Monster Rounds

800 souls
  • Out of Combat regen reduced from 1.5 to 1

Restorative Shot

800 souls
  • Weapon Damage increased from 6% to 8%
  • Cooldown reduced from 7s to 6s

Active Reload

1,600 souls
  • No longer goes on cooldown when it doesn't trigger
  • Now grants +1 Move Speed during the active

Fleetfoot

1,600 souls
  • Cooldown reduced from 11s to 10s

Intensifying Magazine

1,600 souls
  • Weapon Damage increased from 40% to 45%

Long Range

1,600 souls
  • Weapon Damage increased from 35% to 40%

Melee Charge

1,600 souls
  • Bonus Heavy Damage reduced from 30% to 25%

Slowing Bullets

1,600 souls
  • Dash distance slow reduced from -25% to -20%

Titanic Magazine

1,600 souls
  • Weapon Damage reduced from 15% to 12%

Weakening Headshot

1,600 souls
  • Health bonus increased from +50 to +75

Alchemical Fire

3,200 souls
  • Spirit power scaling increased from 0.056 to 0.07

Berserker

3,200 souls
  • Bullet Resistance reduced from 18% to 16%

Burst Fire

3,200 souls
  • Now grants +10% Fire Rate
  • Active Fire Rate reduced from +45% to +35%
  • Cooldown reduced from 8s to 7s
  • Duration reduced from 4s to 3.5s

Cultist Sacrifice

3,200 souls
  • Buff no longer expires on death
  • Buff duration reduced from 180s to 170s
  • Bonus health reduced from 300 to 275

Escalating Resilience

3,200 souls
  • Bonus health increased from +100 to +125
  • Stack duration increased from 20s to 24s

Express Shot

3,200 souls
  • Weapon Damage reduced from +150% to +125%

Headhunter

3,200 souls
  • Cooldown increased from 6s to 8s
  • Weapon Damage reduced from +8% to +5%

Hollow Point

3,200 souls
  • Bullet Resistance Reduction increased from -10% to -12%

Hunter's Aura

3,200 souls
  • Bullet Resistance Reduction increased from -7% to -8%

Point Blank

3,200 souls
  • Melee Resistance increased from +25% to +30%

Shadow Weave

3,200 souls
  • Cooldown reduced from 48s to 40s

Sharpshooter

3,200 souls
  • Weapon Fall-off Range increased from +18% to +20%

Spirit Rend

3,200 souls
  • Debuff duration reduced from 8s to 7s

Tesla Bullets

3,200 souls
  • Damage reduced from 45 to 40

Toxic Bullets

3,200 souls
  • Bleed reduced from 2.6% to 2.5%

Capacitor

6,400 souls
  • Active damage reduced from 200 to 100
  • Damage reduced from 45 to 40

Crushing Fists

6,400 souls
  • Bonus Heavy Damage reduced from 30% to 25%
  • Melee damage reduced from 25% to 20%

Frenzy

6,400 souls
  • Bullet Resistance bonuses changed to Spirit Resistance

Glass Cannon

6,400 souls
  • Fire Rate per stack increased from +7% to +8%

Lucky Shot

6,400 souls
  • Chance increased from 20% to 25%

Spiritual Overflow

6,400 souls
  • Fire Rate reduced from +40% to +30%
  • Active now also grants +20% Ability Duration

Vitality 29

Bullet Lifesteal

1,600 souls
  • Bonus Health increased from +70 to +90

Debuff Reducer

1,600 souls
  • Bonus Health reduced from +75 to +50

Enchanter's Emblem

1,600 souls
  • Out of Combat Regen reduced from +3 to +2

Enduring Speed

1,600 souls
  • Now upgrades from Sprint Boots
  • Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
  • Slow Resistance reduced from 50% to 30%
  • No longer grants +75 Bonus Health
  • Now grants +2 Out of Combat Regen

Guardian Ward

1,600 souls
  • Bonus Range increased from +8% to +10%

Healing Booster

1,600 souls
  • Healing Effectiveness reduced from +25% to +20%

Reactive Barrier

1,600 souls
  • Now grants +5% Spirit Resistance

Restorative Locket

1,600 souls
  • Charge up range reduced from 35m to 30m
  • Heal spirit scaling reduced from 0.23 to 0.17

Return Fire

1,600 souls
  • Cooldown reduced from 30s to 25s

Spirit Shielding

1,600 souls
  • Now grants +1 Move Speed after the shield triggers

Trophy Collector

1,600 souls
  • Max Stacks increased from 14 to 16

Weapon Shielding

1,600 souls
  • Now grants +1 Move Speed after the shield triggers

Bullet Resilience

3,200 souls
  • Low HP trigger increased from +30% to +35%

Fury Trance

3,200 souls
  • Bonus health increased from +50 to +100
  • Active Bullet Resistance changed to Spirit Resistance

Healing Nova

3,200 souls
  • Heal reduced from 300 to 260
  • Spirit power scaling increased from 0.93 to 1.3

Lifestrike

3,200 souls
  • Heal reduced from 60% to 50%

Majestic Leap

3,200 souls
  • Cooldown reduced from 32s to 28s
  • Barrier increased from 300 to 350

Metal Skin

3,200 souls
  • Dash Distance penalty reduced from 25% to 20%

Rescue Beam

3,200 souls
  • Heal reduced from 25% to 20%

Spirit Resilience

3,200 souls
  • Low HP trigger increased from +30% to +35%

Stamina Mastery

3,200 souls
  • Air Jump/Dash Distance increased from +25% to +30%

Veil Walker

3,200 souls
  • Invis duration reduced from 7s to 6s

Cheat Death

6,400 souls
  • Duration increased from 4s to 4.5s
  • Cooldown reduced from 130s to 120s

Healing Tempo

6,400 souls
  • Healing Effectiveness reduced from +30% to +25%

Infuser

6,400 souls
  • Spirit Power reduced from +35 to +30

Phantom Strike

6,400 souls
  • Cooldown increased from 30s to 35s

Plated Armor

6,400 souls
  • On-Hit Prevention Percent reduced from 60% to 50%

Siphon Bullets

6,400 souls
  • No longer grants +10% Bullet Resistance
  • Now grants +12% Spirit Resistance
  • Cooldown reduced from 0.8s to 0.7s

Spellbreaker

6,400 souls
  • Cooldown reduced from 14s to 10s

Spirit 26

Extra Charge

800 souls
  • Charged Spirit Power increased from +5 to +7

Mystic Burst

800 souls
  • Chargeup time reduced from 14s to 12s

Mystic Regeneration

800 souls
  • No longer scales with Spirit Power
  • Now upgrades to a new T3 Spirit Item, Radiant Regeneration

Rusted Barrel

800 souls
  • Fire Rate reduction increased from -30% to -35%

Arcane Surge

1,600 souls
  • Ability Range reduced from +20% to +15%
  • Ability Duration reduced from +20% to +15%

Bullet Resist Shredder

1,600 souls
  • Duration increased from 6s to 8s

Cold Front

1,600 souls
  • Cooldown reduced from 30s to 24s

Compress Cooldown

1,600 souls
  • Imbued Cooldown Reduction increased from +18% to +22%

Duration Extender

1,600 souls
  • Imbued Ability Duration increased from +20% to +22%

Quicksilver Reload

1,600 souls
  • Chargeup time increased from 16s to 18s

Decay

3,200 souls
  • Damage reduced from 2.75% to 2.5%
  • Cooldown increased from 24s to 30s

Radiant Regeneration

3,200 souls
  • New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.

Rapid Recharge

3,200 souls
  • Charged Spirit Power increased from +10 to +16

Silence Wave

3,200 souls
  • Cooldown increased from 28s to 30s
  • Silence duration reduced from 4s to 3.75s

Surge of Power

3,200 souls
  • Spirit Power increased from 22 to 25

Tankbuster

3,200 souls
  • Damage reduced from 7% to 6%
  • Chargeup time increased from 8s to 12s

Torment Pulse

3,200 souls
  • Bonus Health increased from 110 to 125

Arctic Blast

6,400 souls
  • Cooldown reduced from 30s to 24s

Boundless Spirit

6,400 souls
  • No longer heals and grants movement speed on ability cast.
  • Now grants +10% Spirit Power
  • Spirit Power reduced from 40 to 35

Echo Shard

6,400 souls
  • Cooldown reduced from 35s to 30s

Escalating Exposure

6,400 souls
  • Spirit Amp per Stack increased from 4% to 4.5%
  • Max Stacks reduced from 14 to 12

Ethereal Shift

6,400 souls
  • Cooldown reduced from 24s to 22s

Focus Lens

6,400 souls
  • Cooldown increased from 27s to 28s

Mercurial Magnum

6,400 souls
  • Chargeup time increased from 10s to 14s

Scourge

6,400 souls
  • Damage reduced from 3.5% to 3.25%

Spirit Burn

6,400 souls
  • Damage Threshold increased from 400 to 500

General changes

General

  • Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
  • Distance allowed to shoot Shrines increased by 7m
  • Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)
  • 2 hero soul split ratio increased from 60% to 65%
  • Walker HP increased by 10%
  • Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
  • Objectives Spirit Resistance reduced from 50% to 40%
  • The soul orb securer's advantage over denier has been reduced.
  • Add a flash to the start of the soul orb claimability window

Map

  • Moved outer lane Base Guardians down to the lower landing.
  • Added interior connection from lower landing to the ropes.
  • Flattened the shape of the outer lane base bridges.

Weapon Items

  • Backstabber: Now only triggers when hitting an enemy within 25m
  • Armor Piercing Rounds: Chance reduced from 65% to 60%

Vitality Items

  • Debuff Remover: Move Speed buff duration reduced from 4s to 3s

What to buy after this patch?

The in-game advisor counts counters on current data and tells you what to buy now.

All patches (138) →