The April 17, 2025 patch changes 18 heroes, 13 items and 26 general changes. Most changes: Sinclair (9), Grey Talon (5), Kelvin (5), Ethereal Shift (4).
Fixed Phantom Strike and Warp Stone working through Binding Ward capture
Items
Weapon 1
Hollow Point
3,200 souls
Hollow Point Ward: Spirit Shield reduced from 95 to 70
Hollow Point Ward: Weapon Damage reduced from 20% to 18%
Vitality 7
Healing Rite
800 souls
Total HP Regen reduced from 370 to 350
Cooldown increased from 64s to 70s
Debuff Reducer
1,600 souls
Health reduced from 125 to 75
Debuff Reduction reduced from 28 to 24%
Healbane
1,600 souls
Heal on kill changed from 350 to 275
Restorative Locket
1,600 souls
Range to gain charges reduced from 50m to 35m
Heal per stack reduced from 32 to 30
Fortitude
3,200 souls
Weapon Damage reduced from 27% to 23%
Out of combat time increased from 10s to 13s
Divine Barrier
6,400 souls
Cooldown increased from 30s to 40s
Phantom Strike
6,400 souls
Cooldown increased from 26s to 30s
Spirit 5
Spirit Strike
800 souls
Spirit Resist Reduction reduced from 12% to 8%
Decay
3,200 souls
Health Regen reduced from 1.5 to 1
Spirit Power reduced from +7 to +4
Cooldown increased from 33s to 36s
Knockdown
3,200 souls
Now removes all momentum and brings heroes straight down
Echo Shard
6,400 souls
Cooldown increased from 21s to 23s
Ethereal Shift
6,400 souls
Moved from Tier 3 to Tier 4
Can now be canceled early
Duration increased from 3.5s to 4s
Max speed during activation increased from 2m/s to 3m/s
General changes
General
Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
Guardians attack range reduced from 38.1m to 35m
Guardians melee attempt range reduced from 6.1m to 5m
Guardians melee damage range reduced from 8m to 7m
Players can no longer Parry troopers
Medic Trooper: Heal no longer has charges (was 3)
Medic Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)
Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
Urn now reveals you immediately
First urn is now considered for comeback mechanics (15% NW delta)
Urn now has a visual indication on the model to indicate if its a side favored pickup
Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
Fixed Debuff Resistance affecting Urn pickup time
Heavy Melee Cancel momentum is significantly reduced
Trooper AI Fixes
Melee troopers will no longer see and follow players around corners and through veils
Smoothed out trooper navigation in some spots of the map where they need to drop down
Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
Troopers now know to cross the base and attack the other shrine once their near one is defeated
Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
Fixed a bug where troopers would fidget with their facing direction when walking without a target
Fixed a bug where troopers would fear really steep stairs
Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
Items
Enchanter's Barrier: Reduced from 300 to 250
Combat Barrier: Reduced from 325 to 275
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.