Duration now extends by 2s whenever you get a kill in it (for that session)
Items
Weapon 17
Close Quarters
800 souls
No longer grants +85 Bullet Shield Health
Now grants +5% Bullet Resist
Restorative Shot
800 souls
No longer grants +7% Bullet Resist
Now grants +90 Bullet Shield
Now procs on orb shots for NPC heal value
Active Reload
1,600 souls
Active Reload indicator UI slightly adjusted
Now grants +50 Health
Intensifying Magazine
1,600 souls
Time to reach Max Damage reduced from 3s to 2.7s
Long Range
1,600 souls
Long range Weapon Damage reduced from 40% to 30%
Now grants +10% Weapon Damage
Melee Charge
1,600 souls
No longer grants +1 HP Regen
Weapon Damage reduced from 12% to 10%
Slowing Bullets
1,600 souls
Spirit Power increased from +5 to +6
Alchemical Fire
3,200 souls
Now grants +1 Sprint
Berserker
3,200 souls
Bullet Resist increased from 7% to 9%
Heroic Aura
3,200 souls
Cooldown reduced from 32s to 25s
Shadow Weave
3,200 souls
Detection range increased from 18m to 22m
Sharpshooter
3,200 souls
Long range Weapon Damage reduced from 70% to 50%
Now grants +20% Weapon Damage
Toxic Bullets
3,200 souls
Damage changed from 5% of Current Health to 2.5% of Max Health
Frenzy
6,400 souls
Low HP bullet resist increased from 45% to 55%
Glass Cannon
6,400 souls
Health loss reduced from -15% to -12%
Lucky Shot
6,400 souls
Fixed it causing proc effects to roll twice whenever it procced
Silencer
6,400 souls
Now grants +12% Spirit Resist
Vitality 20
Extra Health
800 souls
Weapon Damage increased from 6% to 7%
Healing Rite
800 souls
Duration increased from 19s to 20s (total health restored unchanged)
Bullet Armor
1,600 souls
Bullet Resist increased from 25% to 26%
Debuff Reducer
1,600 souls
Health increased from +75 to +125
Healbane
1,600 souls
Healing reduction increased from -40% to -45%
Reactive Barrier
1,600 souls
Restores 1 stamina on proc
Restorative Locket
1,600 souls
No longer grants +5 Spirit Power
Now grants +25% Melee Resistance
Return Fire
1,600 souls
Duration reduced from 7s to 6s
Spirit Armor
1,600 souls
Spirit Resist increased from 20% to 22%
Fortitude
3,200 souls
Health increased from 365 to 400
Healing Nova
3,200 souls
Now grants +6% Ability Range
Lifestrike
3,200 souls
Bullet resistance increased from 8% to 10%
Metal Skin
3,200 souls
No longer blocks melee damage
Veil Walker
3,200 souls
Ammo increased from 12% to 15%
Weapon Damage increased from 10% to 15%
Divine Barrier
6,400 souls
No longer grants +8% Ability Range
Now grants +6 Spirit Power
Inhibitor
6,400 souls
Slow reduced from 25% to 20%
Phantom Strike
6,400 souls
Now grounds any flying targets on impact (similar to how Slowing Hex used to work)
Siphon Bullets
6,400 souls
Now grants +15% Weapon Damage
Soul Rebirth
6,400 souls
Removed from the game
Vampiric Burst
6,400 souls
Cooldown reduced from 34s to 30s
Spirit 6
Ammo Scavenger
800 souls
Duration increased from 35s to 45s
Mystic Burst
800 souls
Now triggers on your base damage, rather than how much the target receives
Slowing Hex
1,600 souls
Now uses Enduring Spirit as a component
Now gains +10% Spirit Lifesteal and +75 Bonus Health
Spirit Power reduced from 5 to 4
No longer grants +1 Sprint
Damage reduced from 70 to 40
Decay
3,200 souls
Now grants +1.5 HP Regen
Now grants +8% Ability Duration
Healing reduction increased from -50% to -70%
Bleed Damage reduced from 3.1% to 1%
Cooldown reduced from 45s to 33s
Superior Cooldown
3,200 souls
Now grants +15% Ammo
Magic Carpet
6,400 souls
Now grants +10% Ability Range
General changes
General Changes
Added Trapper to Hero Labs
Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time
Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs
Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent
Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
Added checkbox in settings to force the game to take focus when the game is unpaused
You can now hover party members on the dashboard while in queue to view their roster
Added "Frenzied" text when you own Frenzy and go below 50% health
Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
Added hover tooltip descriptions to stats on the left side of the hud
Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base
Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain
Fixed Commends for All Heroes not showing up correctly in player profiles
Updated McGinnis Barrage explosions to show the edge of the aoe better
Fixed the 'x' button in the shop search not clearing the search box
Sinners Sacrifice now has a final damage state for clear read on final hit
Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry
Fixed various bugs with Duplicate Hero not working properly in private lobbies
Fixed Grey Talon getting assist credit while flying Guided Owl
Fixed Sinner's Sacrifice changing facing direction sometimes
Fixed a rare bug where shields would never regenerate
Fixed some cases where troopers could get stuck in the base
Fixed using melee to secure orbs being a little unresponsive
New effects for Viscous heavy melee
Added an ambient looping sound for each bridge powerup
Fixed some animation issues with Vindicta
Added new zipline animation for Vindicta
Looped music will resume playing if interrupted by a transient cue
Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time
Improved animation readability for Mo & Krill heavy melee
Reduced visual clutter on Seven's tracers with high fire rate
Reduced visual clutter on Wraith's tracers with high fire rate
Effects updates for Fortitude
Added missing lean animation near walls for Mirage
Sand Blast distance and aoe read improvements
Fixed issues where health regen effect will begin popping on and off if player is at max health
New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities
New sounds added to Lash’s Ground Strike and Flog abilities
Renamed "Mouse Wheel" to "Chat Wheel"
Steam Input support:
Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)- Added a "Replay Controls" action set- Allow Steam Deck to see the Key Bindings Screen- Improved Glyph Swapping behavior when mixing controller and keyboard inputs- Added Controller tab to house Controller specific options.- Added a Steam Input Configurator launch button.- Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }- Fixed crash in spectator mode when querying controller button state- Fixed Controller not working until loading a level- Official Steam Input configs for SteamDeck and DualSense have been updated- Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.
Misc Gameplay
Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
Troopers no longer increase their bounty by 20% at 8 minutes
Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min)
Neutral Creeps now give 5% less souls
Troopers now take 28% more damage from Guardians
Walkers damage vs players increased by 10%
Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian
Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes
Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out
Biased Urn delivery locations moved slightly closer to neutral positions
Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m)
Walker armor loss over time now happens at 16m instead of 14m
Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
Mid Boss Rejuv Trooper Health increased by 30%
Fixed Troopers resistance against Base Guardians not working properly
Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings
Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location
View attachment warehouse_update.mp4
Removed all railings from fire escape stairs
Pass at making rooftops smoother to navigate
Removed angled supports from chimney
Removed collision from small props
Added stairs on top of Bodega
Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations
Replaced temp antennae with more "menacing" version to designate zap trigger locations
These changes were included early in the map update that came with the Halloween patch:
New Hotel building art pass
Changed exit location from the player spawn area to the rest of the base to the angled walls
Vitality Items
Combat Barrier: Fire Rate increased from 6% to 7%
Debuff Remover: Debuff Resistance increased from 35% to 40%
Debuff Remover: Cooldown reduced from 48s to 45s
Spirit Items
Withering Whip: Bullet Resist reduction reduced from -14% to -11%
Withering Whip: Cooldown reduced from 22s to 18s
Withering Whip: Now deals 50 Spirit Damage
Improved Cooldown: Cooldown Reduction reduced from 16% to 14%
Improved Cooldown: Spirit Shield improved from 75 to 100
Improved Cooldown: Now grants +10% Ammo
Improved Burst: Now triggers on your base damage, rather than how much the target receives
Improved Burst: Max HP damage reduced from 9% to 8%
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.