The September 26, 2024 patch changes 18 heroes, 45 items and 133 general changes. Most changes: Haze (8), Vindicta (8), Mo & Krill (7), Grey Talon (6).
Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
Cooldown increased from 8.5s to 10s
Mystic Shot
1,600 souls
Damage spirit scaling increased from 0.6 to 0.8
Titanic Magazine
1,600 souls
Ammo increased from 100% to 120%
Berserker
3,200 souls
Damage required per stack reduced from 110 to 100
Escalating Resilience
3,200 souls
Fire Rate reduced from 14% to 12%
Headhunter
3,200 souls
Now requires Headshot Booster
No longer grants +50% Bullet Velocity
Now grants +5% Fire Rate
Fixed not being affected by cooldown reduction
Hollow Point
3,200 souls
Hollow Point Ward: Spirit Shield increased from +85 to +95
Shadow Weave
3,200 souls
Now a T4 Weapon Item
Moved to T4 Weapon
Sharpshooter
3,200 souls
Fixed falloff reduction not working properly
Frenzy
6,400 souls
Low HP Spirit Resist changed to Bullet Resist
Ricochet
6,400 souls
Fire Rate reduced from 12% to 10%
Silencer
6,400 souls
Now grants +12 Spirit
Spiritual Overflow
6,400 souls
Now grants +250 Bullet Shield
Vitality 15
Extra Stamina
800 souls
Stamina Recovery increased from 10% to 14%
Melee Lifesteal
800 souls
Melee Damage reduced from 13% to 12%
Heal vs non-heroes reduced from 40% to 30%
Bullet Armor
1,600 souls
Bullet Resist increased from 20% to 25%
Restorative Locket
1,600 souls
No longer requires max stacks to restore a stamina point
Return Fire
1,600 souls
While active grants +25% Bullet Resistance
Bullet Damage Returned reduced from 70% to 60%
No longer grants +7% Fire Rate
Spirit Power increased from +7 to +9
Fixed Ricochet'd bullets not returning the right amount of damage
Fortitude
3,200 souls
Bonus Health increased from 275 to 300
Lifestrike
3,200 souls
Cooldown reduced from 5.25s to 5s
Fixed proccing heal more than once when hitting multiple targets
Veil Walker
3,200 souls
No longer grants +20% Fire Rate
Warp Stone
3,200 souls
Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
Fixed cases of Warp Stone getting caught on geometry
Colossus
6,400 souls
Slow radius increased from 12m to 14m
Divine Barrier
6,400 souls
Bonus Health reduced from 75 to 50
Siphon Bullets
6,400 souls
Moved to T4 Vitality
Now a T4 Vitality Item
No longer grants +28% Weapon Damage
Now grants +18% Bullet Resistance
Soul Rebirth
6,400 souls
Increases base respawn rate by +15s
Unstoppable
6,400 souls
Can no longer be cast during channels
Vampiric Burst
6,400 souls
Fixed casting it interrupting sliding
Spirit 12
Ammo Scavenger
800 souls
Ammo reduced from 15% to 10%
Health reduced from 60 to 40
Duration reduced from 35s to 30s
Max stacks reduced from 12 to 10
Spirit Strike
800 souls
No longer grants +0.8 Health Regen
Improved Spirit
1,600 souls
Spirit Power increased from +21 to +23
Quicksilver Reload
1,600 souls
No longer triggers if your ammo is at max value already
Decay
3,200 souls
Cooldown increased from 32s to 45s
Cast range scaling reduced from 0.2 to 0.16
Knockdown
3,200 souls
Now causes enemies to fall down faster
Rapid Recharge
3,200 souls
Faster Time Between Charges increased from +55% to +65%
Cooldown Reduction For Charged Abilities increased from +25% to 30%
Torment Pulse
3,200 souls
Health Bonus increased from 140 to 160
Spirit Power damage scaling increased from 0.25 to 0.33
Echo Shard
6,400 souls
Now has a 0.3s cast delay (like Refresher)
Escalating Exposure
6,400 souls
Fixed the bonus damage being reduced twice by resistance
Magic Carpet
6,400 souls
Fixed it consuming stamina when jumping off
Refresher
6,400 souls
Bullet Resist increased from 8% to 16%
Spirit Resist reduced from 16% to 8%
General changes
General Changes
Added new hero, Mirage.
Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
Hero specific keybinds now say the ability name instead of ability 1-4
Added Zipline hotkey that can be independently bound from space/jump
Fixed per-hero keys not inheriting user-defined default keys properly
Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
Added Custom Match play mode
Private lobbies now have an option to turn on cheats
Private lobbies now let you select the specific servers to use
Private lobbies now have an option to make the match publicly visible or private to only the players
Private lobbies now support post-game and replays properly
Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
Added a cheat report option in-game and post-game
Can now mute and report enemy players using ESC while in-game
Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
Fixed Rich Presence for Steam and in-game friend lists
Party Code is now hidden when you enable Streamer Mode
Added Region indicator to the matches on the watch tab
Fixed search by MatchID not working for games that are live
Added Spectator Fog of War toggle (hotkeys available in settings)
Added South Africa servers
Added Italian localization
Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
Builds that haven't been updated in 30 days now have a distinct visual
General rendering performance improvements
Shadow quality improvements for higher shadow settings
Fixed issues with player outline rendering in FSR2
Fixed regression with saturation volumes outline not showing up
Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
Lighting improvements in map
Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
Updated Viscous icon to look more different from Dynamo
Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
Music and Sound effects will now pause during game pause
Fixed Guardian trying to shoot people unsuccessfully behind cover
Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
Added timer sound to the last couple seconds of Flying Cloak
Wall Jumps now use better animations to communicate directionality
Fixed jumping between ziplines consuming stamina
Fixed Magic Reverb not getting increased bonus damage from damage amps
Improved preloading during queue time
Updated Killing Blow effects
Updated Lightning Ball effects to reduce some visual noise
Fixed some issues with Crimson Slash effect not appearing reliably
Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
Fixed Ricochet not respecting LOS when picking the targets
No longer play low ammo sounds when firing while sliding
Fixed not being able to bind Reload to Mouse Wheel Up/Down
Minimap line colors now match the color of the hero drawing them
Fixed spectator keybinds not showing correctly
Updated Flying Strike effects to reduce some visual noise
Fixed Flex Slot unlock order not matching the usual order of unlocks
Updated Sleep Dagger projectile, impact and sleeping debuff visuals
Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
Fixed Dynamo not playing an animation during the cast delay on Singularity
Updated bullet shield break effects
Updated Unstoppable effects to be clearer at cast time
Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc)
Fixed Dash not always breaking breakables
Breakables will now wait to spawn if a player is in the way
Abrams now has a new custom heavy melee animation
Updated Haze VO
Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
Replaced a Grey Talon select line to make his intentions more clear
Infernus will no longer appear in every bot match
Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
Updated Rejuvenator buff effect
Updated wall bounce effects for Viscous in ball form
Added citadel_give_gold cheat command
Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
Music bug fixes for replay and spectating
Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
Timing critical music and sfx will pause and resume in response to game pause
Misc Gameplay
Side lanes are now a little further apart from the middle lanes
Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
Lane setup is now always 1-2-2-1
Zipline Boost now starts on cooldown again
Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
Some latency-related calculation improvements that help orbs be a little less deny favored
Orbs now appear a little smaller to the enemy that is trying to deny them
Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
Fire Rate slows now stack diminishingly
Rejuv bonus creep HP increased from 50% to 70%
Rejuv bonus is no longer consumed for dead players, they have it on their next life now
Troopers no longer give half bounty when base guardians are destroyed for that lane
Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
Teleporter delay reduced from 5s to 4s
Guardians now deal 10% more damage to players
Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
Fixed Sinner's Sacrifice sharing bounty to nearby allies
Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc)
Boon count increased from 11 to 14 (added to 16/18/20k)
Non-Health boon bonuses rescaled over the 14 levels (same total as before)
Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
Added Rejuv drop on a loop in the sandbox mode
Added infinite ammo option to sandbox ("No Reload")
Fixed dashing downwards not destroying breakables
Silence now deselects your ability if you had it open when silenced
Weapon Items
High-Velocity Mag: Bullet Velocity reduced from +30% to +25%
Pristine Emblem: Now requires High-Velocity Mag
Pristine Emblem: Now grants +35% Bullet Velocity
Vitality Items
Combat Barrier: Fire Rate while shielded reduced from 8% to 6%
Combat Barrier: Weapon Damage while shielded reduced from 28% to 25%
Combat Barrier: Bullet Shield increased from +300 to +325
Health Nova: Weapon Damage increased from 10% to 12%
Improved Bullet Armor: Bullet Resist increased from 45% to 50%
Spirit Items
Mystic Reach: Ability Range increased from 16% to 18%
Mystic Reach: Now provides 6% Bullet Resist instead of 6% Spirit Resist
Withering Whip: No longer grants +8% Fire Rate
Withering Whip: Spirit Power increased from +4 to +6
Withering Whip: Now grants +1 Sprint
Withering Whip: Cast range increased from 24m to 30m
Withering Whip: Fire Rate slow increased from 40% to 45%
Improved Reach: Now provides 12% Bullet Resist instead of 12% Spirit Resist
Map Changes
Outer lanes at the middle of the map pushed further away from the inner lanes
Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
Added interior room partition from the Fish Market/Nursery to the Shops
Moved rope to the Fish Market/Nursery rooftop to the back of the building
Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
Added interior passage beside Subway Entrance to the outer lanes
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.