Now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
Camera interaction with Fleetfoot Boots has been fixed
Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
Flying Strike range no longer scales with Spirit
Shadow Explosion bonus Spirit per victim increased from 10 to 15
Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
Shadow Explosion buff duration increased from 8s to 15s
Crimson Slash
Radius increased from 11m to 12m
Fire rate debuff duration increased from 3s to 4s
T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
Power Slash
T1 Bullet Resist increased from 40% to 60%
General changes
General Changes:
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Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
Added a Resources page to the dashboard which contains a browsable item shop
Added overhead text display when another hero uses active items
The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
Added support for Flex Items in the Hero Sandbox
Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
Increased the default framerate cap from 120 to 400
Improved UI display when endgame objectives are being attacked
Added music for when the base is under attack
Changed the local player icon on the the minimap to always be on top of enemy icons
Shop music will now only play for shops players can access
Postgame graphs now default to team stats rather than individual
Added borders around hero icons on the minimap when watching replays/spectating
Top bar now shows incoming players before they are fully connected
Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
Various VOIP improvements
Fixed open mic threshold
Fixed various consistency issues with the presentation of Souls terminology, icons, etc
Fixed Flying Cloak teleporting players into geometry or out of the world
Fixed Warp Stone teleporting you through geometry
Fixed Fixation decimal point display
Fixed Parry animation not playing
Fixed various issues with the spectate UI display
Removed the slow climbing vertical recoil on Yamato's alt fire
Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities
Gameplay Changes:
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Troopers DPS vs Lane Guardians reduced from 44 to 36
Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
You are now silenced while carrying the Urn
Urn bounty increased from 900 + 160/minute to 900 + 200/minute
Vaults base bounty increased from 150 to 200
What to buy after this patch?
The in-game advisor counts counters on current data and tells you what to buy now.